Ray
e00d2439b9
WARNING: BREAKING: Consistency renamings
RENAMED: InitAudioStream() -> LoadAudioStream()
RENAMED: CloseAudioStream() -> UnloadAudioStream()
3 years ago
Ray
7e68e733f5
Update models_material_pbr.c
3 years ago
Ray
0565fb9fb6
Update models_mesh_picking.c
3 years ago
Ray
121c689b78
Review code formatting
3 years ago
Crydsch
edeaff4bd4
Better collisions ( #1803 )
* review collisions ray-box and ray-sphere
* Applied raysan's refactor
Improved GetRayCollisionBox
* Replace GetRayCollisionGround with GetCollisionQuad
* Update example core_3d_picking
* Update example models_loading
* Fixed issues after merge
* remove debug stuff
Co-authored-by: Cry dsch <chris.obo@gmx.net>
3 years ago
Ray
2370af598e
Reviewed example: core_split_screen
3 years ago
Jeffery Myers
deaa84d28d
Add a split screen example showing render texture use and multiple cameras. ( #1806 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
3 years ago
Ray
23398f0198
Update Makefile
3 years ago
Ray
e991fefb89
Update Makefile
3 years ago
Ray
d39d26f275
Update models_loading.c
3 years ago
Ray
9cc2cee936
Update text_draw_3d.c
3 years ago
Ray
b359a1575e
Update core_3d_picking.c
3 years ago
Ray
1c5de9721a
WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
3 years ago
Hristo Stamenov
470574517a
Implement vertex color attribute for GLTF and IQM ( #1790 )
Added a simple cube with vertex colors for testing both.
3 years ago
Ray
1c7c8c682c
REVIEWED: models_skybox #1792 #1778
3 years ago
Ray
b36422083e
Remove headers from shaders
3 years ago
Ray
e401d5c48e
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
Renamed for consistency with other function in raylib.
3 years ago
Ray
7b6b87ec5b
Update VS2019 project: rlgl_standalone
3 years ago
Gianni Alessandroni
a84e98ba6c
Hotfix for smooth pixel-perfect camera example [core_2d_camera_smooth_pixelperfect.c] ( #1771 )
* Hotfix for glitchy camera
Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed.
* fixed dumb visual studio formatting problems
3 years ago
Gianni Alessandroni
4ab28fffb4
Added smooth pixel-perfect camera example + Small typo fix in examples_template.c ( #1760 )
* Typo fix
Changed "bsasic" to "basic" in the comments.
* Added pixel-perfect camera example
Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same
(ex. 16:9, 4:3) ecc.
* Fixed Typecasts
Fixed compiler errors (implicit conversions)
* Precomputed rectangles, time-based movement and whitespace fix
Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces.
* Fixed spacing and added more consistency with sinf() and cosf()
* Fixed *= operator spacing
3 years ago
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
3 years ago
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
3 years ago
Ray
b62c86572e
REVIEWED: raudio_standalone #1752
3 years ago
Ray
c4eaf0076d
Update raylib version
3 years ago
Jeffery Myers
b663724293
Generate a mesh in client code. ( #1735 )
3 years ago
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings ( #1733 )
3 years ago
Ray
f4abc05d62
Update README.md
3 years ago
Ray
8a55c60e47
Update shaders_mesh_instancing.c
3 years ago
Ray
dcf52c132f
Remove trail spaces
3 years ago
Ray
1161df0ee4
Added screenshots
3 years ago
Ray
715a46277e
Update README.md
3 years ago
Ray
5ef777219a
Reviewed templates Makefiles
3 years ago
Stephan Soller
93d3212914
[examples] Added an example for raylib OpenGL interop ( #1726 )
* Added an example for raylib OpenGL interop.
* Removed C99 variable-length array to fix MSVC errors
* Moved the opengl interop example from shaders to others.
3 years ago
Stephan Soller
7f1068ef96
Added zoom independent sharp edges to the SDF text example. ( #1727 )
3 years ago
noloop
8453ff837b
Fix old directories used and windows/linux portability ( #1722 )
* Fix olds directories used and windows/linux portability
* Fix windows/linux portability
3 years ago
Ray
d7b6505f64
Update Makefile
3 years ago
Ray
45c964c1e6
Update core_vr_simulator.c
3 years ago
Ray
bafa13f207
Update core_vr_simulator.c
3 years ago
Ray
bdc5686e4c
Update shaders_julia_set.c
3 years ago
Ray
ed96bc6441
Update core_vr_simulator.c
3 years ago
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
3 years ago
Ray
84d0d21f23
Reviewed Vr stereo
3 years ago
Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
3 years ago
frithrah
b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. ( #1707 )
Co-authored-by: Simon <simon@frithrah.com>
3 years ago
raysan5
46650b5fb1
Reviewed skybox and pbr examples
3 years ago
raysan5
51f3129c5d
Reviewed examples
3 years ago
raysan5
ccdf7ff335
REDESIGN: Move GenTexture*() functions to PBR example #721
Removed functions from rlgl module.
3 years ago
raysan5
736d5920c7
Update core_input_gamepad.c
3 years ago
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
3 years ago
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
3 years ago