Ray
5ac0539481
REXM: RENAME: example: `shapes_easings_box_anim` --> `shapes_easings_box`
vor 4 Monaten
Ray
84baaa6ee7
REXM: RENAME: example: `shapes_easings_ball_anim` --> `shapes_easings_ball`
vor 4 Monaten
Ray
ede4547015
REXM: RENAME: example: `models_draw_cube_texture` --> `models_textured_cube`
vor 4 Monaten
Ray
d8f3b51a3f
REXM: RENAME: example: `models_animation` --> `models_animation_playing`
vor 4 Monaten
Ray
4a23ed698f
REXM: RENAME: example: `shaders_raymarching` --> `shaders_raymarching_rendering`
vor 4 Monaten
Ray
f4f3325e1e
REXM: RENAME: example: `shaders_spotlight` --> `shaders_spotlight_rendering`
vor 4 Monaten
Ray
11ca32493a
REXM: RENAME: example: `shaders_lightmap` --> `shaders_lightmap_rendering`
vor 4 Monaten
Ray
07070b81e8
REXM: RENAME: example: `shaders_shadowmap` --> `shaders_shadowmap_rendering`
vor 4 Monaten
Ray
6afc608477
REXM: RENAME: example: `shaders_normal_map` --> `shaders_normalmap_rendering`
vor 4 Monaten
Ray
4cf4c6645e
REXM: RENAME: example: `shaders_hybrid_render` --> `shaders_hybrid_rendering`
vor 4 Monaten
Ray
14bef50464
REXM: RENAME: example: `shaders_deferred_render` --> `shaders_deferred_rendering`
vor 4 Monaten
Ray
ab3e99fd30
REXM: RENAME: example: `models_cubicmap` --> `models_cubicmap_rendering`
vor 4 Monaten
Ray
463d069eff
REXM: RENAME: example: `models_heightmap` --> `models_heightmap_rendering`
vor 4 Monaten
Ray
b67e7ffc44
REXM: RENAME: example: `shapes_draw_circle_sector` --> `shapes_circle_sector_drawing`
vor 4 Monaten
Ray
16fbca2e8b
REXM: RENAME: example: `shapes_draw_rectangle_rounded` --> `shapes_rounded_rectangle_drawing`
vor 4 Monaten
Ray
8544020023
Update required files for example rename
vor 4 Monaten
Ray
1bbd4c3566
REXM: RENAME: example: `shapes_draw_ring` --> `shapes_ring_drawing`
vor 4 Monaten
Ray
c0234e5e3d
REXM: RENAME: example: `textures_sprite_anim` --> `textures_sprite_animation`
vor 4 Monaten
Ray
e21093d434
REXM: RENAME: example: `core_input_gestures_web` --> `core_input_gestures_testbed`
vor 5 Monaten
Ray
c17f82a78c
REMOVED: `core_basic_window_web`
The example is not following examples conventions and it will be moved to `others` with a new name
vor 5 Monaten
Ray
d97e0a8ac7
REXM: RENAME: example: `shaders_texture_drawing` --> `shaders_texture_rendering`
vor 5 Monaten
Ray
41dee9e9f9
REXM: RENAME: example: `shaders_fog` --> `shaders_fog_rendering`
vor 5 Monaten
Ray
3cbe911613
REXM: RENAME: example: `models_billboard` --> `models_billboard_rendering`
vor 5 Monaten
Ray
b17936de22
REXM: RENAME: example: `models_billboard` --> `models_billboard_rendering`
vor 5 Monaten
Ray
a7e62e73d8
REXM: REMOVE: example: `core_loading_thread`
This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.
It will be re-added in the `others` category, that is not processed for web.
vor 5 Monaten
Ray
5cbe013273
REXM: RENAME: example: `models_skybox` --> `models_skybox_rendering`
vor 5 Monaten
Ray
d8ee8a45c4
REXM: RENAME: example: `textures_draw_tiled` --> `textures_tiled_drawing`
vor 5 Monaten
Ray
33327760f1
REXM: RENAME: example: `text_draw_3d` --> `text_3d_drawing`
vor 5 Monaten
Ray
785ad4015c
REXM: RENAME: example: `textures_polygon` --> `textures_polygon_drawing`
vor 5 Monaten
Ray
cadd28e5a0
REXM: RENAME: example: `text_raylib_fonts` -> `text_sprite_fonts`
vor 5 Monaten
Ray
64d6a90d48
REXM: RENAME: example: `text_unicode` --> `text_unicode_emojis`
vor 5 Monaten
Ray
cf61a8b888
REXM: Update examples report
vor 5 Monaten
Ray
47db1da9ea
REXM: RENAMED: example: `core_3d_fps_controller` to `core_3d_camera_fps`
vor 5 Monaten
Ray
4d0c3affaa
REXM: Update examples and lists
vor 5 Monaten
Ray
a8dfd9db76
REXM: RENAMED: `shaders_normalmap` --> `shaders_normal_map`
vor 5 Monaten
Ray
d8952958db
Update Makefile
vor 6 Monaten
Ray
6b0174d034
REVIEWED: Examples Makefile to locate examples list: `#EXAMPLES_LIST_*`
vor 6 Monaten
JoeCheong
f3854cb406
Fixed typo
vor 6 Monaten
Joecheong2006
f1714a6234
[examples]: New shapes example - double pendulum
vor 6 Monaten
sir-irk
510dc763e9
adding normal map example
vor 6 Monaten
Agnis Aldiņš "NeZvērs
eee9dd8c94
Example: core_3d_fps_controller
Quake like camera animations and strafe jump movement
vor 7 Monaten
Hamza RAHAL
3f228f4594
[examples] : adding new fancy clock
vor 8 Monaten
Bigfoot71
d5733ffb9a
update example makefiles
vor 9 Monaten
Jonathan Marler
336fd78f74
Add core_highdpi example
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
vor 10 Monaten
luis605
8ec52e3b25
Added example to build system
vor 10 Monaten
luis605
eeda7a4b82
Added shaders_view_depth example to the build system
vor 10 Monaten
Ray
256953957f
Update Makefile
vor 11 Monaten
Colleague Riley
c34ef35433
Update RGFW and ensure it's consistent with the GLFW backend ( #4783 )
* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
* Update RGFW
* update RGFW
* undo change
* undo change
* undo change
* undo change
* have .scroll be 0 by default
* update RGFW
* update RGFW
* update RGFW
* fix year
* fix wasm key event bug
* update RGFW
* link to IOKit
* update
vor 11 Monaten
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
vor 1 Jahr
Ray
2c50da9a6a
REVIEWED: -sASSERTIONS usage by linker #4717
vor 1 Jahr