raysan5
6b9e49e965
[example] Update textures_sprite_explosion
hace 4 años
raysan5
5867a63068
Update textures_sprite_button.png
hace 4 años
raysan5
d8e079dad3
[example] Update textures_particles_blending
hace 4 años
raysan5
3792951023
REVIEWED: GetPixelDataSize() to consider compressed data properly
hace 4 años
raysan5
a4333035c7
Use TRACELOG() macro instead of TraceLog() function
hace 4 años
raysan5
b00ab118c6
[examples] text_font_sdf - Corrected bug
hace 4 años
raysan5
8a501ef06d
Review some png images
hace 4 años
raysan5
82fca43406
Replaced some resources for better licensing
Some resources used in examples have not a clear license, so, I'm replacing some of them for clearly licensed versions or resources created by me under CC0. License file to be added.
hace 4 años
branlix3000
0e1d7d6430
Fixing Android build from Linux. Letting ANDROID_NDK to be modified at compile time. Default path to the ANDROID_TOOLCHAIN have changed in the latest Android command-line tools release. ( #1264 )
Co-authored-by: Branlix 3000 <branlix@3000.3k>
hace 4 años
raysan5
fed4716c3b
resources PNG chunks cleaning
hace 4 años
raysan5
15e1e9ba24
Added resources license
hace 4 años
raysan5
64747478fe
Renamed some resources for naming consistency
hace 4 años
raysan5
36a15a745c
Remove unused font
hace 4 años
jvocaturo
6e84120b89
fix bug in QuaternionFromVector3ToVector3 ( #1263 )
hace 4 años
raysan5
c43e889e39
Corrected bug on TextJoin()
hace 4 años
ChrisDill
aff47d1564
Added bool IsCursorOnScreen(void). ( #1262 )
- The Mouse struct already stores cursorOnScreen. This function simply exposes it to the usage code.
hace 4 años
Ray
ae334e9a6e
Update SPONSORS.md
hace 4 años
raysan5
1c5df677e1
REDESIGNED: ExportWaveAsCode() to use memory buffer
hace 4 años
raysan5
b0f245d8c5
Review ExportImageAsCode() comment
hace 4 años
raysan5
8120547639
Added LoadWAV()/SaveWAV() memory buffer sample code
It could be useful in a future...
hace 4 años
raysan5
a6fcd32339
Support WAV music streaming #1198
Switched custom WAV laoding/saving funtionality to drwav library, it also provides the required mechanisms to stream wav data.
hace 4 años
raysan5
427e543d84
Corrected issue
Compression API requires functions provided by stbi_image_write (DEFLATE compression)
hace 4 años
raysan5
fe5fe230b9
Update dr_wav.h
hace 4 años
raysan5
394bf00ba5
REDESIGNED: ExportMesh() to use memory buffer #1232
This change could introduce an issue on dataSize precalculation...
hace 4 años
raysan5
4e8e90b6df
Add note comment on ExportImageAsCode()
hace 4 años
raysan5
0bcb892975
REDESIGNED: LoadIQM(), LoadModelAnimations() to use mem buffers
hace 4 años
raysan5
94789dd24a
Review usage of sizeof(), unify conventions
All functions requiring sizeof() now follow the same convention:
NUM_ELEMENTS*NUM_SUBELEMENTS*sizeof()
hace 4 años
raysan5
b95673f701
Use RL_FREE() instead of free()
hace 4 años
raysan5
d3dece3343
REDESIGNED: ExportImageAsCode() to use memory buffer #1232
hace 4 años
raysan5
c1e0978555
Replaced strncat() by memcpy() in some functions
hace 4 años
raysan5
795c079c55
Corrected issues on LoadPKM()
hace 4 años
Karlo Licudine
a33dd87c99
Added Blend Modes example. ( #1261 )
hace 5 años
raysan5
c1bb051e61
Avoid some warnings
hace 5 años
raysan5
76f8e84901
Reviewed LoadBMFont() to load data from memory #1232
hace 5 años
raysan5
70cd2f1edf
Tweak
hace 5 años
raysan5
0e56bc2929
Replace file accesses by memory accesses
Several functions used to load external files have been reviewed to just load the full file with LoadFileData() and load data from memory from there. This way all file access functionality is centralized in utils module.
Functions reviewed: LoadDDS(), LoadPKM(), LoadKTX(), LoadPVR(), LoadASTC(), SaveKTX()
hace 5 años
raysan5
a2955bc5b3
Corrected issue with multichannel on CloseAudioDevice()
hace 5 años
raysan5
cdbe1b6190
Review buffer limits on rectangle drawing
hace 5 años
raysan5
b3eea3d322
Avoid loading texcoords and normasl from model if not existent
hace 5 años
raysan5
6acb7bcfe4
Avoid glGetStringi() on OpenGL 2.1
hace 5 años
Random
d9a96c4ca0
added BLEND_SET ( #1251 )
* added BLEND_SET
* renamed BLEND_SET to BLEND_ADD_COLORS
hace 5 años
Noor Wachid
abb94bd2ff
Adding Normalize and Remap functions ( #1247 )
* Adding Norm and Remap functions
// Normalize input value within input range
// Remap input value within input range to output range
* Rename Norm to Normalize
To make it uniforms with Raylib's functions
* Calculate Remap without other functions
hace 5 años
raysan5
b897ae092a
ADDED: Ecample: embedded files loading
hace 5 años
ThePituLegend
d14c51aa2a
Introduced Vector2 and Vector3 Square Lenght. ( #1248 )
* Introduced Vector2 and Vector3 Square Lenght.
* Square length functions renamed
hace 5 años
raysan5
7b001164ef
Review formatting GetPRevDirectoryPath()
hace 5 años
raysan5
64d44d131d
Emscripten fullscreen -WIP-
hace 5 años
ivn
730375faf7
fix bug in GetPrevDirectoryPath on Unix-like systems ( #1246 )
hace 5 años
raysan5
257f232d41
WARNING: BREAKING CHANGE: Review audio looping system
Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
hace 5 años
raysan5
3a33fe0fd9
Avoid LoadImageEx() usage internally
At this point LoadImageEx() could be removed from raylib... still thinking about it...
hace 5 años
raysan5
65b7047111
Remove some [textures] function dependencies
- LoadFontDefault() -> Some code simplifications
- LoadFontFromImage() -> Avoid LoadImageEx()
- LoadFontData() -> Avoid GenImageColor(), ImageFormat()
- LoadBMFont() -> Avoid ImageCopy(), ImageFormat()
hace 5 años