raysan5
c219fc02cd
Review includes to use extras libraries
3 jaren geleden
raysan5
75d675ab4d
Review physac.h path
3 jaren geleden
raysan5
69a82c7a0d
ADDED: raygui to extras libraries for convenience
3 jaren geleden
raysan5
0c3902b543
ADDED: GetModelBoundingBox()
Reorganized models functionality, it still needs some review...
3 jaren geleden
raysan5
7c7ee1cdc8
REVERTED: Mesh indices issue #1891
3 jaren geleden
raysan5
0c17d1e14f
Minor formatting tweak
3 jaren geleden
raysan5
0352aa2094
Replace TABS by 4 spaces
3 jaren geleden
raysan5
a9230a6c07
Update shapes_logo_raylib_anim.c
3 jaren geleden
Jeffery Myers
c706b33b30
Don't normalize zero length vectors. ( #1896 )
3 jaren geleden
raysan5
e9c7ab925f
REVIEWED: rlDrawVertexArrayElements() #1891
3 jaren geleden
raysan5
70ed52dd5d
REVIEWED: QuaternionFromAxisAngle() #1892
3 jaren geleden
Uneven Prankster
4e363b5479
Remove unused UWP defines ( #1894 )
* Unused UWP define removal
* Further removal of unusued UWP defines
3 jaren geleden
AKDev
9839ea6667
Added another raylib binding for nelua ( #1890 )
3 jaren geleden
Níckolas Daniel da Silva
87b542085b
Update SPONSORS.md ( #1886 )
3 jaren geleden
Ray
647b54a2dc
Update BINDINGS.md
3 jaren geleden
Jeffery Myers
548961aea1
State that raylib works with both C and C++ and move raylib-cpp to a wrapper section instead of a language binding, for less confusion. ( #1885 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
3 jaren geleden
Ray
00911b0842
Reviewed ImageDrawLine() formating
3 jaren geleden
Alexander Buhl
ff2b8d6db1
Fixes #1873 Implemented remaining 7/8 of ImageDrawLine ( #1874 )
* Implemented remaining 7/8 of ImageDrawLine
The existing code was correct for one octant, it now works for all 8
Added two internal functions, _ImageDrawLineHorizontal and _ImageDrawLineVertical, whithout which it would've been 4 times as much code.
* ImageDrawLine: Replaced 3 functions with 1
Removed both freshly added internal functions
Crammed it all into one
* ImageDrawLine shortened significantly using maths
Substituted X and Y, then wrote one abstract loop instead of 4 specific loops.
Lots of comments to explain what I'm doing for future maintainers.
* Now conforms with style conventions
Also reworded a comment to sound more... fomal.
3 jaren geleden
Ray
0fa295c72d
Review formating to follow raylib style conventions
3 jaren geleden
Luiz Pestana
4a01139c8d
Ignore generated example binaries ( #1884 )
3 jaren geleden
GoldenThumbs
64e786fe28
Add example shaders_shapes_outline.c ( #1883 )
3 jaren geleden
Luiz Pestana
5c76c33d7d
Raspberry RPI/DRM keyboard fix ( #1879 )
Legacy keyboard support was blocking the render loop, also it was keeping the last key status until the next key.
3 jaren geleden
630Studios
53bb87c8fb
[Models] Better Fix for GenMeshTangents issue #1876 ( #1878 )
* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
* Code Style Changes Final 2
* GenMeshTangents better handling for issue #1876
* GenMeshTangents better handling for issue #1876
* GenMeshTangents: Better fix for issue #1876
* vboId location fix
3 jaren geleden
630Studios
9aaf7a8057
GenMeshTangents Fix ( #1877 )
* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
3 jaren geleden
raysan5
56cab4b6a9
REVIEWED: shaders_basic_lighting #1865
Simplified the example
3 jaren geleden
raysan5
c4804c4c0c
REVIEWED: Wrong normal matrix calculation #1870
3 jaren geleden
raysan5
8809ae66c6
REVIEWED: Possible memory leak
3 jaren geleden
raysan5
85dc2cc03a
Minor format tweaks
3 jaren geleden
raysan5
db4cfc9fbd
Reviewed resources licenses
3 jaren geleden
raysan5
7d2845a661
Improve assets license information
3 jaren geleden
raysan5
30a3dae8a6
Update texel_checker.png
3 jaren geleden
GoldenThumbs
59acb6dbea
Updated models.c ( #1871 )
- fixed issue where vertex positions being passed in place of vertex normals.
3 jaren geleden
Humberto Yeverino Jr
8277597bcf
Fix Android multi-touch ( #1869 )
3 jaren geleden
Daniel Nagy
8a46b5e6c0
Use 60 FPS for textures_image_loading example ( #1867 )
3 jaren geleden
raysan5
ae230dae46
Update Makefile
3 jaren geleden
raysan5
7062415aec
WARNING on emscripten_set_fullscreenchange_callback()
3 jaren geleden
raysan5
5ed814e950
Minor tweaks and comments
3 jaren geleden
Tobias Mock
2156cd4a84
Update raylib-ocaml to 3.7 ( #1864 )
3 jaren geleden
Ray
3a74534c39
Added a note
3 jaren geleden
raysan5
4d438ed68d
REVIEWED: RPI: Keyboard stdin input #1769
3 jaren geleden
raysan5
bfff2c432c
Minor tweaks on DRM system
3 jaren geleden
raysan5
bcf3ad87e8
Update raylib.vcxproj
3 jaren geleden
raysan5
a958cebdd9
Update audio_raw_stream.c
3 jaren geleden
raysan5
e6aa713a37
REVIEWED: Need to set default buffer size for raw data #1770
This design should probably be changed...
3 jaren geleden
Richard Smith
e18aad0653
Update BINDINGS.md ( #1862 )
3 jaren geleden
raysan5
9aedfbec69
Review formatting
3 jaren geleden
raysan5
c0ca8a74bc
WARNING: BREAKING: REMOVED PLATFORM_UWP support
After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK.
Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain.
And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
3 jaren geleden
Ray
63b1860010
Update README.md
3 jaren geleden
Ray
0c78b8d182
Update README.md
3 jaren geleden
Ray
4e79e23a20
Update README.md
3 jaren geleden