Maicon Santana
fc29bc27fd
Fix Touch pointCount reduction ( #4661 )
1 anno fa
Asdqwe
ad035edfac
Fix camera initial position ( #4657 )
1 anno fa
Brian E
05c4d8a652
[rlgl.h] Fixed typo in top comment ( #4658 )
"renderer" to "rendered"
1 anno fa
veins1
97fa3a73e8
Fix: Alt-Tab not working in borderless fullscreen ( #3865 ) ( #4655 )
1 anno fa
Ray
fa0eada61a
Update year to 2025
1 anno fa
Peter Zmanovsky
d1315e8a04
[rmodels] Fix leaks in LoadIQM() and LoadModelAnimationsIQM() ( #4649 )
Add calls to UnloadFileData() before return in cases of invalid IQM file.
1 anno fa
Ray
c0f2067dba
REVIEWED: `LoadShaderFromMemory()`, use default locations for default shader #4641
1 anno fa
Asdqwe
5b822585e5
[rcore] [GLFW] [SDL2] Updates `CORE.Window.eventWaiting` and `FLAG_WINDOW_ALWAYS_RUN` handling ( #4642 )
* Add implementation for CORE.Window.eventWaiting on PLATFORM_DESKTOP_SDL
* Optimize GetFrameTime() reset
* Optimize FLAG_WINDOW_ALWAYS_RUN and GetFrameTime() reset for PLATFORM_DESKTOP_GLFW
1 anno fa
Mario Nachbaur
7ecc47d12e
Fix `IsWindowFocused()` on web. ( #4640 )
1 anno fa
Asdqwe
4758867815
[rcore] [SDL2] Add implementation for `FLAG_WINDOW_ALWAYS_RUN` ( #4598 )
* Enable FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW
* Revert enabling FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW
* Add implementation for FLAG_WINDOW_ALWAYS_RUN on PLATFORM_DESKTOP_SDL
* Add reset for GetFrameTime()
1 anno fa
Colleague Riley
c333e80497
Update RGFW ( #4637 )
* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
* Update RGFW
* update RGFW
* undo change
* undo change
* undo change
* undo change
* have .scroll be 0 by default
1 anno fa
Le Juez Victor
873bf31be3
[rmodels] Fix normal transform in `UpdateModelAnimationBones` ( #4634 )
* remove duplicate calculation of `invRotation` in `UpdateModelAnimationBones`
* fix normal transform in `UpdateModelAnimation`
1 anno fa
Ray
ae3c0df206
Reviewed formating, removed assert() #4635
1 anno fa
Jett
a7686c47b3
resolved a few segfaults with animation system ( #4635 )
* Update rmodels.c
resolves segfault with missing bone weights or bone IDs
* Update rmodels.c segfault with animation and missing normals/animnormals
* correct place.
1 anno fa
Fancy2209
7868d600f4
[rtext] Fix default font alpha on Big Endian systems ( #4624 )
* Fix rtext default font alpha on Big Endian
* Endian Indepence
1 anno fa
veins1
e5d8de7c63
Fix: Setting flags disables fullscreen #4618 ( #4619 )
1 anno fa
Ray
6f0d8611fe
Formating tweaks
1 anno fa
Jett
0212ed0a4b
setting MAX_LEVEL based on actual mipcount input ( #4622 )
1 anno fa
Fancy2209
26e12d6b35
Fix Typo in rcore_desktop_sdl.c ( #4621 )
1 anno fa
Ray
ab83e6dd41
Image manipulation functions depend on a flag
1 anno fa
Ray
03ff864087
Formating tweaks
1 anno fa
Asdqwe
99cb4cbc36
Fix SetGamepadVibration() TRACELOG message ( #4615 )
1 anno fa
Ray
783ca612cc
Update Makefile
1 anno fa
Colleague Riley
58004723d8
[rcore][RGFW] Add new backend option: `PLATFORM_WEB_RGFW` and update RGFW ( #4480 )
* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
1 anno fa
Ray
de6c09ee7a
WARNING: REVIEWED: Use `libraylib.web.a` naming on PLATFORM_WEB
This change allows to have in same directory (currently `raylib/src`) two raylib build versions: Desktop and Web
1 anno fa
Ray
f76734fc50
REVIEWED: `UpdateModelAnimationBones()`, break on first mesh found and formating
1 anno fa
Kirandeep-Singh-Khehra
35c2408413
[rmodels] Optimized `UpdateModelAnimationBones()` function ( #4602 )
- Updating bones only once instead for each mesh.
