frithrah
e07512e213
Fixed buffer overflow in GenMeshPoly ( #1269 )
Co-authored-by: frithrah <simon@frithrah.com>
5 anos atrás
raysan5
3792951023
REVIEWED: GetPixelDataSize() to consider compressed data properly
5 anos atrás
raysan5
a4333035c7
Use TRACELOG() macro instead of TraceLog() function
5 anos atrás
raysan5
b00ab118c6
[examples] text_font_sdf - Corrected bug
5 anos atrás
branlix3000
0e1d7d6430
Fixing Android build from Linux. Letting ANDROID_NDK to be modified at compile time. Default path to the ANDROID_TOOLCHAIN have changed in the latest Android command-line tools release. ( #1264 )
Co-authored-by: Branlix 3000 <branlix@3000.3k>
5 anos atrás
jvocaturo
6e84120b89
fix bug in QuaternionFromVector3ToVector3 ( #1263 )
5 anos atrás
raysan5
c43e889e39
Corrected bug on TextJoin()
5 anos atrás
ChrisDill
aff47d1564
Added bool IsCursorOnScreen(void). ( #1262 )
- The Mouse struct already stores cursorOnScreen. This function simply exposes it to the usage code.
5 anos atrás
raysan5
1c5df677e1
REDESIGNED: ExportWaveAsCode() to use memory buffer
5 anos atrás
raysan5
b0f245d8c5
Review ExportImageAsCode() comment
5 anos atrás
raysan5
8120547639
Added LoadWAV()/SaveWAV() memory buffer sample code
It could be useful in a future...
5 anos atrás
raysan5
a6fcd32339
Support WAV music streaming #1198
Switched custom WAV laoding/saving funtionality to drwav library, it also provides the required mechanisms to stream wav data.
5 anos atrás
raysan5
427e543d84
Corrected issue
Compression API requires functions provided by stbi_image_write (DEFLATE compression)
5 anos atrás
raysan5
fe5fe230b9
Update dr_wav.h
5 anos atrás
raysan5
394bf00ba5
REDESIGNED: ExportMesh() to use memory buffer #1232
This change could introduce an issue on dataSize precalculation...
5 anos atrás
raysan5
4e8e90b6df
Add note comment on ExportImageAsCode()
5 anos atrás
raysan5
0bcb892975
REDESIGNED: LoadIQM(), LoadModelAnimations() to use mem buffers
5 anos atrás
raysan5
94789dd24a
Review usage of sizeof(), unify conventions
All functions requiring sizeof() now follow the same convention:
NUM_ELEMENTS*NUM_SUBELEMENTS*sizeof()
5 anos atrás
raysan5
b95673f701
Use RL_FREE() instead of free()
5 anos atrás
raysan5
d3dece3343
REDESIGNED: ExportImageAsCode() to use memory buffer #1232
5 anos atrás
raysan5
c1e0978555
Replaced strncat() by memcpy() in some functions
5 anos atrás
raysan5
795c079c55
Corrected issues on LoadPKM()
5 anos atrás
raysan5
c1bb051e61
Avoid some warnings
5 anos atrás
raysan5
76f8e84901
Reviewed LoadBMFont() to load data from memory #1232
5 anos atrás
raysan5
70cd2f1edf
Tweak
5 anos atrás
raysan5
0e56bc2929
Replace file accesses by memory accesses
Several functions used to load external files have been reviewed to just load the full file with LoadFileData() and load data from memory from there. This way all file access functionality is centralized in utils module.
Functions reviewed: LoadDDS(), LoadPKM(), LoadKTX(), LoadPVR(), LoadASTC(), SaveKTX()
5 anos atrás
raysan5
a2955bc5b3
Corrected issue with multichannel on CloseAudioDevice()
5 anos atrás
raysan5
cdbe1b6190
Review buffer limits on rectangle drawing
5 anos atrás
raysan5
b3eea3d322
Avoid loading texcoords and normasl from model if not existent
5 anos atrás
raysan5
6acb7bcfe4
Avoid glGetStringi() on OpenGL 2.1
5 anos atrás
Random
d9a96c4ca0
added BLEND_SET ( #1251 )
* added BLEND_SET
* renamed BLEND_SET to BLEND_ADD_COLORS
5 anos atrás
Noor Wachid
abb94bd2ff
Adding Normalize and Remap functions ( #1247 )
* Adding Norm and Remap functions
// Normalize input value within input range
// Remap input value within input range to output range
* Rename Norm to Normalize
To make it uniforms with Raylib's functions
* Calculate Remap without other functions
5 anos atrás
ThePituLegend
d14c51aa2a
Introduced Vector2 and Vector3 Square Lenght. ( #1248 )
* Introduced Vector2 and Vector3 Square Lenght.
* Square length functions renamed
5 anos atrás
raysan5
7b001164ef
Review formatting GetPRevDirectoryPath()
5 anos atrás
raysan5
64d44d131d
Emscripten fullscreen -WIP-
5 anos atrás
ivn
730375faf7
fix bug in GetPrevDirectoryPath on Unix-like systems ( #1246 )
5 anos atrás
raysan5
257f232d41
WARNING: BREAKING CHANGE: Review audio looping system
Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
5 anos atrás
raysan5
3a33fe0fd9
Avoid LoadImageEx() usage internally
At this point LoadImageEx() could be removed from raylib... still thinking about it...
5 anos atrás
raysan5
65b7047111
Remove some [textures] function dependencies
- LoadFontDefault() -> Some code simplifications
- LoadFontFromImage() -> Avoid LoadImageEx()
- LoadFontData() -> Avoid GenImageColor(), ImageFormat()
- LoadBMFont() -> Avoid ImageCopy(), ImageFormat()
5 anos atrás
raysan5
ca6016cc71
TextToInteger() always exposed
5 anos atrás
raysan5
4ec40e720c
GenMeshCubicmap() added comments and simplification
5 anos atrás
GoldenThumbs
763aa5b8a2
Fixed Generated Normals for GenMeshCubicmap ( #1244 )
Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`.
5 anos atrás
raysan5
4e3ab8f27d
Update config.h.in
5 anos atrás
raysan5
3a4e3d8747
Update CMakeOptions.txt
5 anos atrás
raysan5
3a6af2cc57
Remove SUPPORT_IMAGE_DRAWING flag
ImageDraw() is actually used in multiple functions and it aslo depends on several functions...
5 anos atrás
raysan5
913ef1d56f
Misc code reviews
5 anos atrás
Mickaël Malécot
0bd64b7975
Gamepad axis bug fixes and improvement ( #1228 )
* Fix gamepad axis count
* Fix Xbox axis drawing
* Ignore low axis values
* Revert "Fix gamepad axis count"
This reverts commit f08ae4bf
* Fix GamepadAxis API
* Fix conflict with master
* Revert Gamepad MAX definitions
* Revert MAX_GAMEPAD_AXIS update
5 anos atrás
raysan5
7efed56b66
Added [text] flag: SUPPORT_TEXT_MANIPULATION
5 anos atrás
raysan5
7a1d3d807f
WARNING: RENAMED: ImageExtractPalette() -> GetImagePalette()
5 anos atrás
raysan5
959447d8ed
Reorganized texture functions
Removed ImageAlphaMask() dependency on [text] LoadBMFont()
5 anos atrás