raysan5
e913de58c7
Added distortion shader for testing
hace 8 años
raysan5
afe033412b
Code tweak
hace 8 años
raysan5
c28a5fbd62
Code tweak
hace 8 años
Ray
6062201e8f
Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
hace 8 años
raysan5
b01f5ff6a7
Starting work on VR simulator support
If Oculus device is not available or not initialized correctly,
simulated VR view is generated using stereo-rendering and distortion
hace 8 años
Ray
24c9b1f717
Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
hace 8 años
Ray
9fdf4420d5
Corrected bugs on OpenGL 2.1
hace 8 años
Ray
4df7a0f2f8
Added support for OpenGL 2.1
hace 8 años
Ray
3468af213f
Reviewing Oculus rendering...
hace 8 años
Ray
d5d1305bc0
Merge pull request #131 from victorfisac/develop
Physac 1.0 module completed
hace 8 años
victorfisac
1b0996fb0b
Updated physac header documentation
hace 8 años
victorfisac
1879a8129e
Fixed little bug in physac example
hace 8 años
victorfisac
4e84ded7ef
Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
hace 8 años
victorfisac
1a8fbe5cf0
Add pthread external library to source...
and add instructions in physac examples to run it successful.
hace 8 años
victorfisac
5a1cbb2842
Fix current time value
hace 8 años
victorfisac
54537e8f0b
Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
hace 8 años
victorfisac
c9c1263e6f
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
hace 8 años
raysan5
d1a5374ac4
raylib Oculus Rift CV1 example... IT WORKS!!!
hace 8 años
raysan5
c914010606
Correct issue on Oculus drawing
hace 8 años
raysan5
56bd9da07c
Update Oculus sample (will be moved soon)
hace 8 años
raysan5
d60dc7c2eb
Added Oculus Rift library dll
hace 8 años
raysan5
97fc266ad4
Updated raylib Oculus example
hace 8 años
raysan5
3ce0228206
Move Oculus Rift support to rlgl module
hace 8 años
raysan5
0d0f306fc2
Add Oculus SDK LibOVR library to external deps.
hace 8 años
raysan5
c25b4cdc69
Move OpenGL extensions loading to rlgl
hace 8 años
raysan5
3a5fc0c320
Move global data to implementation
hace 8 años
raysan5
3d6be7fd80
Added GetGestureDetected() again...
Required by gestures example....
hace 8 años
raysan5
47afda2549
Removed useless function: GetGestureDetected()
Use instead: IsGestureDetected()
hace 8 años
victorfisac
6a2bbae521
Updated physics examples with new module changes
hace 8 años
victorfisac
5625c11e99
Added internal hi-resolution timer to physac...
... and now physac thread creation is done in InitPhysics() and it is
destroyed in ClosePhysics(). User just need to call these functions to
use physac module.
hace 8 años
victorfisac
16609d6702
Revert "Make GetTime() public to be used externally"
This reverts commit 7999bbafa8
.
hace 8 años
victorfisac
8d2de09f3d
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
hace 8 años
raysan5
4dae3385c3
Record draw call for batch processing
Just started working on this, not sure if it would be available for
raylib 1.5
hace 8 años
raysan5
66ec0b5d82
Oculus tracking correction
hace 8 años
victorfisac
7999bbafa8
Make GetTime() public to be used externally
hace 8 años
victorfisac
4c43a40788
Update physac examples with fixed timestep method
hace 8 años
victorfisac
c10c49e44f
Convert physac module from static steps to fixed time steps
Old physics update system used a static number of steps to calculate
physics (450 for desktop and 64 for android). It was too much and it was
limited by target frame time...
Now physics update runs in a secondary thread using a fixed delta time
value to update steps. Collisions are perfectly detected and resolved
and performance has been improved so much.
hace 8 años
victorfisac
1a60f376a4
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
hace 8 años
raysan5
27ba7de1e4
Added some comments
hace 8 años
raysan5
68a02e567d
Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
hace 8 años
raysan5
c46c0fc652
Corrected keywords usage
hace 8 años
raysan5
3884716948
Corrected a couple of warnings
hace 8 años
raysan5
8de1427803
Remove release files from src directory
hace 8 años
raysan5
bab08f1c89
Added release folder (again)
hace 8 años
raysan5
d63e32a377
Remove include, not supported on html5
AL/alext.h is not supported on html5 OpenAL implementation, just
replaced by the defines used in audio module
hace 8 años
raysan5
52b88e0991
Reduce extensions dependencies
Only using raylib required extensions... it could be further reduced!
hace 8 años
raysan5
3e8427799c
Corrected bug on cubemap generation
hace 8 años
Ray
2963782992
Merge pull request #128 from victorfisac/develop
Adapted shaders for OpenGL ES 2.0
hace 8 años
victorfisac
77f599885d
Fixed GLSL 100 shaders
texture() doesn't exist in glsl 100, it must use texture2D().
hace 8 años
victorfisac
7b07b68bfd
Adapt standard shader to GL ES 2.0
Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
hace 8 años