- Updating only one `model.meshes[].boneMatrices` and then using deep copy for other meshes instead of calculating for each bone in each mesh.
**Other points:**
- Makes it a clean base/template/reference for bone updation functions. Because if using this as template then some calculations done in one mesh can affect bones in other mesh in next iteration(doubles the effect in for next mesh).
Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
1 anno fa
Asdqwe
cdaff163cb
Fix show, hide, focus and unfocus window/flags states for SDL2 ( #4610 )
1 anno fa
JupiterRider
714cd5ef5c
add SetGamepadVibration to rgfw and template ( #4612 )
1 anno fa
Asdqwe
bdfbd6e8cc
Fix maximizing, minimizing and restoring windows for SDL2 ( #4607 )
1 anno fa
Le Juez Victor
79facde353
fix `rlActiveDrawBuffers` for OpenGL ES 3 ( #4605 )
1 anno fa
Per Hallsmark
d0504800d2
install rcamera.h ( #4603 )
Signed-off-by: Per Hallsmark <per.hallsmark@bitjuggler.se>
1 anno fa
__hexmaster111
8a5a95c13a
Removed inaccurate comment about negitves not being supported with TextToFloat And TextToInt Methods ( #4596 )
1 anno fa
Ray
1f704be4e4
Review comments spacing for better alignment
1 anno fa
Ray
6b220f2798
Review formating
1 anno fa
Rico P
2a2acff2d5
Make sure ShaderUniformDataType matches rlShaderUniformDataType ( #4577 )
* Make sure ShaderUniformDataType matches rlShaderUniformDataType
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Ray <raysan5@gmail.com>
1 anno fa
Michael
d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 ( #4579 )
1 anno fa
Ray
1f45e7af76
REVIEWED: Coding conventions
1 anno fa
Caleb Heydon
5feccb1bab
[rmodels] Fixed null pointer dereference in LoadGLTF ( #4564 )
* [rmodels] Fixed null pointer dereference in LoadGLTF
* [rmodels] Add parenthesis around conditionals in LoadGLTF
1 anno fa
Caleb Heydon
f3f5f38c0f
[rmodels] Fix crash when NULL is passed to LoadImageFromCgltfImage ( #4563 )
1 anno fa
Ray
dd26df0be8
REVIEWED: Parser issue with comment #4558
1 anno fa
Rico P
ff71e3a513
use unused variable. Fixes #4560 ( #4561 )
1 anno fa
Ray
962f1c26ff
Review formatting to follow raylib conventions
1 anno fa
Caleb Heydon
9047630ae7
[rmodels] Fix null pointer dereference in LoadImageFromCgltfImage ( #4557 )
1 anno fa
Ray
503cd7ba34
Update raymath.h
1 anno fa
Jonathan Akaba
1b4e73cf2f
Update documentation for Vector2Angle ( #4556 )
1 anno fa
Caleb Heydon
58fe34d9cc
[raudio] Fixed buffer overflow when loading WAV files ( #4539 )
1 anno fa
Mossieur-Patate
2c4c6e6201
GetKeyName prototype ( #4544 )
* Update raylib.h: GeyKeyName prototype
Prototype for GetKeyName, which is already implemented elsewhere.
* Update raylib_to_parse.h: GetKeyName prototype
1 anno fa
Ray
abb3c8e9f7
Revert "[build][cmake] Improve cmake config file generation ( #4541 )"
This reverts commit c53dd8a931 .
1 anno fa
Leonardo Guilherme de Freitas
c53dd8a931
[build][cmake] Improve cmake config file generation ( #4541 )
* Improve cmake config file generation
This allows for finding raylib on a non-standard location (eg, not in /usr/lib{,64})
* Only have glfw as private if using internal glfw and not static
1 anno fa