5038 Commits (4da399141aa385b9ba3be582b9b38fc681e4ded9)

Author SHA1 Message Date
  Ray f7d03efb49 REVIEWED: `DecodeDataBase64()`, follow convention: 7 months ago
  Ray 3083f0cd43 REVIEWED: `SaveFileText()`, const input text 7 months ago
  Ray 693c9c292a Formatting tweaks 7 months ago
  Jeffery Myers ebaa922f6b Properly clean up the default font on unload, it may be reused if the window is created again 7 months ago
  Ray 7e07278368 Update rprand.h 7 months ago
  Karl Zylinski a15548fb5a Add normals to DrawSphereEx 7 months ago
  Jeffery Myers ee2ab11cc5 Use the animated verts and normals in GL 1.1 if they exist 7 months ago
  Jeffery Myers 95c96b345c Use the animated verts and normals in GL 1.1 if they exist 7 months ago
  Jeffery Myers e53a43b7b5 Assign meshes without bone weights to the bone they are attached to so they animate. 7 months ago
  Bigfoot71 38aec920b5 makes `path` static in `ScanDirectoryFilesRecursively` 7 months ago
  Bigfoot71 03988d2ce8 added a NULL check in `UnloadDirectoryFiles` 7 months ago
  Jeffery Myers 94c5de33a0 Make the default font loadable before InitWindow, for use with the image API. 7 months ago
  Duy Tran f0de896f36 cmake: replace custom variable with built-in one 7 months ago
  Ivan Ugryumov ec5ce8c7fe Update raudio.c 7 months ago
  Gavin Rohrer 10478ff756 Revert GLFW_SCALE_FRAMEBUFFER to pre GLFW 4.3 behavior 7 months ago
  Le Juez Victor 461c9c9d90
review tabs 7 months ago
  Le Juez Victor a7333a9dae
review near/far 7 months ago
  Jeffery Myers 0f6b9ee738 format math the way ray likes it 8 months ago
  Jeffery Myers 5185d4c427 use the device channels and sample size when computing the default buffer size. 8 months ago
  d.isakov 42a40b3920 move first mesh bones calculation under check for its presense 8 months ago
  d.isakov b4f1ff9a00 #4888 fix UpdateModelAnimationBones scale transform 8 months ago
  AndrewHamel111 fdb92b373b Warning to direct users to appropriate function 8 months ago
  Ray 5b940692ea REVIEWED: `ExportFontAsCode()` not checking `isGpuReady` #4894 8 months ago
  Ray 80fcca4155 Update rcore_desktop_glfw.c 8 months ago
  Ray cc5739a6d7 REVIEWED: Some PRs formating 8 months ago
  Jeffery Myers 60eb3a14d7 Only scale the screenshot by the DPI scale if we are doing automatic High DPI scaling, otherwise the native resolution is correct. 8 months ago
  Eike Decker 1c4aa1378f [rcore][SDL2] First touch position is overwritten with mouse pos 8 months ago
  Ray 1a67dcb578 REVIEWED: RGB order on SDL3 #3568 8 months ago
  Jonathan Marler af16f7823a Improve description of RestoreWindow 8 months ago
  MikiZX1 55c6864092
Update rcore_desktop_sdl.c 8 months ago
  Ray 3d83c1c796 Format tweak 8 months ago
  Ray 909c83fd4a Avoid path filtering on `TakeScreenshot()` 8 months ago
  Ray 63e608d485 comment tweak 8 months ago
  sleeptightAnsiC 8e9c3ceb57 [rcore] fix: TRACELOG upon successfully changing directory 8 months ago
  Ray 46cd07d2c7 WARNING: REVERTED CHANGE THAT BROKE BATCHING!!! #4849 8 months ago
  Ray 266fba1111 Minor tweaks 8 months ago
  Myrddin Krustowski 589ad0a33d Add early return to circle sector functions when angles are equal. 9 months ago
  Jeffery Myers d56ab670c3 spaces not tabs 9 months ago
  Ray cb830bed72 Increased depth size and clip distances to avoid z-fighting issues 9 months ago
  Ray d0e638cc31 REVIEWED: Platform DRM messages... 9 months ago
  Jeffery Myers 4bed3741c1 Unscale the window size on resize if we are doing automatic HighDPI scaling. 9 months ago
  Ray 749a512f13 REVIEWED: `ScanDirectoryFiles*()` #4833 9 months ago
  Nia Nightglow fffbbad2f7 Guard against DEBUG Redefinition 9 months ago
  MykBamberg daa2921476 [rcore] Use snprintf to prevent buffer overflow in path construction 9 months ago
  Rico P 0934cdba48
fix C++ style cast 9 months ago
  Rico P 7dc409d060
potential fix for MSVC compile error 9 months ago
  Rico P e7872a700d
update sinfl_bsr 9 months ago
  Ray 7f8bf2233c REVIEWED: Formating to follow raylib conventions 9 months ago
  Ray bd8e59f18d Replace `size_t` by `unsigned int` 9 months ago
  Ray 4c8c72778d Remove trailing spaces 9 months ago