Ray
d97e0a8ac7
REXM: RENAME: example: `shaders_texture_drawing` --> `shaders_texture_rendering`
5 mesi fa
Ray
41dee9e9f9
REXM: RENAME: example: `shaders_fog` --> `shaders_fog_rendering`
5 mesi fa
Ray
3cbe911613
REXM: RENAME: example: `models_billboard` --> `models_billboard_rendering`
5 mesi fa
Ray
b17936de22
REXM: RENAME: example: `models_billboard` --> `models_billboard_rendering`
5 mesi fa
Ray
a7e62e73d8
REXM: REMOVE: example: `core_loading_thread`
This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.
It will be re-added in the `others` category, that is not processed for web.
5 mesi fa
Ray
5cbe013273
REXM: RENAME: example: `models_skybox` --> `models_skybox_rendering`
5 mesi fa
Ray
d8ee8a45c4
REXM: RENAME: example: `textures_draw_tiled` --> `textures_tiled_drawing`
5 mesi fa
Ray
33327760f1
REXM: RENAME: example: `text_draw_3d` --> `text_3d_drawing`
5 mesi fa
Ray
785ad4015c
REXM: RENAME: example: `textures_polygon` --> `textures_polygon_drawing`
5 mesi fa
Ray
cadd28e5a0
REXM: RENAME: example: `text_raylib_fonts` -> `text_sprite_fonts`
5 mesi fa
Ray
64d6a90d48
REXM: RENAME: example: `text_unicode` --> `text_unicode_emojis`
5 mesi fa
Ray
cf61a8b888
REXM: Update examples report
5 mesi fa
Ray
47db1da9ea
REXM: RENAMED: example: `core_3d_fps_controller` to `core_3d_camera_fps`
5 mesi fa
Ray
4d0c3affaa
REXM: Update examples and lists
5 mesi fa
Ray
a8dfd9db76
REXM: RENAMED: `shaders_normalmap` --> `shaders_normal_map`
5 mesi fa
Ray
d8952958db
Update Makefile
6 mesi fa
Ray
6b0174d034
REVIEWED: Examples Makefile to locate examples list: `#EXAMPLES_LIST_*`
6 mesi fa
JoeCheong
f3854cb406
Fixed typo
6 mesi fa
Joecheong2006
f1714a6234
[examples]: New shapes example - double pendulum
6 mesi fa
sir-irk
510dc763e9
adding normal map example
7 mesi fa
Agnis Aldiņš "NeZvērs
eee9dd8c94
Example: core_3d_fps_controller
Quake like camera animations and strafe jump movement
7 mesi fa
Hamza RAHAL
3f228f4594
[examples] : adding new fancy clock
8 mesi fa
Bigfoot71
d5733ffb9a
update example makefiles
10 mesi fa
Jonathan Marler
336fd78f74
Add core_highdpi example
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
10 mesi fa
luis605
8ec52e3b25
Added example to build system
10 mesi fa
luis605
eeda7a4b82
Added shaders_view_depth example to the build system
10 mesi fa
Ray
256953957f
Update Makefile
11 mesi fa
Colleague Riley
c34ef35433
Update RGFW and ensure it's consistent with the GLFW backend ( #4783 )
* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
* Update RGFW
* update RGFW
* undo change
* undo change
* undo change
* undo change
* have .scroll be 0 by default
* update RGFW
* update RGFW
* update RGFW
* fix year
* fix wasm key event bug
* update RGFW
* link to IOKit
* update
11 mesi fa
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
1 anno fa
Ray
2c50da9a6a
REVIEWED: -sASSERTIONS usage by linker #4717
1 anno fa
Ray
da5a868e2a
REMOVED: example: `core_gamepad_info`
1 anno fa
Ray
2f6230e366
Formatting review and examples review
1 anno fa
Ray
a1896c7a90
REVIEWED: Code/Web-Makefile formatting
1 anno fa
Ray
fa0eada61a
Update year to 2025
1 anno fa
Colleague Riley
58004723d8
[rcore][RGFW] Add new backend option: `PLATFORM_WEB_RGFW` and update RGFW ( #4480 )
* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
1 anno fa
Ray
de6c09ee7a
WARNING: REVIEWED: Use `libraylib.web.a` naming on PLATFORM_WEB
This change allows to have in same directory (currently `raylib/src`) two raylib build versions: Desktop and Web
1 anno fa
Asdqwe
93a67417b3
Fix examples Makefile PLATFORM define ( #4582 )
1 anno fa
Ray
5e6cdf3a73
Update emsdk path on Windows to match new raylib installer package
1 anno fa
Everton Jr.
