Ray
2a2c9e4da8
minor tweaks
3年前
Ray
fd191a32ea
Remove trailing spaces
3年前
Nikolay Krasheninnikov
52345fd883
[raymath] Rotation functions returns clockwise rotation matrix, #2595 ( #2599 )
Co-authored-by: Nikolai Krasheninnikov <nikolai.krasheninnikov@kronshtadt.ru>
3年前
Ray
7b05444af8
Review comments and parameter names
3年前
Crydsch
00c7509454
add Vector3RotateByAxisAngle ( #2590 )
3年前
hitomi kirigri
64710e6030
fix QuaternionFromMatrix & QuaternionEquals ( #2591 )
Co-authored-by: kirigiri hitomi <chenjw@hiscene.com>
3年前
George Linkovsky
b40696eab6
Fix Vector3ClampValue and Vector2ClampValue ( #2585 )
Co-authored-by: Timofffee <timofffee@gmail.com>
3年前
Jeffery Myers
e9029d3d00
[CORE] Fix Warnings ( #2582 )
* Fix raymath warning with floor to floorf
* signed unsigned missmatches
3年前
Pijus
c392f0c16b
Add wrap ( #2522 )
* add wrap function
* fixed Wrap function wrapping wrong
3年前
Ray
377dcef9f4
Revert "add wrap function ( #2521 )"
This reverts commit 81157e4e72 .
3年前
Pijus
81157e4e72
add wrap function ( #2521 )
3年前
Ray
ed2ab55034
Remove line ending spaces
3年前
Ray
233cf3970c
Removed bool type from raymath, it broke raylib
3年前
Ray
015a71fc40
Update raymath.h
3年前
Ray
be3ae71aec
Review new functions formatting
3年前
saccharineboi
52befa0815
Augment raymath.h with useful functions ( #2428 )
* Augment raymath.h with useful functions
* Rename Vector2ClampMagnitude and Vector3ClampMagnitude to Vector2ClampValue and Vector3ClampValue
* Remove Vector3{Up,Down,Left,Right,Forward,Backward}
3年前
Satoshi Tanaka
5abb87a0d2
Fix QuaternionScale ( #2419 )
3年前
Ray
cfe7823453
REMOVED: `MatrixNormalize()` #2412
3年前
Ray
c2c1c93041
Corrected typo
3年前
Ray
0da7830745
REVIEWED: Avoid some float -> double promotions
3年前
Anilforextra
cda1324e87
Vector2/Vector3: Add squared distance. ( #2376 )
3年前
Jaedeok Kim
b54e9db764
Optimize `Vector2Rotate()` function ( #2340 )
3年前
megagrump
c54d9cd552
simplify QuaternionInvert ( #2324 )
3年前
Ray
48a463cca8
REVIEWED: `Vector2Transform(()`
3年前
Ray
8ee0eb8f36
ADDED: `Vector2Transform()`
3年前
raysan5
a940f41b4b
Update year to 2022
3年前
Ray
20f4d8c147
Reviewed typo
4年前
Andrea Fontana
c0715c1225
Fixed functions Vector2Angle and Vector3Angle ( #2203 )
* Fixed functions Vector2Angle and Vector3Angle
* typo
* Unrolled everything.
4年前
Jaedeok Kim
72f3b00b00
Fix Vector2Angle() not working as expected ( #2196 )
4年前
Ray
e7f48eb16b
Tweaks
4年前
HarriP
3cb4ef2599
Fix inverse length in Vector2Normalize ( #2189 )
Following the pattern in Vector3Normalize.
4年前
Steven Schveighoffer
fa7337e19c
Vector2Angle returns degrees instead of radians, but all other raymath ( #2193 )
functions use radians, making this awkward to use.
4年前
raysan5
599d6e810f
REVIEWED: models resources structure
4年前
Jeffery Myers
33ed452439
Fix dll exports so that raylib builds in visual studio again. ( #2037 )
4年前
Ray
8d7f97ee04
Remove trailing spaces
4年前
raysan5
7439c7547b
Review functions specifiers
4年前
raysan5
b972b8d324
REVIEWED: API functions specifiers
4年前
Ray
f869229b7f
Minor format tweaks
4年前
Ray
239c37246a
WARNING: REVIEWED: Follow a set of conventions
CONVENTIONS:
- Functions are always self-contained, no function use another raymath function inside, required code is directly re-implemented inside
- Functions input parameters are always received by value
- Functions use always a "result" variable for return
- Functions are always defined inline
- Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
4年前
raysan5
18c92b3104
ADDED: Vector3Angle()
4年前
raysan5
a09311a8fc
Tweaks
4年前
Ray
a5beb940f8
Remove trailing spaces
4年前
raysan5
311fe8f35b
Replaced TABS by spaces
4年前
raysan5
b4fddf146b
REVIEWED: Added new mechanism to avoid data types collision between modules that share same data types and can be used in standalone mode
4年前
raysan5
58e9a0894f
Reviewed some functions to avoid calling other functions
4年前
iskolbin
6ef3ab3d3a
impoves raylib_parser: makes it generic, adds -d key for functions define (RLAPI for raylib.h), increases maxiumum number of fields in structs and values in enums, doubles max length of struct field names; split float3/float16 struct typedefs in raymath to allow parser to process the file ( #1901 )
4年前
Jeffery Myers
c706b33b30
Don't normalize zero length vectors. ( #1896 )
4年前
raysan5
70ed52dd5d
REVIEWED: QuaternionFromAxisAngle() #1892
4年前
raysan5
5ed814e950
Minor tweaks and comments
4年前
Ray
f3d38018cd
Comment tweak
4年前