Ray
9477838193
ADDED: Some useful functions for examples info loading, using `examples_list`
2 months ago
Ray
a872de82ed
Create `examples_list`, to be used by `rexm` or other tools for reference
NOTE: This file should be the source of truth for raylib examples collection, everything will be generated using this file as primary reference.
2 months ago
Ray
10079e4e65
Reviewed minor formating issues
2 months ago
Ray
6b0174d034
REVIEWED: Examples Makefile to locate examples list: `#EXAMPLES_LIST_*`
2 months ago
Ray
9fa53aac6f
Update examples_template.c
2 months ago
lpow100
58e3c8604a
Added setup for the rename command (NOT TESTED)
2 months ago
Ray
e0b58b7eee
Update rexm.c
2 months ago
Ray
d88f27f08d
NEW: ADDED: `rexm` - A simple command-line tool to manage raylib examples -WIP-
2 months ago
Ray
4b2654f851
Create examples_template.png
2 months ago
Ray
968385b5f4
Update examples_template.c
2 months ago
Ray
38ff5d00a0
Create build_example_web.bat
2 months ago
RANDRIA Luca
b273ba930b
Add screenshot for core_basic_window_web
The veritable screenshot is this
2 months ago
Ray
414235dd17
Update shaders_multi_sample2d.c
2 months ago
RANDRIA Luca
37104195b4
add screenshot core_basic_window_web
There are no screenshot for this and the alt is seen
2 months ago
lepasona
b230720842
example core_input_gamepad.c: fix hardcoded gamepad 0
2 months ago
Joecheong2006
10fadd9185
Replaced scalar to float
2 months ago
Joecheong2006
b6ae5af4e3
Removed redefined RAD and DEG
2 months ago
Joecheong2006
8a0ab163d3
Changed to 4 spaces
2 months ago
JoeCheong
f3854cb406
Fixed typo
2 months ago
Joecheong2006
f1714a6234
[examples]: New shapes example - double pendulum
2 months ago
PanicTitan
9e908e4a76
Update core_custom_frame_control.c to work properly on web
3 months ago
Jordan Zedeck
e91a3697ff
Fixed typo
3 months ago
sir-irk
ed509193d9
remving w multiply on the tangent itself
3 months ago
sir-irk
f86295732a
fixing shader tangents to be vec4
3 months ago
Ray
8a3a8ee8e3
Update shapes_digital_clock.c
4 months ago
Ray
5f497d0687
REVIEWED: `shapes_digital_clock` example
4 months ago
Hamza RAHAL
3f228f4594
[examples] : adding new fancy clock
4 months ago
Meowster
6d5aedbd38
Add DrawEllipseV and DrawEllipseLinesV
4 months ago
Pivok
0ffc8c517f
Pbr example fix
5 months ago
Daniel Abbott
696f225f29
Update audio_sound_positioning.c
Calculate `right` Vector3 for correct audio stereo positioning.
5 months ago
Zean Key
77f31178ed
fixed text_draw_3d
5 months ago
Ray
cf1713e6dd
REVIEWED: VS2022 projects use a custom resource file...
...instead of relying in src/raylib provided one. #4900
6 months ago
Zean Key
869ae8bbd2
[example] fix text size in text_draw_3d
6 months ago
Jeffery Myers
eb3d96a36a
Fix cast warnings in examples.
6 months ago
Ray
cc5739a6d7
REVIEWED: Some PRs formating
6 months ago
Bigfoot71
59dc53d20e
update readme
6 months ago
Bigfoot71
d5733ffb9a
update example makefiles
6 months ago
Bigfoot71
a554ef339b
add `audio_sound_positionning` example
6 months ago
luis605
4960cc74e0
[examples] Reviewed shader view depth
6 months ago
Ray
ceb1a5ea2b
REVIEWED: Temporaly fix for issue #4874
6 months ago
Jonathan Marler
f19d4c71ab
core_window_flags example: add borderless windowed toggle
6 months ago
Jonathan Marler
336fd78f74
Add core_highdpi example
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
6 months ago
Jonathan Marler
00fb09cebf
Prevent immediate window restore from minimize in core_window_flags
The core_window_flags example automatically restores the window from
being minimized after 3 seconds. However, it only resets the frameCounter
if the window is minimized through the app from inputting KEY_N. This
means if you miminize the window by other means (like pressing the minimize
button) then the example will immediately restore the window because the
frame counter wasn't reset. I've fixed this by setting the frameCounter
back to 0 once it's expired. I also added a note in the UI that the example
automatically restores the window so it's not a surprise.
6 months ago
Jonathan Marler
8749ba9ebf
Uncomment SetTargetFPS in core_window_flags
I think this line was accidently commented out in this commit:
3d1ae3500c
The FPS limit is needed to get the desired wait time for the "hide window"
test, which uses the frame counter to hide the window for 3 seconds. On
my machine without this limit it runs at over 1000 FPS and it appears
like the hide window state is broken.
I also added some text that tells the user that it only hides the window
for 3 seconds so they're not surprised when the window automatically
reappears.
6 months ago
luis605
8ec52e3b25
Added example to build system
6 months ago
luis605
eeda7a4b82
Added shaders_view_depth example to the build system
6 months ago
luis605
e08fc8ab80
Added new example - [shader] render depth texture
6 months ago
Jonathan Marler
611c43719f
Avoid divide by 0 in core_custom_frame_control example
6 months ago
Jonathan Marler
ac17de5074
[build] remove examples/build.zig, incorporate into main build.zig
Removes the second build.zig in the examples directory and incorporates it
into the main build.zig. This gives the zig build system the data needed to
know if the raylib library needs to be rebuilt when running any example.
6 months ago
Fabrizio Pietrucci
e140aca1b5
Increase zoom factor in `core_2d_camera.c`
This compensate for slower zoom speed due to log scaling
7 months ago