00396e3436
[rcore] Clipboard Image Support ( #4459 )
* [rcore] add 'GetClipboardImage' for windows
* [rcore] GetClipboardImage removed some unneeded defines
* [rcore] PLATFORM_SDL: create a compatility layer for SDL3
* external: add win32_clipboard.h header only lib
* [rcore] using win32_clipboard on platforms rlfw and rgfw
* [rcore] fix warnings in SDL3 compatibility layer
* Makefile: Allow specifying SDL_LIBRARIES to link, this helps with SDL3
* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW
* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW
* [rcore]: PLATFORM_SDL: improve clipboard data retrieval
* external: remove unused function from win32_clipboard.h
* Makefile: allow for extra flags necessary when compiling for SDL3
* [rcore]: fix string typo
* [rcore]: Properly handle NULL dpi passing. As is allowed in SDL2
* external: fix arch finding on win32_clipboard.h to allow compilation on msvc cmake CI
* [rcore]: PLATFORM_SDL: Treat monitor as an ID in SDL3 as opposed to an index as in SDL2
* [rcore]: typo
1 anno fa
Ray
9e2591e612
Update Makefile
1 anno fa
Everton Jr.
ad79d4a884
[shapes] Add `shapes_rectangle_advanced ` example implementing a `DrawRectangleRoundedGradientH` function ( #4435 )
* [rshapes] Add function
* "[shapes] rectangle advanced: fix screen width and height to fit with other examples"
1 anno fa
NishiOwO
ff66b49c19
fix ( #4440 )
1 anno fa
Ray
8b9ea8cd5f
Update Makefile
1 anno fa
NishiOwO
3dcddaedd7
Fix examples Makefile for NetBSD ( #4438 )
* fix makefile
* moving to LDPATHS
* fix clean and ldlibs stuff
1 anno fa
Asdqwe
91a4f04794
Use mingw32-make for Windows ( #4436 )
1 anno fa
Asdqwe
8b36253e2f
[build] [web] Fix examples `Makefile` for `PLATFORM_WEB` ( #4434 )
* Fix examples Makefile for PLATFORM_WEB
* Replace shell with assignment operator
* Replace tab with spaces
1 anno fa
Ray
b0140b876b
REVIEWED: GPU skninning on Web, some gotchas! #4412
1 anno fa
Ray
eb04154c98
Update Makefile
1 anno fa
Ray
1effe92129
`WARNING`: REMOVED: SVG files loading and drawing, moving it to raylib-extras
1 anno fa
Magnus Oblerion
74ce90ce67
[example] Input virtual controls example ( #4342 )
* Add files via upload
* Update core_input_gamepad_virtual.c
* Add files via upload
* Update and rename core_input_gamepad_virtual.c to core_virtual_Dpad.c
* Update and rename core_virtual_Dpad.c to core_input_virtual_controls.c
* Delete examples/core/core_input_gamepad_virtual.png
* Add files via upload
* Update Makefile
* Update Makefile.Web
* Update README.md
* Update README.md
* Create core_input_virtual_controls.vcxproj
* Delete projects/VS2022/examples/core_input_virtual_controls.vcxproj
1 anno fa