raysan5
f3df64210b
Update physac.h
4 years ago
raysan5
7035435948
Update core.c
4 years ago
raysan5
0c63c7c907
Possible callbacks -WIP-
4 years ago
raysan5
2b1ec5d8d2
Review some comments
4 years ago
raysan5
a474511356
Update Makefile
4 years ago
raysan5
6037adcace
Update raylib.rc
4 years ago
raysan5
83f0c771d5
ADDED: ALL examples projects to VS2019 solution
4 years ago
raysan5
44a6b86d68
Create raylib_144x144.png
4 years ago
Ray
02d6402f4f
Update CMakeBuilds badge
4 years ago
Ray
ccdf2a3a9e
Update cmake.yml
4 years ago
Ray
aaab355df7
Add CMake workflow badge
4 years ago
BrokenKeyboard
d93b8f6544
Fix spelling mistake ( #1581 )
Sorry if this is a bit of a useless pr
4 years ago
Ray
36e434099d
Update android.yml
4 years ago
Ray
bf008234e2
Update linux.yml
4 years ago
Ray
16c0f92f18
Update macos.yml
4 years ago
Ray
a5af604b2d
Update webassembly.yml
4 years ago
Ray
4f40b4a961
Update windows.yml
4 years ago
raysan5
043eb5882b
Review Makefile to support PLATFORM_RPI #1580
4 years ago
raysan5
00a0461c7a
REDESIGNED: VS2019 build paths
REMOVED: core_basic_window.cpp
4 years ago
raysan5
cdf8ea7e30
Update advance_game.c
4 years ago
raysan5
9619e5cbf8
Review some warnings and formatting
4 years ago
raysan5
4e68524871
REMOVED: GetGamepadButton() internal func
4 years ago
masterex1000
52d0e86cc6
Poll inputs after frame sleep ( #1573 )
4 years ago
Rob Loach
cdd35d4b09
BINDINGS: Remove Harbour ( #1574 )
It looks like the Harbour bindings disappeared? Did they exist at one point?
4 years ago
hristo
70965f20d5
Disabling WindowSizeCallback around fullscreen toggle. ( #1480 )
* Disabling WindowSizeCallback around fullscreen toggle.
#1294 fixed the issue that toggle fullscreen changes the screen size because of the WindowSizeCallback. The proposed edit by @raysan5 was to comment out WindowSizeCallback which I essentially simplified to disable the callback around the set window monitor functions.
The developers using the ToggleFullscreen function should be aware that they need to size the screen correctly on that same frame. Otherwise they should check if fullscreen and size properly using the GetMonitorWidth and GetMonitorHeight functions.
* Update core.c
Fix issue from merge
4 years ago
raysan5
67206a5415
Review latest PR formating
4 years ago
Gil Barbosa Reis
9081defd46
Fix initialize GLFW's Joystick subsystem before window is created on Desktop platforms ( #1554 ) ( #1572 )
4 years ago
raysan5
090c790e50
Review formating for latest PR
4 years ago
hristo
6be1be4573
Fix wrong values shown for monitor width and height in pixels when fullscreen is toggled. ( #1479 )
This solves issue #1322 which in my opinion was prematurely closed. As the monitor resolution is expected to be the maximum that the monitor supports. My change is that as per GLFW documentation you can get all current video modes sorted by max resolution. When you toggle fullscreen the first video mode returned would be the current screen resolution setup but that doesn't help if you want to know the maximum supported.
4 years ago
raysan5
c49ce58f02
REVIEWED: Multichannel sound system #1548
I don't like this solution but I think it's valid in the meantime....
4 years ago
raysan5
b2215cf017
REVIEWED: Replace GetImageData() by LoadImageColors()
4 years ago
raysan5
b7b718a545
REVIEWED: example: Replaced GetImageData()
4 years ago
raysan5
0f309b9b16
REMOVED: MeshNormalsSmooth() #1421
Current implementation is probably wrong and it should be reimplemented from scratch, in the meantime, I prefer to remove the function.
4 years ago
raysan5
edb54c6cb1
REVIEWED: CloseAudioBufferPool(), uninit buffers properly #1548
4 years ago
raysan5
5663c81803
REVIEWED: raudio: Some LOG_ERROR -> LOG_WARNING #1562
4 years ago
raysan5
56ff944def
Update miniaudio to v0.10.32 #1562
4 years ago
raysan5
62ccec0ac5
REMOVED: SetTraceLogExit()
I feel nobody has ever used this function...
4 years ago
raysan5
421e5d4829
REVIEWED: DecompressData()
4 years ago
kernelkinetic
e831bf02c5
removed redundant call to eglGetConfig ( https://github.com/raysan5/raylib/issues/1550 ) ( #1567 )
4 years ago
raysan5
97a7875648
REVIEWED: Gamepad issues on Android
4 years ago
raysan5
4407533a41
REVIEWED: DecompressData(), memory reallocation
4 years ago
Ray
3431d58586
Designing some callbacks -WIP-
4 years ago
raysan5
005bc4c414
REVIEWED: LoadShaderProgram() #1563
Try to avoid a possible false-positive memory leak...
4 years ago
raysan5
ed9c10a3e6
Update raudio.c
4 years ago
hristo
c8e427ad23
Update loading of gltf animation. ( #1561 )
This is to account for GLTF info being more like instructions on how to build your animation instead of verbose description of each pose.
4 years ago
Jeffery Myers
2884b88101
out is a keyword in shaders and can't be used as a variable name. ( #1558 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
4 years ago
raysan5
aebcd9b551
Update models_first_person_maze.c
4 years ago
raysan5
96db787657
REVIEWED: Gamepad system, specially for RPI
4 years ago
Jeffery Myers
e818dc27cd
Use local (") includes for GLFW since it is included with the source tree. ( #1557 )
This change helps some platforms produce fewer errors/warnings.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
4 years ago
raysan5
bc332018f6
REVIEWED: SetGamepadMappings()
return value for all platforms
4 years ago