Nikolas
5b8b24c0c5
Fix GetApplicationDirectory on macOS ( #2304 )
Previously failed to build with an implicit declaration of `_NSGetExecutablePath`.
3年前
Roy Qu
45ef46c5e8
fix: material color won't be loaded if there's no texture for that material ( #2298 )
3年前
Philip Shenk
dfac74ffa7
updated VSCode project to work with latest raylib makefile and 'working for web' instructions ( #2296 )
3年前
Laurentino Luna
3c359ff4bc
Review code conventions for specific defines for GetApplicationDirectory() ( #2293 )
Unless these imports require to have this format, the code has been adjusted to the conventions
3年前
Jeffery Myers
bec27a6ebc
[CORE] Fixes for GetApplicationDirectory on 32 bit windows builds ( #2290 )
* Fix a signature error with the windows calls in GetApplicationDirectory for 32 bit builds.
* break is better than loop var to -1
3年前
raysan5
61d0c71b3c
REVIEWED: example: shapes_top_down_lights
3年前
Jeffery Myers
4b998cfd05
[Examples] Top down lights example ( #2199 )
* Start 2d lights example.
* finish example
* update image.
* Cleanup render textures
* Fixes to handle shadows on edges that are near to the light better.
* tabs
* move to shapes
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
3年前
raysan5
15b36e04b2
Review formating
3年前
ptarabbia
5ac07122bd
Add panning to raudio and update audio_raw_stream example. ( #2205 )
* Add panning to raudio and update audio_raw_stream example.
* remove pan smoothing, code formatting changes following pull request comments
Co-authored-by: Ray <raysan5@gmail.com>
3年前
Ray
48a463cca8
REVIEWED: `Vector2Transform(()`
3年前
Ray
8ee0eb8f36
ADDED: `Vector2Transform()`
3年前
Jeffery Myers
f4dea6919a
[CORE] Bug and formating fixes for GetApplicatonDir ( #2285 )
* Fix formating problems with GetApplicationDir.
Don't ever return an empty string
* always return a valid path even if it's ./
* remove the need for the dll and just use the normal GetModuleFileName function
3年前
raysan5
f57727995a
REVIEWED: `rlLoadShaderCode()`
3年前
Matthew Owens
e621efe79f
rlLoadShaderCode - set ShaderId variables to RLGL.State.default[VF]ShaderId if repesctive Code is NULL ( #2281 )
3年前
Ray
464026f15c
Update rcore.c
3年前
Ray
a134b8bc6d
Update Makefile
3年前
Ray
b61c9afd04
Update Makefile, simplified
3年前
Ray
0416d5ff7b
Update Makefile
3年前
Ray
cabb5518e5
Improve Makefile organization
3年前
hartmannathan
aaf0175d07
Fix typo in comment: s/simluate/simulate/ ( #2277 )
3年前
Archie
7b7424802f
Fixes an error in the spelling of "appearance" ( #2276 )
3年前
Ray
8db56cfc3b
Added minimal web shell
3年前
Ray
8089ef0f2d
Merge branch 'master' of https://github.com/raysan5/raylib
3年前
Ray
b4e0ed6007
Review formating
3年前
Rob Loach
c0da80c2b8
cmake: Update CMake project template with docs and web ( #2274 )
3年前
Nikolas
a6aa5a1e4c
Make zig build functionality available to zig programs ( #2271 )
3年前
hero2002
9d6fcd1710
Fixed Compiling Raylib for android Using cmake ( #2270 )
* Fixed Compiling Raylib for android Using cmake
* improved the cmake config for android so it don't conflict
* improved the cmake config for android so it don't conflict
3年前
Ray
7a159664bc
Improved shader loading code
3年前
Ray
612c4ad1dc
Reviewed possible issue with shaders detaching
3年前
Jeffery Myers
fbf34f7c0d
[CORE] Add a function to return the application directory. ( #2256 )
* Add a function to return the application directory.
* CI fixes
3年前
Ray
549ca669aa
Added VS2022 project
3年前
Ray
f7ed804131
Review parameters description size (not used)
3年前
gtrxAC
2e3cfdcc2f
JSON parser: Use array for function params ( #2255 ) ( #2264 )
* JSON parser: Use array for function params (#2255 )
* Parser: follow C convention of type before name
3年前
Ray
2116a98745
ADDED: `ExportFontAsCode()`
3年前
Ray
62858e11f7
Review tracelogs
3年前
Calvin Day
744bbd12a7
Update Raylib-J version/licence info ( #2258 )
3年前
Gerber Lóránt Viktor
ba1e91b4d7
Change comment about custom blend modes in rlgl.h ( #2260 )
3年前
Ray
7eb341ccaf
WARNING: REVIEWED: A big bug with `GetMouseWheelMove()`
3年前
ArnautDaniel
f5a832e770
Update BINDINGS.md ( #2257 )
3年前
raysan5
a940f41b4b
Update year to 2022
3年前
raysan5
bb875b1db7
Update rcore.c
3年前
raysan5
8f2d9838a3
Reviewed fullscreen switch on `PLATFORM_WEB`
The previous implementation somewhat break the expected behaviour for games and examples when pressing the `Fullscreen` button in the provided `shell.html`.
Just reverted for the moment for further investigation.
3年前
Ray
4bb894f171
tweaks
3年前
Tushar Singh
d91b9171fa
[Feature] Added SetWindowOpacity(float opacity) ( #2254 )
* Added drawing text with shadow
* Added SetWindowOpacity()
* Edited Mis-spell
* Fixed conventions
3年前
raysan5
fef5be0bc7
Merge branch 'master' of https://github.com/raysan5/raylib
3年前
raysan5
c862c4bdf2
Support CUSTOM_CFLAGS
3年前
Ray
79992a8d50
Update linux.yml
3年前
Ray
be5f36444d
Update macos.yml
3年前
Ray
b1607ad9e7
Update linux.yml
3年前
raysan5
e222209732
Reviewed CFLAGS
3年前