172 Cometimentos (aa67f7c39a77b195ffdbd0b9ba9291e65ccf7131)

Autor SHA1 Mensagem Data
  Ray 2a2c9e4da8 minor tweaks há 3 anos
  Ray fd191a32ea Remove trailing spaces há 3 anos
  Nikolay Krasheninnikov 52345fd883
[raymath] Rotation functions returns clockwise rotation matrix, #2595 (#2599) há 3 anos
  Ray 7b05444af8 Review comments and parameter names há 3 anos
  Crydsch 00c7509454
add Vector3RotateByAxisAngle (#2590) há 3 anos
  hitomi kirigri 64710e6030
fix QuaternionFromMatrix & QuaternionEquals (#2591) há 3 anos
  George Linkovsky b40696eab6
Fix Vector3ClampValue and Vector2ClampValue (#2585) há 3 anos
  Jeffery Myers e9029d3d00
[CORE] Fix Warnings (#2582) há 3 anos
  Pijus c392f0c16b
Add wrap (#2522) há 3 anos
  Ray 377dcef9f4 Revert "add wrap function (#2521)" há 3 anos
  Pijus 81157e4e72
add wrap function (#2521) há 3 anos
  Ray ed2ab55034 Remove line ending spaces há 3 anos
  Ray 233cf3970c Removed bool type from raymath, it broke raylib há 3 anos
  Ray 015a71fc40 Update raymath.h há 3 anos
  Ray be3ae71aec Review new functions formatting há 3 anos
  saccharineboi 52befa0815
Augment raymath.h with useful functions (#2428) há 3 anos
  Satoshi Tanaka 5abb87a0d2
Fix QuaternionScale (#2419) há 3 anos
  Ray cfe7823453 REMOVED: `MatrixNormalize()` #2412 há 3 anos
  Ray c2c1c93041
Corrected typo há 3 anos
  Ray 0da7830745 REVIEWED: Avoid some float -> double promotions há 3 anos
  Anilforextra cda1324e87
Vector2/Vector3: Add squared distance. (#2376) há 3 anos
  Jaedeok Kim b54e9db764
Optimize `Vector2Rotate()` function (#2340) há 3 anos
  megagrump c54d9cd552
simplify QuaternionInvert (#2324) há 3 anos
  Ray 48a463cca8 REVIEWED: `Vector2Transform(()` há 3 anos
  Ray 8ee0eb8f36 ADDED: `Vector2Transform()` há 3 anos
  raysan5 a940f41b4b Update year to 2022 há 3 anos
  Ray 20f4d8c147 Reviewed typo há 4 anos
  Andrea Fontana c0715c1225
Fixed functions Vector2Angle and Vector3Angle (#2203) há 4 anos
  Jaedeok Kim 72f3b00b00
Fix Vector2Angle() not working as expected (#2196) há 4 anos
  Ray e7f48eb16b Tweaks há 4 anos
  HarriP 3cb4ef2599
Fix inverse length in Vector2Normalize (#2189) há 4 anos
  Steven Schveighoffer fa7337e19c
Vector2Angle returns degrees instead of radians, but all other raymath (#2193) há 4 anos
  raysan5 599d6e810f REVIEWED: models resources structure há 4 anos
  Jeffery Myers 33ed452439
Fix dll exports so that raylib builds in visual studio again. (#2037) há 4 anos
  Ray 8d7f97ee04 Remove trailing spaces há 4 anos
  raysan5 7439c7547b Review functions specifiers há 4 anos
  raysan5 b972b8d324 REVIEWED: API functions specifiers há 4 anos
  Ray f869229b7f Minor format tweaks há 4 anos
  Ray 239c37246a WARNING: REVIEWED: Follow a set of conventions há 4 anos
  raysan5 18c92b3104 ADDED: Vector3Angle() há 4 anos
  raysan5 a09311a8fc Tweaks há 4 anos
  Ray a5beb940f8 Remove trailing spaces há 4 anos
  raysan5 311fe8f35b Replaced TABS by spaces há 4 anos
  raysan5 b4fddf146b REVIEWED: Added new mechanism to avoid data types collision between modules that share same data types and can be used in standalone mode há 4 anos
  raysan5 58e9a0894f Reviewed some functions to avoid calling other functions há 4 anos
  iskolbin 6ef3ab3d3a
impoves raylib_parser: makes it generic, adds -d key for functions define (RLAPI for raylib.h), increases maxiumum number of fields in structs and values in enums, doubles max length of struct field names; split float3/float16 struct typedefs in raymath to allow parser to process the file (#1901) há 4 anos
  Jeffery Myers c706b33b30
Don't normalize zero length vectors. (#1896) há 4 anos
  raysan5 70ed52dd5d REVIEWED: QuaternionFromAxisAngle() #1892 há 4 anos
  raysan5 5ed814e950 Minor tweaks and comments há 4 anos
  Ray f3d38018cd Comment tweak há 4 anos