jestarray
296e3af470
add const qualifier to ImageDrawTriangleFan and ImageDrawTriangleStrip arguments
1 month ago
M374LX
6eeaf1dd5b
Update RGFW to 1.7.5-dev
1 month ago
M374LX
bc2b2864e0
RGFW: fix Escape always closing the window
1 month ago
M374LX
3418172617
Update comments
1 month ago
M374LX
a9525bfbc2
Update RGFW to 1.7
1 month ago
M374LX
16f398b464
Update comment (gamepad axes)
1 month ago
Meowster
6d5aedbd38
Add DrawEllipseV and DrawEllipseLinesV
1 month ago
Ray
913c236487
REVIEWED: `MAX_GAMEPAD_AXES`
1 month ago
Ray
341bfb22cc
REVIEWED: `MAX_GAMEPAD_AXEX` for consistency #4960
1 month ago
M374LX
c0cf57f8f0
RGFW backend: add missing Right Control key
1 month ago
M374LX
299f5350a4
Remove unused variable
1 month ago
Ray
d7148f5f9d
REDESIGNED: Base64 encoding/decoding functions
Found some issues with output size when padding required, just re-implemented both functions from scratch.
1 month ago
Ray
5ddd13b775
REVIEWED: Hexadecimal formatting to be consistent
1 month ago
Ray
afb52b19a4
WARNING: REDESIGNED: `EncodeDataBase64()`, NULL terminated string returned
Note that returned output size considers the NULL terminator as an additional byte.
2 months ago
Ray
21f0fe2a73
Removed some spaces
2 months ago
Padmadev D
b6daa48a9c
Update rcore_android.c
corrected coding conventions.
2 months ago
Colby Newman
21e711b13f
Fix typo in mesh animNormals
2 months ago
Padmadev D
5da2d10118
Update rcore_android.c
Bug Fix Update
Code to Ignore Hovering Inputs Completely
2 months ago
Ray
8c99a508c6
REVIEWED: `WindowSizeCallback()`, GLFW
It is called on window minification and setting internal width/height to 0, that can break things
2 months ago
Ray
9d4c31533d
Update rtext.c
2 months ago
Jeffery Myers
aa684a33de
make save file callback match const correctness of calling function
2 months ago
Bigfoot71
d135eef462
fix and improve `GenMeshTangents`
2 months ago
Ray
f7d03efb49
REVIEWED: `DecodeDataBase64()`, follow convention:
- All `char *` refer to text strings
- All `unsigned char *` refer to generic byte arrays
2 months ago
Ray
3083f0cd43
REVIEWED: `SaveFileText()`, const input text
2 months ago
Ray
693c9c292a
Formatting tweaks
2 months ago
Jeffery Myers
ebaa922f6b
Properly clean up the default font on unload, it may be reused if the window is created again
2 months ago
Ray
7e07278368
Update rprand.h
2 months ago
Karl Zylinski
a15548fb5a
Add normals to DrawSphereEx
2 months ago
Jeffery Myers
ee2ab11cc5
Use the animated verts and normals in GL 1.1 if they exist
2 months ago
Jeffery Myers
95c96b345c
Use the animated verts and normals in GL 1.1 if they exist
2 months ago
Jeffery Myers
e53a43b7b5
Assign meshes without bone weights to the bone they are attached to so they animate.
2 months ago
Bigfoot71
38aec920b5
makes `path` static in `ScanDirectoryFilesRecursively`
2 months ago
Bigfoot71
03988d2ce8
added a NULL check in `UnloadDirectoryFiles`
2 months ago
Jeffery Myers
94c5de33a0
Make the default font loadable before InitWindow, for use with the image API.
Make the default font loader early out if we have already loaded parts of it, so we don't leak memory
2 months ago
Duy Tran
f0de896f36
cmake: replace custom variable with built-in one
2 months ago
Ivan Ugryumov
ec5ce8c7fe
Update raudio.c
2 months ago
Gavin Rohrer
10478ff756
Revert GLFW_SCALE_FRAMEBUFFER to pre GLFW 4.3 behavior
2 months ago
Le Juez Victor
461c9c9d90
review tabs
3 months ago
Le Juez Victor
a7333a9dae
review near/far
3 months ago
Jeffery Myers
0f6b9ee738
format math the way ray likes it
3 months ago
Jeffery Myers
5185d4c427
use the device channels and sample size when computing the default buffer size.
3 months ago
d.isakov
42a40b3920
move first mesh bones calculation under check for its presense
3 months ago
d.isakov
b4f1ff9a00
#4888 fix UpdateModelAnimationBones scale transform
3 months ago
AndrewHamel111
fdb92b373b
Warning to direct users to appropriate function
3 months ago
Ray
5b940692ea
REVIEWED: `ExportFontAsCode()` not checking `isGpuReady` #4894
3 months ago
Ray
80fcca4155
Update rcore_desktop_glfw.c
3 months ago
Ray
cc5739a6d7
REVIEWED: Some PRs formating
3 months ago
Jeffery Myers
60eb3a14d7
Only scale the screenshot by the DPI scale if we are doing automatic High DPI scaling, otherwise the native resolution is correct.
3 months ago
Eike Decker
1c4aa1378f
[rcore][SDL2] First touch position is overwritten with mouse pos
I believe it makes sense to only do this when there are no known
touch points. I am not even sure if this should be done at all.
See https://github.com/raysan5/raylib/issues/4872 for more information.
3 months ago
Ray
1a67dcb578
REVIEWED: RGB order on SDL3 #3568
3 months ago