Luís Almeida
bc15c19518
Texture Tiling Example - luis605 ( #3353 )
* Texture Tiling Example - luis605
* Removed SetTraceLogLevel(LOG_WARNING);
1 year ago
Ethan Conneely
fc0d132566
Remove e from secondes ( #3270 )
1 year ago
Ray
5573f0f1c7
REVIEWED: Ligthmap example
1 year ago
Jussi Viitala
abcbd9817e
Lightmap example. ( #3043 )
1 year ago
Ray
54ccb18e87
Update write_depth.fs
1 year ago
BugraAlptekinSari
4ae0a416f4
Added raymarch example and thumbnail for write depth ( #2919 )
1 year ago
Ray
5ba41e4f7f
REVIEWED: `shaders_write_depth` example
2 years ago
BugraAlptekinSari
3cfb9a6e83
[example] Writing into the depth buffer ( #2836 )
* Add a depth buffer example.
* Fixed a typo
2 years ago
gtrxAC
c48de2d1af
Rename lighting_instanced shader (glsl100) to lighting_instancing ( #2805 )
* JSON parser: Use array for function params (#2255 )
* Parser: follow C convention of type before name
* Update file names in build scripts
* Rename lighting_instanced shader to instancing
2 years ago
Ray
0e5cd442be
REVIEWED: Renamed some shaders, fix #2707
2 years ago
Ray
4b76aa09dd
ADDED: `lighting.fs` for GLSL120 Fix #2651
2 years ago
Ray
c6c71fe73c
REVIEWED: `DrawMesh()` #2511
Disable color vertex attribute if not provided by mesh
2 years ago
Ray
3879decb9f
REVIEWED: example: shaders_mesh_instancing
Simplified example
2 years ago
Ray
1fac09d0f4
REVIEWED: example: Compute shader Game-of-life
3 years ago
Astie Teddy
f090f5444c
Add Conway's Game of Life compute shader example. ( #2088 )
* Add Conway's Game of Life compute shader example.
* Fix various shaders problems, and tune command buffer size.
* Various coding convention changes.
3 years ago
raysan5
2e151408bb
REVIEWED: models_yaw_pitch_roll
3 years ago
raysan5
fec0ce34c5
Remove trailing spaces
3 years ago
raysan5
f437f7b405
Reviewed makefile and examples building
3 years ago
raysan5
1b91ac0b0d
REVIEWED: EXAMPLE: shaders_shapes_outline
Removed unneeded resources to use raylib ones.
3 years ago
GoldenThumbs
64e786fe28
Add example shaders_shapes_outline.c ( #1883 )
3 years ago
raysan5
7d2845a661
Improve assets license information
3 years ago
raysan5
30a3dae8a6
Update texel_checker.png
3 years ago
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
3 years ago
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
3 years ago
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
3 years ago
Ray
bae423be41
Create reload.fs
3 years ago
Ray
ff6d5c8ddb
REVIEWED: shaders_multi_sample2d
3 years ago
Jeffery Myers
2884b88101
out is a keyword in shaders and can't be used as a variable name. ( #1558 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
3 years ago
raysan5
65b299c6cf
Replace tabs by 4 spaces
3 years ago
Ray
7e9028ae08
Update user name
4 years ago
Ray
8e15dae5ed
Review contributed examples
4 years ago
Ray
8a16348131
Support multiple sample2D on batch drawing #1333
4 years ago
Ray
37e2d993e7
Updated assets
Reduce size and better license CC0
4 years ago
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced ( #1318 )
* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables
4 years ago
raysan5
405d3fac0c
Corrected issue with floor() #1377
4 years ago
raysan5
26f6a64a39
NEW EXAMPLE: shaders_hot_reloading #1198
4 years ago
Adrie
3c095f9d34
Fix color of ambient light ( #1330 )
4 years ago
raysan5
0fda4b1183
Update raysan.png
4 years ago
raysan5
8a501ef06d
Review some png images
4 years ago
raysan5
fed4716c3b
resources PNG chunks cleaning
4 years ago
raysan5
15e1e9ba24
Added resources license
4 years ago
raysan5
74339b9fdc
[example] Review shaders_spotlight to work on GLSL 100
4 years ago
chriscamacho
2dbcef218c
spotlight example, each spot has own radius, mouse countrol ( #1148 )
NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com>
4 years ago
raysan5
5e670be239
REVIEWED: shaders_spotlight example
It seems something is not working properly...
4 years ago
chriscamacho
efe359d613
as per request spotlight example ( #1146 )
Co-authored-by: codifies <nospam@antispam.com>
4 years ago
chriscamacho
6bbaca118f
ended up using the 100 version shaders as off the top of my ( #1142 )
head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi
Co-authored-by: codifies <nospam@antispam.com>
4 years ago
Ray
485787059a
Review shader exaples to work on web (GLSL 100)
4 years ago
Ray
cacd4a9d90
Some examples tweaks
4 years ago
raysan5
3aad221b1e
Review some shaders to work on GLSL 100
Tested on Raspberry Pi... Just note that platform is very limited by GPU...
5 years ago
Industrious Nomad
a6db31c01e
updated RayMarching Demo ( #997 )
* Removed Unused Uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Removed Unused uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Updated Source
Added - #define PLATFORM_DESKTOP line for desktop users.
This now will correctly find the proper glsl version for the raymarching.fs file.
Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
They were never used and they were triggering a log warning.
Removed - The const from both screenWidth and screenHeight.
Now they can be used to update the shader resolution when screen is resized.
NOTE : This is a quick fix and probably not the best idea.
Added - IsWindowResized() to check if screen is resized.
If window is resized then width, height and shader resolution are updated.
Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.
* Closer Match to original code
* Removed the PLATFORM_DESKTOP Define
5 years ago