victorfisac
90c62c4cc0
Fix small warning
Material glossiness is a float type value...
9 years ago
raysan5
dcf5f45f68
Add lighting system -IN PROGRESS-
Improved materials
9 years ago
raysan5
af890cf210
Updated to avoid pointers
9 years ago
raysan5
c9e30f7754
Review struct typedef to avoid pointers for users
9 years ago
raysan5
03cc031d00
Remove TODO comments (already done)
9 years ago
raysan5
7d1d9ff143
Support DYNAMIC_DRAW mesh loading
9 years ago
Joshua Reisenauer
179f2f9e4f
windows automated compile
Only works when raylib is installed on windows system.
9 years ago
Joshua Reisenauer
41c5f3a017
Buffer for raw audio
9 years ago
Joshua Reisenauer
b10425492a
name correction
9 years ago
raysan5
8bbbe8cd76
Corrected namings
9 years ago
raysan5
037edbaa13
Reorganize data for consistency
9 years ago
Joshua Reisenauer
76ff4d220e
renamed everything so it is obvious what it does
9 years ago
Joshua Reisenauer
86fbf4fd8f
logic bug fix
9 years ago
Joshua Reisenauer
d38d7a1bed
clean up on buffering and preconditions
9 years ago
Joshua Reisenauer
8c5d403dda
new function to check if music stream is ready
_g naming convention for globals, new error exit numbers.
9 years ago
Joshua Reisenauer
ea4b5552c2
corrected typos
9 years ago
Chris Hemingway
b46a800597
Make GRAPHICS_API_OPENGL_33 work on OSX, closes #113
9 years ago
Joshua Reisenauer
5107a2dc40
bug fixes
9 years ago
Joshua Reisenauer
83dbc07650
buffering of music now uses update audio context
9 years ago
raysan5
e060944b34
Added QuaternionInvert()
9 years ago
raysan5
075f51e0a3
Simplified internal (default) dynamic buffers
9 years ago
Joshua Reisenauer
f0ada8c40d
apply index to remaining functions
9 years ago
Joshua Reisenauer
9737c58054
PlayMusicStream now uses index
9 years ago
Joshua Reisenauer
ad3d270c42
added set pitch for music streams
9 years ago
raysan5
4d78d27bd9
Updated structs Mesh and Shader
9 years ago
Joshua Reisenauer
6db44500b7
adding multiple music streams
9 years ago
raysan5
6acfda599e
Support indexed mesh data on OpenGL 1.1 path
Keep asking myself why I maintain this rendering path... -___-
9 years ago
raysan5
5c112ff542
Corrected tipo
9 years ago
raysan5
aee5d9a390
Code tweak
9 years ago
raysan5
1ddf594d15
Added support for indexed mesh data
9 years ago
Joshua Reisenauer
b7f8e97b03
final fix for audiocontext system
now it works
9 years ago
Ray
ac44db26a2
Added reference
9 years ago
Ray
c85cd29049
Added defines for default shader names
9 years ago
Ray
3d0208223a
First implementation of MTL loading
Not tested yet
9 years ago
Ray
dc4d5dabcd
Added MTL loading info
9 years ago
Ray
f7d4951165
Improved vertex attribs support for models
9 years ago
raysan5
0bcb873cbb
Improved mesh support
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
9 years ago
raysan5
eeb151586f
Corrected issues with OpenGL 1.1 backend
9 years ago
raysan5
7ab008878a
Library redesign to accomodate materials system
9 years ago
raysan5
ec72a8868e
Comment tweak
9 years ago
raysan5
fd67e31f63
Renamed function for consistency
9 years ago
raysan5
8301980ba8
Clean up and consistency review
- Renamed some functions for consistency (default buffers)
- Removed mystrdup() function (implemented inline)
- Renamed TextFileRead() to ReadTextFile()
9 years ago
raysan5
5f73850fa6
Renamed functions for consistency
9 years ago
raysan5
e94acf86f8
Reorganized internal funcs
9 years ago
Joshua Reisenauer
d6feeb14ff
pause on no data
9 years ago
Joshua Reisenauer
9d09ada33b
new boolean floatingPoint option
Now floating point is either on or off. This simplifies the use of 16bit
vs float.
9 years ago
Joshua Reisenauer
4636e3367c
number remaining buffer transfer for updateAudioContext
updateAudioContext is almost done
9 years ago
Ray
f2152aa391
Reorganize functions
9 years ago
Ray
2646ed0393
Removed debug functions
9 years ago
Joshua Reisenauer
9ef0240e99
resamples added
Ease of use considered in api and channels are more convenient as
unsigned char type.
9 years ago