Ray
80ad96acc2
Fix #5413
3 天前
RANDRIA Luca
d74556d35c
Modify text_words_alignment.c ( #5411 )
4 天前
Kaluub
6f5cabf60c
Fix misleading example text. ( #5409 )
5 天前
Jordi Santonja
8fa5f1fe2c
[examples] Fixed `shaders_game_of_life` for web ( #5399 )
* [examples] Fixed `shaders_game_of_life` for web
* Fixed image loadig for rexm
1周前
Ray
f3f02b3e17
REXM: examples validation and update
1周前
Ray
5e8118daf2
Update shaders_game_of_life.c
1周前
Ray
19a1683641
REXM: Updated examples
1周前
JordSant
efeccfef61
[examples] Add `textures_cellular_automata` ( #5395 )
* [examples] Add `textures_cellular_automata`
* Comparison always true. Fixed
* Tabs to spaces
1周前
JordSant
366300aafe
[examples] Add `shaders_game_of_life` ( #5394 )
* [examples] Add `shaders_game_of_life`
* Declaration hides another variable same name
1周前
BoneManSeth
fd8830948e
fix newer NDK version compiling errors ( #5389 )
target already gets assigned by the clang macro it points to, overwriting it causes it to target linux instead of android, making it check for usr directories instead of the NDK's directories
1周前
Rayumie
95c4efd7a3
Update comment on shapes_penrose_tile.c ( #5384 )
2 周前
Ray
68befcc64f
Update shapes_penrose_tile.c
2 周前
David Buzatto
b1f8cde329
[examples] Added: `text_strings_management` ( #5379 )
* new shapes example - penrose tile
* stack cleanup
* proper use of strnlen, strncat and strncpy
* typo correction
* update screenshot of shapes_penrose_tile example
* new example for strings management
* Improved structure for text_strings_management
2 周前
Connor O'Connor
1bbc8682f4
Fixed some typos and mispellings ( #5381 )
Specifically "occured" -> "occurred"
2 周前
Ray
ed5da45203
Update LICENSE.md #5380
2 周前
Ray
d3addad9a7
REVIEWED: example: `shapes_penrose_tile` formating
2 周前
Ray
d13314fe1c
Update core_window_flags.c
2 周前
David Buzatto
3ba186f2c1
[examples] Added: `shapes_penrose_tile` ( #5376 )
* new shapes example - penrose tile
* stack cleanup
* proper use of strnlen, strncat and strncpy
* typo correction
* update screenshot of shapes_penrose_tile example
2 周前
Ray
78661a4ee0
REXM: ADDED: `shapes_ball_physics`
2 周前
Ray
18e1ec504f
Updated example
2 周前
David Buzatto
9f567e6ee4
Example for creating balls with simple physics simulation ( #5372 )
* Example for creating balls with simple physics simulation
The goal of this example is to create several colored balls whose movement is simulated and which respond to the action of being grabbed and dragged using the mouse.
* renaming example
renaming example from physics_bouncing_balls to shapes_ball_physics
2 周前
John Jimenez
e273aaea1e
[examples] text_inline_styling: make inline text and background colors respect base alpha ( #5373 )
* Added source alpha multiplier for text inline styling examples
* Added header description about base alpha multiplier
2 周前
Hugo
2b051afb29
[examples] `shapes_kaleidoscope` rewind, forward & reset buttons ( #5369 )
* [examples] rewind and forward lines drawing
* [examples] reset button
* [examples] update screenshot
* [examples] applied raylib convention
3 周前
Ray
80ed6eadb8
REXM: RENAME: `audio_fft_spectrum_visualizer` -> `audio_spectrum_visualizer`
3 周前
Ray
cf5e84c3c4
Update models_skybox_rendering.c
3 周前
Ray
727a90c5d1
REVIEWED: Formatting to follow raylib conventions
3 周前
Ray
12cce1766f
Update textures_screen_buffer.c
3 周前
Ray
6820ff61f1
REVIEWED: example: `shaders_hybrid_rendering`, shaders issues
4 周前
Ray
c6f4c8e3e0
FIX: Issue on PLATFORM_DRM
1 个月前
Ray
30cd36a8a9
Update audio_music_stream.c
1 个月前
Ray
67f24b3b41
Update audio_sound_positioning.c
1 个月前
Ray
8fcd99c8dd
Update textures_sprite_stacking.c
1 个月前
Ray
646e814baf
Update Makefile
1 个月前
Ray
0b9f463e64
REVIEWED: examples: Replace TABS and Remove trailing spaces
1 个月前
Ray
63fb407dc5
Update raygui to avoid warnings
1 个月前
Ray
80e164fa04
Update core_monitor_detector.c
1 个月前
Ray
5fdf178969
REVIEWED: audio_fft_spectrum_visualizer, not working on web
1 个月前
Ray
e3738c1b17
REXM: UPDATE: Reviewed all examples requirements
1 个月前
Ray
d56371ce85
Update Makefile.Web
1 个月前
Ray
8081d2bd07
REDESIGNED: example: `shapes_kaleidoscope`, store lines #5361
This redesign stores lines in Update and draws stored lines in Draw, instead of previous approach of drawing directly to framebuffer with no cleaning. This approach allows some interesting features like line draw replay or reversing.
1 个月前
Ray
d5e8ee77b1
Update core_input_gamepad.c
1 个月前
Serhii Zasenko
f51204821a
Add vibration test button to core_input_gamepad ( #5362 )
1 个月前
Ray
83a167ca3f
Update text_inline_styling.c
1 个月前
Ray
48496e2307
Update core_input_actions.c
1 个月前
Ray
e6ef99275a
Update shapes_digital_clock.c
1 个月前
Ray
46ca641ec5
Update raygui to avoid warnings
1 个月前
Ray
f3393b8fd8
Update core_clipboard_text.c
1 个月前
Ray
e062e3835e
REVIEWED: examples: Several minor issues
1 个月前
Ray
9efe127f5d
Update shapes_lines_drawing.c
1 个月前
Robin ❤️
4caba49658
[examples] Added: `shapes_rlgl_color_wheel` example ( #5355 )
* [examples] Added: `shapes_rlgl_triangle` example
* correct name
* formatting
* Revert "formatting"
This reverts commit f1d246a648 .
* Revert "correct name"
This reverts commit 974985ed49 .
* Revert "[examples] Added: `shapes_rlgl_triangle` example"
This reverts commit d053b9afa0 .
* [examples] Added: `shapes_rlgl_color_wheel` example
* clarify color variable
* formatting
* formatting
* formatting
* formatting
* reduce redundancy
* moved color updating code to update
1 个月前