raysan5
cafc66a3c1
Rename for consistency with other functions
9年前
raysan5
4c9d0f16a5
Comment to avoid warning
9年前
raysan5
80b3c4cd2b
Review comments to be value-generic
9年前
raysan5
5bcddca5e1
Remove useless stuff
9年前
raysan5
c286bea8e1
Remove GLEW dependency
9年前
raysan5
4fb3103dfa
Corrected some formatting issues
9年前
raysan5
cf6d2e3985
Review coding style to match raylib style
Moved AudioError enum inside audio.c
9年前
Ray
7447b3e1da
Merge pull request #123 from kd7tck/develop
mod player
9年前
Joshua Reisenauer
cf2975d062
convenient way to combine errors
9年前
Joshua Reisenauer
af1eb5453a
I added audio errors
The only thing I did not change was the _g for globals. Is there any
other way we can mark globals?
9年前
Joshua Reisenauer
05f8e83ba9
cleanup
9年前
Joshua Reisenauer
21a01ec870
simplified mod
9年前
Joshua Reisenauer
ae6adb173b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
9年前
Joshua Reisenauer
90e1ed2b5e
mod player added
9年前
Ray
17878550b1
Review heades usage
This is a first step toward a bigger project. Some modules could be
ported to header-only to be used as standalone.
9年前
Ray
7afa0b09ab
Support raygui as standalone library
9年前
raysan5
0a27525a4b
Dependencies review
Checking some files to be converted to header-only
9年前
raysan5
3e88156817
Ignore invalid warning
9年前
raysan5
897179a06c
Corrected some issues on OpenGL 1.1
9年前
raysan5
8f91ed81c5
Updated Oculus sample to Oculus SDK 1.4
Still working on the sample but almost finished. Some rlgl internals
redesign required and it will be ready!
9年前
raysan5
d17a0cee1a
Review text formatting (spacing, tabs...)
9年前
raysan5
302ec438dd
Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
9年前
raysan5
cac2a66deb
Improved library consistency
Functions renamed to improve library consistency
9年前
Joshua Reisenauer
78b4494e2b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
9年前
Ray
caa7bc366b
Reviewed DrawLight() function and some tweaks
9年前
Joshua Reisenauer
6ad8323860
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
9年前
Joshua Reisenauer
9f2fc81df2
update to openal
9年前
Ray
8a4e28f81d
Support Android internal data storage
Useful to save small data files (configuration and so)
For bigger files, external data storage should be used (SDCard)
9年前
Ray
4b93349db5
Merge pull request #122 from victorfisac/develop
Standard Lighting (3/3)
9年前
victorfisac
11cf455fe0
Standard Lighting (3/3)
- Added normal and specular maps to standard shader.
- Added full tint attribute to standard shader and material data type.
- Changed point light attenuation to radius.
9年前
victorfisac
b0a0c5d431
Added tint color attribute to material data type
It tints all fragments, ignores lighting. Useful for some features like
feedback (damage color, ...).
9年前
victorfisac
f2d61d4043
Remove normal depth
Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute.
9年前
victorfisac
0ff26f527f
Added normal and specular maps logic to standard...
...shader and updated example.
9年前
victorfisac
5c32cf2095
Add 'dwarf' model normal and specular maps to resources folder
9年前
victorfisac
64f6c74c9a
Add normal and specular maps to draw model process
9年前
victorfisac
2e26ce235d
Add Draw3DCircle function and update raylib and rlgl header
Draw3DCircle is useful to draw point lights radius.
9年前
victorfisac
ae2d0d4cd8
Delete old example mesh resource file
9年前
victorfisac
26833f5aae
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
9年前
raysan5
ea5b00528b
Improved render to texture
Support render texture size different than screen size
9年前
Joshua Reisenauer
e4e315bbfc
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
9年前
Ray
27df983ee0
Merge pull request #121 from kd7tck/develop
I made this for some others I am now working with
9年前
Joshua Reisenauer
5a041a6af5
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
9年前
raysan5
3d6696f6c9
Renamed shader variables (more generic names)
9年前
raysan5
d53b6f4381
Renamed shader variables (more generic names)
Now shader maps use a generic naming convention for any kind of texture
maps (not only diffuse, normal or specular). Useful for custom shaders.
9年前
raysan5
48374c85dd
Some tweaks
It seems there are some problems with DrawLights()
9年前
Joshua Reisenauer
f74791ed7b
better build system
9年前
Joshua Reisenauer
f232f34981
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
9年前
Ray
9811a37690
Merge pull request #120 from victorfisac/develop
Standard Lighting (2/3)
9年前
victorfisac
dcd6942ed1
Fix small bug and spacing
9年前
victorfisac
c320a21f2b
Add standard lighting (2/3)
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
9年前