106 Commits (34f5532fad68aed9c7df5f11ac76ee5e7d55e9e0)

Author SHA1 Message Date
  Jeffery Myers 48a7cd3c87
[Examples] Fix typecast warnings in examples. (#1601) 4 years ago
  Jeffery Myers 2375464213
[Physics] Fix typecast warnings generated by visual studio 2019 (#1599) 4 years ago
  raysan5 d7b4b9e485 Update year to 2021 4 years ago
  raysan5 b78ee13791 ADDED: CheckCollisionLines() 4 years ago
  Victor Gallet 668b3e4cfb
[Math Feature]: Add two functions for Vector2 to know if two lines intersect and two segments intersect (#1466) 4 years ago
  Random 0322fc28d4
optimized MatrixLookAt (#1442) 4 years ago
  Ray 3e1cd487df Remove trailing spaces 4 years ago
  Ray a4ea9f872f Review "aggregate initializations" #1403 4 years ago
  Daniel-Junior Dubé a8685ee4fd
Add Vector2Reflect to raymath.h (#1400) 4 years ago
  seanpringle 4bcddc3b15
[wip] rlDrawMeshInstanced (#1318) 4 years ago
  raysan5 05cdaf7d01 MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath] 4 years ago
  raysan5 d0ebeb1713 Reorder some functions 4 years ago
  raysan5 ea832628c4 Review last PR formatting to follow raylib standards 4 years ago
  chriscamacho d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues (#1359) 4 years ago
  jvocaturo 6e84120b89
fix bug in QuaternionFromVector3ToVector3 (#1263) 5 years ago
  Noor Wachid abb94bd2ff
Adding Normalize and Remap functions (#1247) 5 years ago
  ThePituLegend d14c51aa2a
Introduced Vector2 and Vector3 Square Lenght. (#1248) 5 years ago
  raysan5 b8055925bf Update raymath.h 5 years ago
  raysan5 af744b07c3 Review latest PR formatting 5 years ago
  Anata 4583987fb9
Add Vector2MoveTowards function (#1233) 5 years ago
  G3bE 32387317bf
Make raymath more consistent (#1197) 5 years ago
  Valentin Lemière 41582f0448
Fix "variable is reassigned before use" linter warning on raymath.h (#1158) 5 years ago
  i-right-i 3c2ee1cc75
Update raymath.h (#1118) 5 years ago
  Ray 9b5a796213 Use float math functions 5 years ago
  Ray b5fe41f41a Review libc dependencies and remove when possible 5 years ago
  Ray fa0d5bbf9e Remove duplicate function 5 years ago
  Ray d10ff78822 WARNING: Renamed Vector3Multiply() to Vector3Scale() 5 years ago
  raysan5 21c30f43d4 Update year to 2020 5 years ago
  chriscamacho 6f2f09947f addition to raylib to create matrix from 3 euler angles (#938) 5 years ago
  Leandro Gabriel 89c16baf18 Replace tabs with spaces and update year of copyright notices (#927) 5 years ago
  flashjaysan 310d1d1589
Update raymath.h 6 years ago
  Ray fc6f5a92f3 Reviewed functions definition 6 years ago
  raysan5 cd6c362485 Corrected func name typo 6 years ago
  ChrisDill 1e1bbaa40b Added a few missing functions to raymath 6 years ago
  Oğuzhan Çankaya 2bef76735d
lerp for vector2 and float 6 years ago
  ChrisDill c669c6762f Improved raymath defines 6 years ago
  ChrisDill a187361c6f Raymath dllexport fix if _WIN32 defined 6 years ago
  ChrisDill 42b52ecdb1 Raymath dllexport fix 6 years ago
  Kim Kulling b2cac82fa0 Fix compiler warings in texture.c and more. 6 years ago
  Kim Kulling ecf8bff4aa Fix compiler warnings, first part 6 years ago
  Ray 7b971e0623 Added Quaternion typedef 7 years ago
  Ray 7dedb84fd0 Added function: Vector3RotateByQuaternion() 7 years ago
  Ray 0148432588 fabsf() not working with TCC 7 years ago
  raysan5 23e335d933 Implemented MeshTangents() 7 years ago
  Ahmad Fatoum 8b0fef6c34
raymath: Workaround tcc inline function limitation 7 years ago
  Ray 61e0e4b4f3 Complete review of raymath for API consistency 7 years ago
  Ray 9d8f15c19d Reviewed raymath changes 7 years ago
  Ahmad Fatoum f52d2de582
raymath.h: Use C99 inline semantics 7 years ago
  Ahmad Fatoum ed6962edd3
Make MatrixToFloat and Vector3ToFloat reentrant 7 years ago
  Ahmad Fatoum a5881fb9cc
Revert "raymath.h: Use C99 inline semantics" 7 years ago