M374LX
3418172617
Update comments
5 meses atrás
M374LX
a9525bfbc2
Update RGFW to 1.7
5 meses atrás
M374LX
16f398b464
Update comment (gamepad axes)
5 meses atrás
Meowster
6d5aedbd38
Add DrawEllipseV and DrawEllipseLinesV
5 meses atrás
Ray
913c236487
REVIEWED: `MAX_GAMEPAD_AXES`
5 meses atrás
Ray
341bfb22cc
REVIEWED: `MAX_GAMEPAD_AXEX` for consistency #4960
5 meses atrás
M374LX
c0cf57f8f0
RGFW backend: add missing Right Control key
5 meses atrás
M374LX
299f5350a4
Remove unused variable
5 meses atrás
Moros Smith
f7fe8b88cb
add EmscriptenKeyboardCallback to consume key events
5 meses atrás
Ray
d7148f5f9d
REDESIGNED: Base64 encoding/decoding functions
Found some issues with output size when padding required, just re-implemented both functions from scratch.
5 meses atrás
Ray
5ddd13b775
REVIEWED: Hexadecimal formatting to be consistent
5 meses atrás
Ray
afb52b19a4
WARNING: REDESIGNED: `EncodeDataBase64()`, NULL terminated string returned
Note that returned output size considers the NULL terminator as an additional byte.
5 meses atrás
Ray
21f0fe2a73
Removed some spaces
5 meses atrás
Padmadev D
b6daa48a9c
Update rcore_android.c
corrected coding conventions.
5 meses atrás
Colby Newman
21e711b13f
Fix typo in mesh animNormals
5 meses atrás
Padmadev D
5da2d10118
Update rcore_android.c
Bug Fix Update
Code to Ignore Hovering Inputs Completely
5 meses atrás
Ray
8c99a508c6
REVIEWED: `WindowSizeCallback()`, GLFW
It is called on window minification and setting internal width/height to 0, that can break things
5 meses atrás
Ray
9d4c31533d
Update rtext.c
5 meses atrás
Jeffery Myers
aa684a33de
make save file callback match const correctness of calling function
5 meses atrás
Bigfoot71
d135eef462
fix and improve `GenMeshTangents`
5 meses atrás
Ray
f7d03efb49
REVIEWED: `DecodeDataBase64()`, follow convention:
- All `char *` refer to text strings
- All `unsigned char *` refer to generic byte arrays
5 meses atrás
Ray
3083f0cd43
REVIEWED: `SaveFileText()`, const input text
5 meses atrás
Ray
693c9c292a
Formatting tweaks
5 meses atrás
Jeffery Myers
ebaa922f6b
Properly clean up the default font on unload, it may be reused if the window is created again
6 meses atrás
Ray
7e07278368
Update rprand.h
6 meses atrás
Karl Zylinski
a15548fb5a
Add normals to DrawSphereEx
6 meses atrás
Jeffery Myers
ee2ab11cc5
Use the animated verts and normals in GL 1.1 if they exist
6 meses atrás
Jeffery Myers
95c96b345c
Use the animated verts and normals in GL 1.1 if they exist
6 meses atrás
Jeffery Myers
e53a43b7b5
Assign meshes without bone weights to the bone they are attached to so they animate.
6 meses atrás
Bigfoot71
38aec920b5
makes `path` static in `ScanDirectoryFilesRecursively`
6 meses atrás
Bigfoot71
03988d2ce8
added a NULL check in `UnloadDirectoryFiles`
6 meses atrás
Jeffery Myers
94c5de33a0
Make the default font loadable before InitWindow, for use with the image API.
Make the default font loader early out if we have already loaded parts of it, so we don't leak memory
6 meses atrás
Duy Tran
f0de896f36
cmake: replace custom variable with built-in one
6 meses atrás
Ivan Ugryumov
ec5ce8c7fe
Update raudio.c
6 meses atrás
Gavin Rohrer
10478ff756
Revert GLFW_SCALE_FRAMEBUFFER to pre GLFW 4.3 behavior
6 meses atrás
Le Juez Victor
461c9c9d90
review tabs
6 meses atrás
Le Juez Victor
a7333a9dae
review near/far
6 meses atrás
Jeffery Myers
0f6b9ee738
format math the way ray likes it
6 meses atrás
Jeffery Myers
5185d4c427
use the device channels and sample size when computing the default buffer size.
6 meses atrás
d.isakov
42a40b3920
move first mesh bones calculation under check for its presense
6 meses atrás
d.isakov
b4f1ff9a00
#4888 fix UpdateModelAnimationBones scale transform
6 meses atrás
AndrewHamel111
fdb92b373b
Warning to direct users to appropriate function
6 meses atrás
Ray
5b940692ea
REVIEWED: `ExportFontAsCode()` not checking `isGpuReady` #4894
6 meses atrás
Ray
80fcca4155
Update rcore_desktop_glfw.c
6 meses atrás
Ray
cc5739a6d7
REVIEWED: Some PRs formating
6 meses atrás
Jeffery Myers
60eb3a14d7
Only scale the screenshot by the DPI scale if we are doing automatic High DPI scaling, otherwise the native resolution is correct.
6 meses atrás
Eike Decker
1c4aa1378f
[rcore][SDL2] First touch position is overwritten with mouse pos
I believe it makes sense to only do this when there are no known
touch points. I am not even sure if this should be done at all.
See https://github.com/raysan5/raylib/issues/4872 for more information.
7 meses atrás
Ray
1a67dcb578
REVIEWED: RGB order on SDL3 #3568
7 meses atrás
Jonathan Marler
af16f7823a
Improve description of RestoreWindow
Restore window currently says it sets the window state to:
"not minimized/maximized"
However, if a window is maximized and then minimized, it's typical that
it would restore back to being maximized, which is what seems to happen
from my testing. I've reworded the description to better reflect
this behavior.
7 meses atrás
MikiZX1
55c6864092
Update rcore_desktop_sdl.c
raylib app crashing when started and a gamepad is already connected to the PC (even if the gamepad is not used in the app). I only tested this with a gamepad that has a layout which is not recognized. Using SDL3 as backend.
7 meses atrás