raysan5
c0d1425aac
Remove TABS
5 anni fa
raysan5
350cb0a8a8
GenTextureCubemap(): renamed parameter
5 anni fa
chriscamacho
cedd5efe4c
fixed free camera pitch ( #1040 )
5 anni fa
las3rlars
f8bd56b07f
Normals was not correctly updated when using animated meshes ( #1052 )
* Normal vbo not correctly updated
5 anni fa
illegalinstruction
caa1f45643
Forcibly ensure .xm playback starts in the right place; fixes #1043 . ( #1045 )
5 anni fa
Ray
8473e94879
Add some comments on desktop multi-touch
5 anni fa
Ray
03e6006ac8
Corrected bug on rlReadTexturePixels()
5 anni fa
Ray
e614942a2d
Read texture data as RGBA from FBO on GLES 2.0
5 anni fa
Ray
1397242d88
Small code tweak to avoid warning
5 anni fa
Ray
b8246d8592
Minor format tweaks for PR #1036
5 anni fa
Justin
7eacac24d5
SetWindowMonitor made functioning again. ( #1036 )
* We get the video mode from the target monitor and use that to set, therefore
keeping windowed-fullscreen
* Added a GLFW_AUTO_ICONIFY 0 hint so that glfw does not minimize the window
when changing focus from a windowed fullscreen window. This is more expected
behavior for windowed full screen, when a user alt-tabs or clicks on a window in
the other monitor, they expect their windowed-fullscreen window to remaining up.
5 anni fa
Ahmad Fatoum
2a64aa2abd
external: glfw: reinstate export of GLFW_PKG_{DEPS,LIBS}
We were doing this before, but it was deleted during the
last GLFW update. Readd it to fix the associated macOS CI failure.
Fixes: ea5cd42e6
("Update GLFW to version 3.4")
6 anni fa
Oskari Timperi
8a08a9b225
Fix `IsMouseButtonReleased()` when press/release events come too fast ( #1032 )
If press/release events for a mouse button come too fast, then using
`IsMouseButtonReleased()` does not work. This has been noticed when
using a touchpad on Linux when tapping with two fingers two emulate
right mouse button click.
The situation looks like this:
```
BeginDrawing <-- current==released, previous==released
Pressed <-- current=pressed
Released <-- current=released
IsMouseButtonReleased <-- returns false because current==previous
EndDrawing <-- previous=released
```
The fix is to update the previous mouse button state in addition to
current mouse button state when `MouseButtonCallback()` is called by
glfw. Now the situation is as follows:
```
BeginDrawing <-- current==released, previous==released
Pressed <-- current=pressed, previous=released
Released <-- current=released, previous=pressed
IsMouseButtonReleased <-- returns true because current!=previous
EndDrawing <-- previous=released
```
5 anni fa
raysan5
f346c672fb
Work on macOS HighDPI issue #826
5 anni fa
raysan5
08adb4b8c3
Check and testing timming #865
5 anni fa
raysan5
3d936061c8
Corrected issue #1027
5 anni fa
Ray
95f3b6e18e
Review VSync on fullscreen mode
It seems to work ok on my old Intel HD Graphics card... it should work anywhere else
5 anni fa
MasterZean
8eecbbe4aa
fixes for switching full-screen and v-sync ( #963 )
* fixes for switching full-screen and v-sync
* requireVsync flag
5 anni fa
Ray
ea5cd42e6c
Update GLFW to version 3.4
5 anni fa
Ray
3ffe34f9bb
ADDED: DrawTextCodepoint()
- Renamed GetGlyphIndex() parameter
- Review DrawTextEx() implementation
- Review DrawTextRecEx() implementation
5 anni fa
Ray
416a52b5bc
Minor comments tweak
5 anni fa
Ray
60e8511543
Update miniaudio.h to v0.9.8
5 anni fa
Ray
97abaff4c5
Support rlPushMatrix() and rlPopMatrix() on mesh drawing
5 anni fa
Darryl Dixon - Piece Digital
776304e8e8
Comments ( #1026 )
* swapped comments, expanded comment for clarity
* revert alignments
* adjusted for consistency
5 anni fa
raysan5
d5aab98ac9
Review PR #1015
Just simplified code a bit
5 anni fa
brankoku
1f66f0d9a2
[text] `TextFormat()` caching ( #1015 )
5 anni fa
raysan5
c1a02e9fca
Review PR #1022
Actually OpenAL is not used any more, it should be using CoreAudio
5 anni fa
raysan5
1d3f230c92
Review key input queue PR #1012
Keeping original API
5 anni fa
Ushio
ae301a1d23
add api FIFO based character input. ( #1012 )
* add api FIFO based character input.
* rename input character functions
* replace tab to space x4 #1012
5 anni fa
Ushio
b132ae099b
Fix camera not working problem at align z direction. #924 ( #1013 )
* Fix camera not working problem at align z direction. #924
* replace tab to space x4
5 anni fa
Ray
2783d0d63e
DrawPoint3D(): PR review
5 anni fa
Eric J
5d27c1e6c9
Add DrawPoint3D() function to models.c ( #1019 )
Uses fewer vertexes than using DrawCube() or DrawSphere() for points. The small line is on analogy to the code for DrawPoint() in shapes.c.
5 anni fa
Kevin Yonan
d2882a68fe
Adding double ended stack & Mempool Reset function ( #1021 )
5 anni fa
JuDelCo
8b7db29ba0
Fix Makefile missing X11 lib when building as a shared library on Linux. ( #1018 )
5 anni fa
brankoku
96b0563249
[rlgl] Create function `rlUpdateMeshAt` ( #1010 )
* [rlgl] Create function `rlUpdateMeshAt`
* [rlgl] Update function `rlUpdateMeshAt`
5 anni fa
ChrisDill
00c611a5fb
[Core] Added ColorFromNormalized which is the reverse of ColorNormalize. ( #1011 )
5 anni fa
brankoku
bba8454034
rlUpdateMesh now supports updating indices ( #1009 )
5 anni fa
raysan5
29b9b054dd
REVIEW: rlLoadTexture()
Corrected bug when loading a RenderTexture texture passing NULL data.
5 anni fa
raysan5
e8b89b5ecf
REVIEW: GetImageData() and GetImageAlphaBorder()
5 anni fa
Ray
dc6136e820
Review formatting for PR #1004
5 anni fa
João Coelho
75b0264f35
fix various problems, thanks CppCheck :) ( #1005 )
* explained a bit more the core_window_letterbox example
* fixed a few 'ups' moments that could lead to mild head pain and time loss
5 anni fa
Ray
d73abe73e5
REDESIGN: TextToUtf8()
ADDED: CodepointToUtf8()
5 anni fa
Ray
f6df47dfe5
ADDED: TextToUtf8() -WIP-
RENAMED: TextCountCodepoints() -> GetCodepointsCount()
5 anni fa
chriscamacho
90b3dceb54
added GetMatrixProjection fixed issue with GL11 where model matrix was identity ( #999 )
5 anni fa
Ray
39e22046c1
ClearDirectoryFiles(): Corrected issue #994
5 anni fa
chriscamacho
3d8b1165a8
mem leak in gltf loader ( #995 )
5 anni fa
Ray
163a9e1f41
ClearDirectoryFiles() corrected bug
5 anni fa
Ray
9b6227688f
Corrected issue #992
5 anni fa
Ray
3c2ce77b7b
ClearDirectoryFiles(): Corrected memory leak #991
5 anni fa
Ray
1878a9ea01
Corrected possible memory leak #993
5 anni fa