Ray
e5708a8f36
Comment tweak
4年前
Ray
2015828fc6
Security check in case of not valid font
4年前
Ray
a3e7664dcf
Fixed bug that overrides other flags
This issue prevented enabling MSAA on several platforms
4年前
Ray
ffadeeeb84
Decoupling rlgl from platform layer
Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
4年前
Ray
f516f4099b
Corrected issue #1742
4年前
Ray
a113d3326b
Disable raylib code
4年前
Rabia Alhaffar
399894ac90
Fixed definition of UNCOMPRESSED_R8G8B8A8 ( #1740 )
4年前
Ray
6ebe76cba7
Minor tweaks
4年前
Ray
1aa8a4ff90
REVIEWED: rlLoadExtensions()
On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system.
4年前
Ray
a44815e939
REMOVED: GenMeshDefault()
4年前
raysan5
0e2845ec26
Review OpenGL 1.1 building #1732
It works compiling with MinGW
4年前
Ray
7ad17386f6
Update raylib.h
4年前
Ray
03815ec4fe
RPI4: Improve DRM card check #1723
4年前
Ray
dcf52c132f
Remove trail spaces
4年前
Ray
ac79d22a9b
Reviewed file comments
4年前
Ray
1e65817d05
Update models.c
4年前
Ray
bb743e8c6e
ADDED: UpdateMeshBuffer()
4年前
Ray
899afcbdca
Minor tweaks
4年前
nathants
1c45a882f7
use bone weights for animation ( #1728 )
4年前
Ray
581bd0eb02
Remove trailing spaces
4年前
Ray
223091f44c
Review extensions issue on macOS
4年前
Ray
d4ccca81db
WARNING: REDESIGNED: rlLoadExtensions() #1295
Added config flag: SUPPORT_GL_DETAILS_INFO
4年前
Ray
640fc4d0a0
Minor tweaks
4年前
Ray
45823a36eb
Added some OpenGL extensions comments
4年前
Ray
37f523fdeb
Update external libraries
4年前
Ray
d289085ce3
Reviewed DrawLine3D() limits #1721
4年前
Ray
06f16f199a
REVIEWED: DrawLine3D() #1721
Increased batch limit check to compensate internal buffers alignment for lines drawing
4年前
Ray
afb254b985
Update rlgl.h
4年前
Ray
d2cb628a66
Some defines simplification
4年前
Jon
c74230a9ea
Enable DRM platform cross compilation support ( #1717 )
* Log a warning if chdir failed, use agnostic CHDIR instead of chdir
* Only include libdrm directory explicitly when not cross compiling
4年前
Jeffery Myers
f6f9a3d925
use xm streams in the same sample sample size as the output device ( #1716 )
4年前
Chris
3cdac3e11e
Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP ( #1715 )
- Found testing core_input_gamepad. The last axis was not drawn.
- GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5
not the total number which is 6.
4年前
Ray
8a8948780e
REVIEWED: GetKeyPressed() #1712
4年前
Ray
49e17044c9
Update resource files
4年前
Ray
6719c3a1cd
REVIEWED: OpenGL 2.1 compilation
4年前
Ergoold
85ef9d8f2e
Fix ImageClearBackground ( #1711 )
- Dividing by height instead of width results in missing parts of the image.
4年前
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
4年前
Ray
84d0d21f23
Reviewed Vr stereo
4年前
Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
4年前
Saikyun
fd663024ea
added import in order for alloca to work on macos ( #1710 )
4年前
Ray
68124599e1
Corrected issue on RPI
4年前
frithrah
b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. ( #1707 )
Co-authored-by: Simon <simon@frithrah.com>
4年前
Ray
109d00cb14
Reorganized shaders functions
4年前
Ray
551944e15b
Minor comment tweaks
4年前
Ray
0a34a35403
Update miniaudio.h
4年前
Ray
802ca161d3
REVIEWED: Some rlgl cleaning on unused types
4年前
raysan5
a8dd4127f3
Added security check to avoid internal render batch overflow
4年前
raysan5
7b37caa96c
REVIEWED: Model scale #1700
4年前
m4ntr0n1c
abf481023b
Update to the xm player routine and support functionalities ( #1701 )
* Update jar_xm.h
Major bug fixes and refactoring
* Update jar_xm.h
update to version 0.31
4年前
raysan5
c2c141f941
Update version to raylib 3.7
4年前