183 Commits (3c1be60c6615fdcf8d2e3ddec2c9d7de8174b280)

Author SHA1 Message Date
  raysan5 3c1be60c66 Updated examples for new physac header-only 8 years ago
  Ray 374e3e7e11 Updated to raylib 1.5 8 years ago
  Ray 904ef0d4be Adjust to standard example screen size 8 years ago
  Ray 2d90cc59b6 Update distortion.fs 8 years ago
  Ray 5576dea00b Rename raylib_rlgl_standalone.c to rlgl_standalone.c 8 years ago
  raysan5 b79ede4edb Added distortion shader to render 8 years ago
  Ray 79a6235811 Stereo rendering test 8 years ago
  Ray c99fc5108e Update screenshot 8 years ago
  Ray ee795150fa Updated some code 8 years ago
  raysan5 5631f822bd Reorganized device init/close 8 years ago
  raysan5 b574e105dd Basic raylib Oculus Rift template for reference 8 years ago
  raysan5 501ef80bed Updated camera 2d example 8 years ago
  Ray e2173922f0 Update eye render pose with layer data 8 years ago
  raysan5 4bc339ea4e Updated Oculus sample 8 years ago
  raysan5 8f91ed81c5 Updated Oculus sample to Oculus SDK 1.4 8 years ago
  raysan5 d17a0cee1a Review text formatting (spacing, tabs...) 8 years ago
  raysan5 302ec438dd Removed colTint, tint color is colDiffuse 8 years ago
  raysan5 cac2a66deb Improved library consistency 8 years ago
  Ray caa7bc366b Reviewed DrawLight() function and some tweaks 8 years ago
  victorfisac 11cf455fe0 Standard Lighting (3/3) 8 years ago
  victorfisac 0ff26f527f Added normal and specular maps logic to standard... 8 years ago
  victorfisac 5c32cf2095 Add 'dwarf' model normal and specular maps to resources folder 8 years ago
  victorfisac ae2d0d4cd8 Delete old example mesh resource file 8 years ago
  raysan5 ea5b00528b Improved render to texture 8 years ago
  raysan5 48374c85dd Some tweaks 8 years ago
  victorfisac dcd6942ed1 Fix small bug and spacing 8 years ago
  victorfisac c320a21f2b Add standard lighting (2/3) 8 years ago
  victorfisac 80eb4f3f50 Remove deprecated phong lighting shaders and example 8 years ago
  Gordon McShane c0983f3400 fix example 8 years ago
  raysan5 c9e30f7754 Review struct typedef to avoid pointers for users 8 years ago
  raysan5 bc08271da3 Updated shaders with comments 8 years ago
  Ray 0e29aa2951 Corrected function name 8 years ago
  Chris Hemingway b62bbb78ed Fix building examples on OSX 8 years ago
  raysan5 29761c2519 Testing new material usage 8 years ago
  raysan5 ba60918eaa Updated Oculus sample 8 years ago
  raysan5 fd67e31f63 Renamed function for consistency 8 years ago
  raysan5 cc39b4660a New oculus sample to test... 8 years ago
  raysan5 173529e048 Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- 8 years ago
  raysan5 17eefed08f Improved gestures system 8 years ago
  raysan5 c8a30b262d Updated gestures example 8 years ago
  raysan5 cde2c1aa6d Added depth drawing shader 8 years ago
  raysan5 aa22d97983 Simplified texture flip and added comments 8 years ago
  raysan5 4b51248372 Review shader and add comments 8 years ago
  raysan5 1d545449bb Reviewed shaders and added comments 8 years ago
  LelixSuper f2f4079411 Remove recipes of GLEW from Makefile (not used any more) 8 years ago
  LelixSuper 565b1089bd Remove duplicate code 8 years ago
  raysan5 06a8d7eb06 Remove old postprocessing system 8 years ago
  raysan5 108055cd62 Updated example to new render to texture system 8 years ago
  raysan5 66b096d978 Added support for render to texture (use RenderTexture2D) 8 years ago
  raysan5 ee9bf76ae9 Remove old screenshot 8 years ago