raysan5
3d936061c8
Corrected issue #1027
5年前
Ray
95f3b6e18e
Review VSync on fullscreen mode
It seems to work ok on my old Intel HD Graphics card... it should work anywhere else
5年前
MasterZean
8eecbbe4aa
fixes for switching full-screen and v-sync ( #963 )
* fixes for switching full-screen and v-sync
* requireVsync flag
5年前
Ray
ea5cd42e6c
Update GLFW to version 3.4
5年前
Ray
3ffe34f9bb
ADDED: DrawTextCodepoint()
- Renamed GetGlyphIndex() parameter
- Review DrawTextEx() implementation
- Review DrawTextRecEx() implementation
5年前
Ray
416a52b5bc
Minor comments tweak
5年前
Ray
91faf72dda
Rename and review: core_2d_camera_platformer
5年前
Ray
60e8511543
Update miniaudio.h to v0.9.8
5年前
Ray
97abaff4c5
Support rlPushMatrix() and rlPopMatrix() on mesh drawing
5年前
Ray
5ad65d9291
Minor format tweaks
5年前
Darryl Dixon - Piece Digital
776304e8e8
Comments ( #1026 )
* swapped comments, expanded comment for clarity
* revert alignments
* adjusted for consistency
5年前
raysan5
d5aab98ac9
Review PR #1015
Just simplified code a bit
5年前
brankoku
1f66f0d9a2
[text] `TextFormat()` caching ( #1015 )
5年前
raysan5
c1a02e9fca
Review PR #1022
Actually OpenAL is not used any more, it should be using CoreAudio
5年前
Richard Smith
f987ac9dca
fix example build on macos ( #1022 )
5年前
raysan5
1d3f230c92
Review key input queue PR #1012
Keeping original API
5年前
Ushio
ae301a1d23
add api FIFO based character input. ( #1012 )
* add api FIFO based character input.
* rename input character functions
* replace tab to space x4 #1012
5年前
Ushio
b132ae099b
Fix camera not working problem at align z direction. #924 ( #1013 )
* Fix camera not working problem at align z direction. #924
* replace tab to space x4
5年前
Ray
2783d0d63e
DrawPoint3D(): PR review
5年前
Eric J
5d27c1e6c9
Add DrawPoint3D() function to models.c ( #1019 )
Uses fewer vertexes than using DrawCube() or DrawSphere() for points. The small line is on analogy to the code for DrawPoint() in shapes.c.
5年前
Kevin Yonan
d2882a68fe
Adding double ended stack & Mempool Reset function ( #1021 )
5年前
Ray
2ae5849826
Update BINDINGS.md
5年前
Ray
25ae374f62
Added raylib binding
5年前
JuDelCo
8b7db29ba0
Fix Makefile missing X11 lib when building as a shared library on Linux. ( #1018 )
5年前
JuDelCo
74642ba1c6
Fix VSCode template for debugging. ( #1014 )
5年前
brankoku
96b0563249
[rlgl] Create function `rlUpdateMeshAt` ( #1010 )
* [rlgl] Create function `rlUpdateMeshAt`
* [rlgl] Update function `rlUpdateMeshAt`
5年前
ChrisDill
00c611a5fb
[Core] Added ColorFromNormalized which is the reverse of ColorNormalize. ( #1011 )
5年前
brankoku
bba8454034
rlUpdateMesh now supports updating indices ( #1009 )
5年前
raysan5
29b9b054dd
REVIEW: rlLoadTexture()
Corrected bug when loading a RenderTexture texture passing NULL data.
5年前
raysan5
e8b89b5ecf
REVIEW: GetImageData() and GetImageAlphaBorder()
5年前
Pablo Marcos Oltra
5d9df629d7
Fix generation of web examples ( #1007 )
At least on Linux, CMake seems to add automatically
the '-rdynamic' flag. As a result, Emscripten
generates a fat HTML file that does not work.
Removing it allows HTML+JS+WASM generation.
5年前
Ray
dc6136e820
Review formatting for PR #1004
5年前
João Coelho
75b0264f35
fix various problems, thanks CppCheck :) ( #1005 )
* explained a bit more the core_window_letterbox example
* fixed a few 'ups' moments that could lead to mild head pain and time loss
5年前
Ray
64c588e9d8
Review latest PR #1003
5年前
Jean-Seb / jseb
862ef0524e
Raysan ( #1003 )
* new linux makefile for Android portages
* Revert "projects: CMake: bump up minimal raylib version (#983 )"
This reverts commit 82306af111
.
* new PR for upstream
* for Raysan
5年前
Ray
d73abe73e5
REDESIGN: TextToUtf8()
ADDED: CodepointToUtf8()
5年前
Ray
6bf746d531
Corrected issue with function renamed
5年前
Ray
f6df47dfe5
ADDED: TextToUtf8() -WIP-
RENAMED: TextCountCodepoints() -> GetCodepointsCount()
5年前
Donald Duvall
3f12fa54f7
Update Bindings list include raylib-pas info ( #1001 )
5年前
chriscamacho
90b3dceb54
added GetMatrixProjection fixed issue with GL11 where model matrix was identity ( #999 )
5年前
Industrious Nomad
a6db31c01e
updated RayMarching Demo ( #997 )
* Removed Unused Uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Removed Unused uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Updated Source
Added - #define PLATFORM_DESKTOP line for desktop users.
This now will correctly find the proper glsl version for the raymarching.fs file.
Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
They were never used and they were triggering a log warning.
Removed - The const from both screenWidth and screenHeight.
Now they can be used to update the shader resolution when screen is resized.
NOTE : This is a quick fix and probably not the best idea.
Added - IsWindowResized() to check if screen is resized.
If window is resized then width, height and shader resolution are updated.
Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.
* Closer Match to original code
* Removed the PLATFORM_DESKTOP Define
5年前
Ray
39e22046c1
ClearDirectoryFiles(): Corrected issue #994
5年前
chriscamacho
3d8b1165a8
mem leak in gltf loader ( #995 )
5年前
Ray
163a9e1f41
ClearDirectoryFiles() corrected bug
5年前
Ray
9b6227688f
Corrected issue #992
5年前
Ray
3c2ce77b7b
ClearDirectoryFiles(): Corrected memory leak #991
5年前
Ray
1878a9ea01
Corrected possible memory leak #993
5年前
Ray
06910eedfd
Minor comment tweak
5年前
Ray
ca92f43c27
Review some defines
5年前
Ray
ea70c47a1a
Review latest PR
5年前