raysan5
f3df64210b
Update physac.h
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raysan5
7035435948
Update core.c
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raysan5
0c63c7c907
Possible callbacks -WIP-
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raysan5
2b1ec5d8d2
Review some comments
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raysan5
a474511356
Update Makefile
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raysan5
6037adcace
Update raylib.rc
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raysan5
83f0c771d5
ADDED: ALL examples projects to VS2019 solution
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raysan5
44a6b86d68
Create raylib_144x144.png
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Ray
02d6402f4f
Update CMakeBuilds badge
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Ray
ccdf2a3a9e
Update cmake.yml
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Ray
aaab355df7
Add CMake workflow badge
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BrokenKeyboard
d93b8f6544
Fix spelling mistake ( #1581 )
Sorry if this is a bit of a useless pr
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Ray
36e434099d
Update android.yml
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Ray
bf008234e2
Update linux.yml
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Ray
16c0f92f18
Update macos.yml
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Ray
a5af604b2d
Update webassembly.yml
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Ray
4f40b4a961
Update windows.yml
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raysan5
043eb5882b
Review Makefile to support PLATFORM_RPI #1580
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raysan5
00a0461c7a
REDESIGNED: VS2019 build paths
REMOVED: core_basic_window.cpp
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raysan5
cdf8ea7e30
Update advance_game.c
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raysan5
9619e5cbf8
Review some warnings and formatting
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raysan5
4e68524871
REMOVED: GetGamepadButton() internal func
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masterex1000
52d0e86cc6
Poll inputs after frame sleep ( #1573 )
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Rob Loach
cdd35d4b09
BINDINGS: Remove Harbour ( #1574 )
It looks like the Harbour bindings disappeared? Did they exist at one point?
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hristo
70965f20d5
Disabling WindowSizeCallback around fullscreen toggle. ( #1480 )
* Disabling WindowSizeCallback around fullscreen toggle.
#1294 fixed the issue that toggle fullscreen changes the screen size because of the WindowSizeCallback. The proposed edit by @raysan5 was to comment out WindowSizeCallback which I essentially simplified to disable the callback around the set window monitor functions.
The developers using the ToggleFullscreen function should be aware that they need to size the screen correctly on that same frame. Otherwise they should check if fullscreen and size properly using the GetMonitorWidth and GetMonitorHeight functions.
* Update core.c
Fix issue from merge
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raysan5
67206a5415
Review latest PR formating
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Gil Barbosa Reis
9081defd46
Fix initialize GLFW's Joystick subsystem before window is created on Desktop platforms ( #1554 ) ( #1572 )
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raysan5
090c790e50
Review formating for latest PR
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hristo
6be1be4573
Fix wrong values shown for monitor width and height in pixels when fullscreen is toggled. ( #1479 )
This solves issue #1322 which in my opinion was prematurely closed. As the monitor resolution is expected to be the maximum that the monitor supports. My change is that as per GLFW documentation you can get all current video modes sorted by max resolution. When you toggle fullscreen the first video mode returned would be the current screen resolution setup but that doesn't help if you want to know the maximum supported.
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raysan5
c49ce58f02
REVIEWED: Multichannel sound system #1548
I don't like this solution but I think it's valid in the meantime....
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raysan5
b2215cf017
REVIEWED: Replace GetImageData() by LoadImageColors()
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raysan5
b7b718a545
REVIEWED: example: Replaced GetImageData()
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raysan5
0f309b9b16
REMOVED: MeshNormalsSmooth() #1421
Current implementation is probably wrong and it should be reimplemented from scratch, in the meantime, I prefer to remove the function.
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raysan5
edb54c6cb1
REVIEWED: CloseAudioBufferPool(), uninit buffers properly #1548
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raysan5
5663c81803
REVIEWED: raudio: Some LOG_ERROR -> LOG_WARNING #1562
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raysan5
56ff944def
Update miniaudio to v0.10.32 #1562
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raysan5
62ccec0ac5
REMOVED: SetTraceLogExit()
I feel nobody has ever used this function...
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raysan5
421e5d4829
REVIEWED: DecompressData()
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kernelkinetic
e831bf02c5
removed redundant call to eglGetConfig ( https://github.com/raysan5/raylib/issues/1550 ) ( #1567 )
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raysan5
97a7875648
REVIEWED: Gamepad issues on Android
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raysan5
4407533a41
REVIEWED: DecompressData(), memory reallocation
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Ray
3431d58586
Designing some callbacks -WIP-
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raysan5
005bc4c414
REVIEWED: LoadShaderProgram() #1563
Try to avoid a possible false-positive memory leak...
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raysan5
ed9c10a3e6
Update raudio.c
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hristo
c8e427ad23
Update loading of gltf animation. ( #1561 )
This is to account for GLTF info being more like instructions on how to build your animation instead of verbose description of each pose.
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Jeffery Myers
2884b88101
out is a keyword in shaders and can't be used as a variable name. ( #1558 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
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raysan5
aebcd9b551
Update models_first_person_maze.c
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raysan5
96db787657
REVIEWED: Gamepad system, specially for RPI
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Jeffery Myers
e818dc27cd
Use local (") includes for GLFW since it is included with the source tree. ( #1557 )
This change helps some platforms produce fewer errors/warnings.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
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raysan5
bc332018f6
REVIEWED: SetGamepadMappings()
return value for all platforms
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