raysan5
69a82c7a0d
ADDED: raygui to extras libraries for convenience
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raysan5
0c3902b543
ADDED: GetModelBoundingBox()
Reorganized models functionality, it still needs some review...
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raysan5
7c7ee1cdc8
REVERTED: Mesh indices issue #1891
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raysan5
0c17d1e14f
Minor formatting tweak
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raysan5
0352aa2094
Replace TABS by 4 spaces
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raysan5
a9230a6c07
Update shapes_logo_raylib_anim.c
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Jeffery Myers
c706b33b30
Don't normalize zero length vectors. ( #1896 )
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raysan5
e9c7ab925f
REVIEWED: rlDrawVertexArrayElements() #1891
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raysan5
70ed52dd5d
REVIEWED: QuaternionFromAxisAngle() #1892
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Uneven Prankster
4e363b5479
Remove unused UWP defines ( #1894 )
* Unused UWP define removal
* Further removal of unusued UWP defines
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AKDev
9839ea6667
Added another raylib binding for nelua ( #1890 )
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Níckolas Daniel da Silva
87b542085b
Update SPONSORS.md ( #1886 )
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Ray
647b54a2dc
Update BINDINGS.md
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Jeffery Myers
548961aea1
State that raylib works with both C and C++ and move raylib-cpp to a wrapper section instead of a language binding, for less confusion. ( #1885 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
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Ray
00911b0842
Reviewed ImageDrawLine() formating
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Alexander Buhl
ff2b8d6db1
Fixes #1873 Implemented remaining 7/8 of ImageDrawLine ( #1874 )
* Implemented remaining 7/8 of ImageDrawLine
The existing code was correct for one octant, it now works for all 8
Added two internal functions, _ImageDrawLineHorizontal and _ImageDrawLineVertical, whithout which it would've been 4 times as much code.
* ImageDrawLine: Replaced 3 functions with 1
Removed both freshly added internal functions
Crammed it all into one
* ImageDrawLine shortened significantly using maths
Substituted X and Y, then wrote one abstract loop instead of 4 specific loops.
Lots of comments to explain what I'm doing for future maintainers.
* Now conforms with style conventions
Also reworded a comment to sound more... fomal.
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Ray
0fa295c72d
Review formating to follow raylib style conventions
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Luiz Pestana
4a01139c8d
Ignore generated example binaries ( #1884 )
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GoldenThumbs
64e786fe28
Add example shaders_shapes_outline.c ( #1883 )
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Luiz Pestana
5c76c33d7d
Raspberry RPI/DRM keyboard fix ( #1879 )
Legacy keyboard support was blocking the render loop, also it was keeping the last key status until the next key.
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630Studios
53bb87c8fb
[Models] Better Fix for GenMeshTangents issue #1876 ( #1878 )
* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
* Code Style Changes Final 2
* GenMeshTangents better handling for issue #1876
* GenMeshTangents better handling for issue #1876
* GenMeshTangents: Better fix for issue #1876
* vboId location fix
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630Studios
9aaf7a8057
GenMeshTangents Fix ( #1877 )
* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
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raysan5
56cab4b6a9
REVIEWED: shaders_basic_lighting #1865
Simplified the example
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raysan5
c4804c4c0c
REVIEWED: Wrong normal matrix calculation #1870
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raysan5
8809ae66c6
REVIEWED: Possible memory leak
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raysan5
85dc2cc03a
Minor format tweaks
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raysan5
db4cfc9fbd
Reviewed resources licenses
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raysan5
7d2845a661
Improve assets license information
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raysan5
30a3dae8a6
Update texel_checker.png
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GoldenThumbs
59acb6dbea
Updated models.c ( #1871 )
- fixed issue where vertex positions being passed in place of vertex normals.
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Humberto Yeverino Jr
8277597bcf
Fix Android multi-touch ( #1869 )
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Daniel Nagy
8a46b5e6c0
Use 60 FPS for textures_image_loading example ( #1867 )
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raysan5
ae230dae46
Update Makefile
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raysan5
7062415aec
WARNING on emscripten_set_fullscreenchange_callback()
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raysan5
5ed814e950
Minor tweaks and comments
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Tobias Mock
2156cd4a84
Update raylib-ocaml to 3.7 ( #1864 )
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Ray
3a74534c39
Added a note
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raysan5
4d438ed68d
REVIEWED: RPI: Keyboard stdin input #1769
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raysan5
bfff2c432c
Minor tweaks on DRM system
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raysan5
bcf3ad87e8
Update raylib.vcxproj
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raysan5
a958cebdd9
Update audio_raw_stream.c
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raysan5
e6aa713a37
REVIEWED: Need to set default buffer size for raw data #1770
This design should probably be changed...
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Richard Smith
e18aad0653
Update BINDINGS.md ( #1862 )
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raysan5
9aedfbec69
Review formatting
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raysan5
c0ca8a74bc
WARNING: BREAKING: REMOVED PLATFORM_UWP support
After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK.
Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain.
And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
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Ray
63b1860010
Update README.md
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Ray
0c78b8d182
Update README.md
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Ray
4e79e23a20
Update README.md
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raysan5
dbb2bbf207
REMOVED: VS2017 project, outdated
This project has been superseded by VS2019 with a better configuration and more complete solution, including more examples
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raysan5
64916ba232
REMOVED: Old VSCode project
It would be nice that TCC option was integrated in main VSCode project
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