Ray
54ccb18e87
Update write_depth.fs
2年前
BugraAlptekinSari
4ae0a416f4
Added raymarch example and thumbnail for write depth ( #2919 )
2年前
Ray
5ba41e4f7f
REVIEWED: `shaders_write_depth` example
2年前
BugraAlptekinSari
3cfb9a6e83
[example] Writing into the depth buffer ( #2836 )
* Add a depth buffer example.
* Fixed a typo
2年前
gtrxAC
c48de2d1af
Rename lighting_instanced shader (glsl100) to lighting_instancing ( #2805 )
* JSON parser: Use array for function params (#2255 )
* Parser: follow C convention of type before name
* Update file names in build scripts
* Rename lighting_instanced shader to instancing
2年前
Ray
0e5cd442be
REVIEWED: Renamed some shaders, fix #2707
2年前
Ray
4b76aa09dd
ADDED: `lighting.fs` for GLSL120 Fix #2651
2年前
Ray
c6c71fe73c
REVIEWED: `DrawMesh()` #2511
Disable color vertex attribute if not provided by mesh
2年前
Ray
3879decb9f
REVIEWED: example: shaders_mesh_instancing
Simplified example
2年前
Ray
1fac09d0f4
REVIEWED: example: Compute shader Game-of-life
3年前
Astie Teddy
f090f5444c
Add Conway's Game of Life compute shader example. ( #2088 )
* Add Conway's Game of Life compute shader example.
* Fix various shaders problems, and tune command buffer size.
* Various coding convention changes.
3年前
raysan5
2e151408bb
REVIEWED: models_yaw_pitch_roll
3年前
raysan5
fec0ce34c5
Remove trailing spaces
3年前
raysan5
f437f7b405
Reviewed makefile and examples building
3年前
raysan5
1b91ac0b0d
REVIEWED: EXAMPLE: shaders_shapes_outline
Removed unneeded resources to use raylib ones.
3年前
GoldenThumbs
64e786fe28
Add example shaders_shapes_outline.c ( #1883 )
3年前
raysan5
7d2845a661
Improve assets license information
3年前
raysan5
30a3dae8a6
Update texel_checker.png
3年前
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
4年前
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
4年前
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
4年前
Ray
bae423be41
Create reload.fs
4年前
Ray
ff6d5c8ddb
REVIEWED: shaders_multi_sample2d
4年前
Jeffery Myers
2884b88101
out is a keyword in shaders and can't be used as a variable name. ( #1558 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
4年前
raysan5
65b299c6cf
Replace tabs by 4 spaces
4年前
Ray
7e9028ae08
Update user name
4年前
Ray
8e15dae5ed
Review contributed examples
4年前
Ray
8a16348131
Support multiple sample2D on batch drawing #1333
4年前
Ray
37e2d993e7
Updated assets
Reduce size and better license CC0
4年前
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced ( #1318 )
* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables
4年前
raysan5
405d3fac0c
Corrected issue with floor() #1377
4年前
raysan5
26f6a64a39
NEW EXAMPLE: shaders_hot_reloading #1198
4年前
Adrie
3c095f9d34
Fix color of ambient light ( #1330 )
4年前
raysan5
0fda4b1183
Update raysan.png
4年前
raysan5
8a501ef06d
Review some png images
4年前
raysan5
fed4716c3b
resources PNG chunks cleaning
4年前
raysan5
15e1e9ba24
Added resources license
4年前
raysan5
74339b9fdc
[example] Review shaders_spotlight to work on GLSL 100
5年前
chriscamacho
2dbcef218c
spotlight example, each spot has own radius, mouse countrol ( #1148 )
NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com>
5年前
raysan5
5e670be239
REVIEWED: shaders_spotlight example
It seems something is not working properly...
5年前
chriscamacho
efe359d613
as per request spotlight example ( #1146 )
Co-authored-by: codifies <nospam@antispam.com>
5年前
chriscamacho
6bbaca118f
ended up using the 100 version shaders as off the top of my ( #1142 )
head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi
Co-authored-by: codifies <nospam@antispam.com>
5年前
Ray
485787059a
Review shader exaples to work on web (GLSL 100)
5年前
Ray
cacd4a9d90
Some examples tweaks
5年前
raysan5
3aad221b1e
Review some shaders to work on GLSL 100
Tested on Raspberry Pi... Just note that platform is very limited by GPU...
5年前
Industrious Nomad
a6db31c01e
updated RayMarching Demo ( #997 )
* Removed Unused Uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Removed Unused uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Updated Source
Added - #define PLATFORM_DESKTOP line for desktop users.
This now will correctly find the proper glsl version for the raymarching.fs file.
Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
They were never used and they were triggering a log warning.
Removed - The const from both screenWidth and screenHeight.
Now they can be used to update the shader resolution when screen is resized.
NOTE : This is a quick fix and probably not the best idea.
Added - IsWindowResized() to check if screen is resized.
If window is resized then width, height and shader resolution are updated.
Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.
* Closer Match to original code
* Removed the PLATFORM_DESKTOP Define
5年前
chriscamacho
a679b0ccc0
contributed simple shader example ( #973 )
Contributed simple shader example
5年前
Ray
4b79f63d07
new example: shaders_fog
5年前
Ray
81d8302d53
ADDED: shaders_basic_lighting
5年前
Ray
ce87d2ced4
new example: shaders_eratosthenes
Contributed by ProfJski
5年前