`char *txtData = (char *)RL_CALLOC(waveDataSize * 6 + 2000, sizeof(char));`
assumes every chunk being added to txtData is 6 bytes. This is not always true, sometimes a newline is involved and the data becomes 12 bytes instead, and this can cause a random segfault.
This commit changes `6` to `12`, and explains why in the comment.
* Only restore GL scale back to screen scale if we are returning to a screen, not a render texture.
* blankspace
* reset back to default screen scale when ending a render texture since we are back on the default fbo
* Fix Android keycode translation
* Simplify code a bit
* Rename KEYCODE_MAPPED_NUM to KEYCODE_MAP_SIZE
* Fix KEY_R and KEY_MENU duplicate
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Move/Add Feature Test Macros before any includes.
See: [GNU Feature Test Macros](https://www.gnu.org/software/libc/manual/html_node/Feature-Test-Macros.html)
> You should define these macros by using ‘#define’ preprocessor directives at the top of your source code files. These directives must come before any #include of a system header file. It is best to make them the very first thing in the file, preceded only by comments.
Alternative changes to rcore would be to change _POSIX_C_SOURCE to
200809L, which removes the need to define _XOPEN_SOURCE >= 500.
These changes allow for compilation with -std=c* (such as -std=c99)
without adding -D macros to the build step.
Co-authored-by: JayLCypher <jaylcypher@github.com>