Ray
117696a893
Update textures_mouse_painting.c
4 years ago
Ray
41d3c47ffe
Update Makefile
4 years ago
Ray
5ff0776235
Remove trail spaces and some tweaks
4 years ago
Ray
23bde477e5
REDESIGN: LoadStorageValue()/SaveStorageValue()
Using new file I/O ABI
4 years ago
Ray
2294947660
Update core_storage_values.c
4 years ago
Ray
7912fac815
Correct typo
4 years ago
Ray
fa4e0c1a26
Reviewed example
4 years ago
Ray
67d0bf75a7
Update Makefile paths to use emscripten upstream
Note that emscripten upstream branch implements the new asyncify implementation, expected to be faster than emterpreter one.
4 years ago
Ray
42dad5df95
[rnet] Renamed some functions
4 years ago
Ray
e176a476c0
[rnet] Review network examples formatting
4 years ago
Ray
19390eaf09
[rnet] Examples review -WIP-
4 years ago
raysan5
eb2483338f
REVIEWED: Makefile, examples clean target #1087
4 years ago
Ray
97054e4e0f
Review ALL games to raylib 3.0
4 years ago
Ray
3cd9e3896a
tweak
4 years ago
Ray
d2bb6185f1
Review issue with RLGL TraceLog()
5 years ago
Ray
9ce2331cc1
[build] Makefile examples modularization
Now examples can be compiled by module, that's useful when compilation fails at some point
5 years ago
Ray
cacd4a9d90
Some examples tweaks
5 years ago
Ray
4663cc03f3
Removed big examples
5 years ago
Ray
77484cb19c
Update README.md
5 years ago
Ray
15345ded25
Removed big examples (models_solar_system_rlgl)
5 years ago
Ray
20e446cc7d
Review Makefiles for web compilation
5 years ago
Ray
1db9a85b5d
Added more examples to list
5 years ago
Ray
e5c9e5e328
Added new categories
5 years ago
Ray
eb8512b43c
Added some more examples
5 years ago
Ray
6321dd4614
Added shapes examples
5 years ago
Ray
689f3c086b
Update README.md
5 years ago
Ray
9f79ed2972
Create core_2d_camera_platformer.png
5 years ago
Ray
421bbde1e0
Redesigning tables
5 years ago
Ray
10982fa184
Renamed directory
5 years ago
Ray
a1809fad4c
Renamed directory: physac -> physics
Examples categories are independent from the module they use, despite in some cases module name matches category name.
5 years ago
Ray
8f05322263
Review example and screenshots
5 years ago
Ray
b708965ab7
Added examples images to README
5 years ago
Ray
7e0929e3b4
Create README.md
5 years ago
raysan5
793977db4a
Review resources LICENSE
5 years ago
Ray
5e8b6b0157
Review flags and web compilation
5 years ago
raysan5
3aad221b1e
Review some shaders to work on GLSL 100
Tested on Raspberry Pi... Just note that platform is very limited by GPU...
5 years ago
Ray
3ffe34f9bb
ADDED: DrawTextCodepoint()
- Renamed GetGlyphIndex() parameter
- Review DrawTextEx() implementation
- Review DrawTextRecEx() implementation
5 years ago
Ray
91faf72dda
Rename and review: core_2d_camera_platformer
5 years ago
Ray
97abaff4c5
Support rlPushMatrix() and rlPopMatrix() on mesh drawing
5 years ago
Ray
5ad65d9291
Minor format tweaks
5 years ago
raysan5
c1a02e9fca
Review PR #1022
Actually OpenAL is not used any more, it should be using CoreAudio
5 years ago
Richard Smith
f987ac9dca
fix example build on macos ( #1022 )
5 years ago
raysan5
1d3f230c92
Review key input queue PR #1012
Keeping original API
5 years ago
Pablo Marcos Oltra
5d9df629d7
Fix generation of web examples ( #1007 )
At least on Linux, CMake seems to add automatically
the '-rdynamic' flag. As a result, Emscripten
generates a fat HTML file that does not work.
Removing it allows HTML+JS+WASM generation.
5 years ago
Ray
6bf746d531
Corrected issue with function renamed
5 years ago
Industrious Nomad
a6db31c01e
updated RayMarching Demo ( #997 )
* Removed Unused Uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Removed Unused uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Updated Source
Added - #define PLATFORM_DESKTOP line for desktop users.
This now will correctly find the proper glsl version for the raymarching.fs file.
Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
They were never used and they were triggering a log warning.
Removed - The const from both screenWidth and screenHeight.
Now they can be used to update the shader resolution when screen is resized.
NOTE : This is a quick fix and probably not the best idea.
Added - IsWindowResized() to check if screen is resized.
If window is resized then width, height and shader resolution are updated.
Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.
* Closer Match to original code
* Removed the PLATFORM_DESKTOP Define
5 years ago
chriscamacho
161c8b7d08
corrected examples Makefile target ( #985 )
5 years ago
Ray
3fcf2ee19a
Example renamed
5 years ago
Ray
bdcb16e7bb
Review PR and comments
5 years ago
chriscamacho
a679b0ccc0
contributed simple shader example ( #973 )
Contributed simple shader example
5 years ago