5059 Commits (e0b58b7eee8a794110af496e19394cdc7085fe8a)

Autor SHA1 Mensagem Data
  M374LX 3418172617 Update comments 5 meses atrás
  M374LX a9525bfbc2 Update RGFW to 1.7 5 meses atrás
  M374LX 16f398b464 Update comment (gamepad axes) 5 meses atrás
  Meowster 6d5aedbd38 Add DrawEllipseV and DrawEllipseLinesV 5 meses atrás
  Ray 913c236487 REVIEWED: `MAX_GAMEPAD_AXES` 5 meses atrás
  Ray 341bfb22cc REVIEWED: `MAX_GAMEPAD_AXEX` for consistency #4960 5 meses atrás
  M374LX c0cf57f8f0 RGFW backend: add missing Right Control key 5 meses atrás
  M374LX 299f5350a4 Remove unused variable 5 meses atrás
  Moros Smith f7fe8b88cb add EmscriptenKeyboardCallback to consume key events 5 meses atrás
  Ray d7148f5f9d REDESIGNED: Base64 encoding/decoding functions 5 meses atrás
  Ray 5ddd13b775 REVIEWED: Hexadecimal formatting to be consistent 5 meses atrás
  Ray afb52b19a4 WARNING: REDESIGNED: `EncodeDataBase64()`, NULL terminated string returned 5 meses atrás
  Ray 21f0fe2a73 Removed some spaces 5 meses atrás
  Padmadev D b6daa48a9c
Update rcore_android.c 5 meses atrás
  Colby Newman 21e711b13f
Fix typo in mesh animNormals 5 meses atrás
  Padmadev D 5da2d10118
Update rcore_android.c 5 meses atrás
  Ray 8c99a508c6 REVIEWED: `WindowSizeCallback()`, GLFW 5 meses atrás
  Ray 9d4c31533d Update rtext.c 5 meses atrás
  Jeffery Myers aa684a33de make save file callback match const correctness of calling function 5 meses atrás
  Bigfoot71 d135eef462 fix and improve `GenMeshTangents` 5 meses atrás
  Ray f7d03efb49 REVIEWED: `DecodeDataBase64()`, follow convention: 5 meses atrás
  Ray 3083f0cd43 REVIEWED: `SaveFileText()`, const input text 5 meses atrás
  Ray 693c9c292a Formatting tweaks 5 meses atrás
  Jeffery Myers ebaa922f6b Properly clean up the default font on unload, it may be reused if the window is created again 6 meses atrás
  Ray 7e07278368 Update rprand.h 6 meses atrás
  Karl Zylinski a15548fb5a Add normals to DrawSphereEx 6 meses atrás
  Jeffery Myers ee2ab11cc5 Use the animated verts and normals in GL 1.1 if they exist 6 meses atrás
  Jeffery Myers 95c96b345c Use the animated verts and normals in GL 1.1 if they exist 6 meses atrás
  Jeffery Myers e53a43b7b5 Assign meshes without bone weights to the bone they are attached to so they animate. 6 meses atrás
  Bigfoot71 38aec920b5 makes `path` static in `ScanDirectoryFilesRecursively` 6 meses atrás
  Bigfoot71 03988d2ce8 added a NULL check in `UnloadDirectoryFiles` 6 meses atrás
  Jeffery Myers 94c5de33a0 Make the default font loadable before InitWindow, for use with the image API. 6 meses atrás
  Duy Tran f0de896f36 cmake: replace custom variable with built-in one 6 meses atrás
  Ivan Ugryumov ec5ce8c7fe Update raudio.c 6 meses atrás
  Gavin Rohrer 10478ff756 Revert GLFW_SCALE_FRAMEBUFFER to pre GLFW 4.3 behavior 6 meses atrás
  Le Juez Victor 461c9c9d90
review tabs 6 meses atrás
  Le Juez Victor a7333a9dae
review near/far 6 meses atrás
  Jeffery Myers 0f6b9ee738 format math the way ray likes it 6 meses atrás
  Jeffery Myers 5185d4c427 use the device channels and sample size when computing the default buffer size. 6 meses atrás
  d.isakov 42a40b3920 move first mesh bones calculation under check for its presense 6 meses atrás
  d.isakov b4f1ff9a00 #4888 fix UpdateModelAnimationBones scale transform 6 meses atrás
  AndrewHamel111 fdb92b373b Warning to direct users to appropriate function 6 meses atrás
  Ray 5b940692ea REVIEWED: `ExportFontAsCode()` not checking `isGpuReady` #4894 6 meses atrás
  Ray 80fcca4155 Update rcore_desktop_glfw.c 6 meses atrás
  Ray cc5739a6d7 REVIEWED: Some PRs formating 6 meses atrás
  Jeffery Myers 60eb3a14d7 Only scale the screenshot by the DPI scale if we are doing automatic High DPI scaling, otherwise the native resolution is correct. 6 meses atrás
  Eike Decker 1c4aa1378f [rcore][SDL2] First touch position is overwritten with mouse pos 7 meses atrás
  Ray 1a67dcb578 REVIEWED: RGB order on SDL3 #3568 7 meses atrás
  Jonathan Marler af16f7823a Improve description of RestoreWindow 7 meses atrás
  MikiZX1 55c6864092
Update rcore_desktop_sdl.c 7 meses atrás