2091 次程式碼提交 (421bbde1e0035940ba1b1130a63b2a9885ddf1cf)

作者 SHA1 備註 提交日期
  Ray ea5cd42e6c Update GLFW to version 3.4 6 年之前
  Ray 3ffe34f9bb ADDED: DrawTextCodepoint() 6 年之前
  Ray 416a52b5bc Minor comments tweak 6 年之前
  Ray 60e8511543 Update miniaudio.h to v0.9.8 6 年之前
  Ray 97abaff4c5 Support rlPushMatrix() and rlPopMatrix() on mesh drawing 6 年之前
  Darryl Dixon - Piece Digital 776304e8e8 Comments (#1026) 6 年之前
  raysan5 d5aab98ac9 Review PR #1015 6 年之前
  brankoku 1f66f0d9a2 [text] `TextFormat()` caching (#1015) 6 年之前
  raysan5 c1a02e9fca Review PR #1022 6 年之前
  raysan5 1d3f230c92 Review key input queue PR #1012 6 年之前
  Ushio ae301a1d23 add api FIFO based character input. (#1012) 6 年之前
  Ushio b132ae099b Fix camera not working problem at align z direction. #924 (#1013) 6 年之前
  Ray 2783d0d63e DrawPoint3D(): PR review 6 年之前
  Eric J 5d27c1e6c9 Add DrawPoint3D() function to models.c (#1019) 6 年之前
  Kevin Yonan d2882a68fe Adding double ended stack & Mempool Reset function (#1021) 6 年之前
  JuDelCo 8b7db29ba0 Fix Makefile missing X11 lib when building as a shared library on Linux. (#1018) 6 年之前
  brankoku 96b0563249 [rlgl] Create function `rlUpdateMeshAt` (#1010) 6 年之前
  ChrisDill 00c611a5fb [Core] Added ColorFromNormalized which is the reverse of ColorNormalize. (#1011) 6 年之前
  brankoku bba8454034 rlUpdateMesh now supports updating indices (#1009) 6 年之前
  raysan5 29b9b054dd REVIEW: rlLoadTexture() 6 年之前
  raysan5 e8b89b5ecf REVIEW: GetImageData() and GetImageAlphaBorder() 6 年之前
  Ray dc6136e820 Review formatting for PR #1004 6 年之前
  João Coelho 75b0264f35 fix various problems, thanks CppCheck :) (#1005) 6 年之前
  Ray d73abe73e5 REDESIGN: TextToUtf8() 6 年之前
  Ray f6df47dfe5 ADDED: TextToUtf8() -WIP- 6 年之前
  chriscamacho 90b3dceb54 added GetMatrixProjection fixed issue with GL11 where model matrix was identity (#999) 6 年之前
  Ray 39e22046c1 ClearDirectoryFiles(): Corrected issue #994 6 年之前
  chriscamacho 3d8b1165a8 mem leak in gltf loader (#995) 6 年之前
  Ray 163a9e1f41 ClearDirectoryFiles() corrected bug 6 年之前
  Ray 9b6227688f Corrected issue #992 6 年之前
  Ray 3c2ce77b7b ClearDirectoryFiles(): Corrected memory leak #991 6 年之前
  Ray 1878a9ea01 Corrected possible memory leak #993 6 年之前
  Ray 06910eedfd Minor comment tweak 6 年之前
  Ray ca92f43c27 Review some defines 6 年之前
  Ray ea70c47a1a Review latest PR 6 年之前
  Tyler Jessilynn Bezera 3f7fa6d6e7 Add multi texture support for materials in GLTF format (#979) 6 年之前
  Ray ab52f98480 Update text.c 6 年之前
  Ray c1d282d9e8 Corrected bug on no-extension 6 年之前
  raysan5 e25f4dca1f Update external libraries 6 年之前
  raysan5 68dcb55349 Corrected bug on ImageDrawRectangleLines() 6 年之前
  Ray b75511248d Remove trailing spaces 6 年之前
  Ray e40c26dea5 REVIEWED: GetCodepoints() issue 6 年之前
  Ray 7baa2975ec REDESIGNED: IsFileExtension() 6 年之前
  Ray e0cb892d2d ADDED: GetCodepoints() 6 年之前
  Ray 12d3e21f1b REVIEW: ImageAlphaMask() 6 年之前
  Michael Vetter 596338b26a Check whether parsing mtl file was succesful (#982) 6 年之前
  Michael Vetter eb772bc1e0 Check whether GLTF was loaded correctly (#981) 6 年之前
  Michael Vetter 047f093503 Remove dead assignments (#980) 6 年之前
  Ray df84f93938 Add security checks on file writting 6 年之前
  Ray a8e63b9724 Convert default shader to const strings 6 年之前