Ray
62406259d7
Corrected minor windows flags issues
4年前
Ray
7955381fb3
Update core_basic_window.c
4年前
Ray
7e9028ae08
Update user name
4年前
Ray
1c9726fd8c
Update core_window_flags.c
4年前
Ray
3d1ae3500c
REVIEWED: Window state flags -WIP-
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users.
ADDED: ClearWindowState() to reset window state
REMOVED: HideWindow() / UnhideWindow()
REMOVED: DecorateWindow() / UndecorateWindow()
4年前
Ray
468a0bedd8
REDESIGNED: Window state config #1367 -WIP-
Some flags not working properly yet...
4年前
Ray
8e15dae5ed
Review contributed examples
4年前
Ray
41192c6d4a
Replace 0.f by 0.0f
4年前
Ray
a4ea9f872f
Review "aggregate initializations" #1403
4年前
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )
Co-authored-by: codifies <nospam@antispam.com>
4年前
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
4年前
raysan5
6fb5207694
Update resources LICENSE
4年前
raysan5
fed4716c3b
resources PNG chunks cleaning
4年前
Mickaël Malécot
0bd64b7975
Gamepad axis bug fixes and improvement ( #1228 )
* Fix gamepad axis count
* Fix Xbox axis drawing
* Ignore low axis values
* Revert "Fix gamepad axis count"
This reverts commit f08ae4bf
* Fix GamepadAxis API
* Fix conflict with master
* Revert Gamepad MAX definitions
* Revert MAX_GAMEPAD_AXIS update
4年前
raysan5
6a8e4795da
Update core_input_multitouch.c
5年前
raysan5
00b3199859
Added raymath to examples
5年前
raysan5
44961d1975
Update core_basic_window.c
5年前
raysan5
a5e1aff99b
[example] Integrate virtual mouse in main example
5年前
raysan5
05abaee0e0
Update core_window_letterbox_virtual_mouse.c
5年前
Anata
c45fe62abc
Add files via upload ( #1147 )
Virtual mouse with window letterbox, and Clamp
5年前
Ray
5ff0776235
Remove trail spaces and some tweaks
5年前
Ray
23bde477e5
REDESIGN: LoadStorageValue()/SaveStorageValue()
Using new file I/O ABI
5年前
Ray
2294947660
Update core_storage_values.c
5年前
Ray
cacd4a9d90
Some examples tweaks
5年前
Ray
9f79ed2972
Create core_2d_camera_platformer.png
5年前
Ray
91faf72dda
Rename and review: core_2d_camera_platformer
5年前
Ray
5ad65d9291
Minor format tweaks
5年前
arvyy
97101d1003
Add screen->world and world->screen functions for 2D; add extended camera2D example ( #947 )
5年前
raysan5
20257f3e49
Uniform initialization not supported on GLSL 100
5年前
Ray
ce8d7042c6
PR formatting review
5年前
arvyy
d8b8c0f3fc
change Camera2D behavior ( #945 )
5年前
Leandro Gabriel
89c16baf18
Replace tabs with spaces and update year of copyright notices ( #927 )
* Update year of copyright notices
* Fix mistake in comment
* Fix typo ("algorythms")
* Replace tabs with spaces
* Remove trailing whitespace and fix mistake in comment
* Fix ExportImageAsCode missing comment rectangle corner
* Replace tab with spaces
* Replace tabs with spaces
5年前
João Coelho
68ffbc06c7
explained a bit more the core_window_letterbox example ( #925 )
5年前
raysan5
602d2a65dd
Reviewed new examples
5年前
ChrisDill
879c874330
Added scissor test and mouse painting examples proposed in #890 ( #919 )
- Updated Makefile with new examples
5年前
Ray
434e460c18
Example instructions tweak for clarity
5年前
Ray
efdc6f87d5
Define standard examples size
5年前
Ray
87774a0a21
Review variables initialization
5年前
flashback-fx
d5f664373d
Move easings_example to its proper place
5年前
flashback-fx
b7d4856745
Add easings example
5年前
Ray
3dfbeb5488
Update core_3d_picking.c
5年前
Ray
b525039e0a
Review ALL examples
5年前
Ray
f44dfa1ef2
Implement VR distortion shader for GLSL 100
5年前
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
5年前
Ahmad Fatoum
6681fd7df2
examples: core_loading_thread: fix race condition
A plain variable is insuffecient for inter-thread communication. Both the
compiler and the processor may reorder accesses. The compiler could even
cache dataLoaded with the result that STATE_FINISHED becomes unreachable.
Fix this by using C11 atomic_bool, which guarantees sequential consistency.
This fixes #827 .
6年前
Ahmad Fatoum
53d9beb534
examples: core_loading_thread: use symbolic names for state machine states
And while at it, use a switch clause to make the state machine
structure clearer.
6年前
Ray
34feacc148
new example: core_loading_thread
Data loading in a second thread with progress bar in main thread
6年前
Reece Mackie
f36ba6a2f4
Damn, made a mistake
6年前
Reece Mackie
948a442704
Update gamepad example to use new enums
6年前
Ray
99537efccf
Review some examples
6年前