Maicon Santana
fc29bc27fd
Fix Touch pointCount reduction ( #4661 )
11 maanden geleden
Asdqwe
ad035edfac
Fix camera initial position ( #4657 )
11 maanden geleden
Brian E
05c4d8a652
[rlgl.h] Fixed typo in top comment ( #4658 )
"renderer" to "rendered"
11 maanden geleden
veins1
97fa3a73e8
Fix: Alt-Tab not working in borderless fullscreen ( #3865 ) ( #4655 )
11 maanden geleden
Ray
fa0eada61a
Update year to 2025
11 maanden geleden
Peter Zmanovsky
d1315e8a04
[rmodels] Fix leaks in LoadIQM() and LoadModelAnimationsIQM() ( #4649 )
Add calls to UnloadFileData() before return in cases of invalid IQM file.
11 maanden geleden
Ray
c0f2067dba
REVIEWED: `LoadShaderFromMemory()`, use default locations for default shader #4641
11 maanden geleden
Asdqwe
5b822585e5
[rcore] [GLFW] [SDL2] Updates `CORE.Window.eventWaiting` and `FLAG_WINDOW_ALWAYS_RUN` handling ( #4642 )
* Add implementation for CORE.Window.eventWaiting on PLATFORM_DESKTOP_SDL
* Optimize GetFrameTime() reset
* Optimize FLAG_WINDOW_ALWAYS_RUN and GetFrameTime() reset for PLATFORM_DESKTOP_GLFW
11 maanden geleden
Mario Nachbaur
7ecc47d12e
Fix `IsWindowFocused()` on web. ( #4640 )
11 maanden geleden
Asdqwe
4758867815
[rcore] [SDL2] Add implementation for `FLAG_WINDOW_ALWAYS_RUN` ( #4598 )
* Enable FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW
* Revert enabling FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW
* Add implementation for FLAG_WINDOW_ALWAYS_RUN on PLATFORM_DESKTOP_SDL
* Add reset for GetFrameTime()
11 maanden geleden
Colleague Riley
c333e80497
Update RGFW ( #4637 )
* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
* Update RGFW
* update RGFW
* undo change
* undo change
* undo change
* undo change
* have .scroll be 0 by default
11 maanden geleden
Le Juez Victor
873bf31be3
[rmodels] Fix normal transform in `UpdateModelAnimationBones` ( #4634 )
* remove duplicate calculation of `invRotation` in `UpdateModelAnimationBones`
* fix normal transform in `UpdateModelAnimation`
1 jaar geleden
Ray
ae3c0df206
Reviewed formating, removed assert() #4635
1 jaar geleden
Jett
a7686c47b3
resolved a few segfaults with animation system ( #4635 )
* Update rmodels.c
resolves segfault with missing bone weights or bone IDs
* Update rmodels.c segfault with animation and missing normals/animnormals
* correct place.
1 jaar geleden
Fancy2209
7868d600f4
[rtext] Fix default font alpha on Big Endian systems ( #4624 )
* Fix rtext default font alpha on Big Endian
* Endian Indepence
1 jaar geleden
veins1
e5d8de7c63
Fix: Setting flags disables fullscreen #4618 ( #4619 )
1 jaar geleden
Ray
6f0d8611fe
Formating tweaks
1 jaar geleden
Jett
0212ed0a4b
setting MAX_LEVEL based on actual mipcount input ( #4622 )
1 jaar geleden
Fancy2209
26e12d6b35
Fix Typo in rcore_desktop_sdl.c ( #4621 )
1 jaar geleden
Ray
ab83e6dd41
Image manipulation functions depend on a flag
1 jaar geleden
Ray
03ff864087
Formating tweaks
1 jaar geleden
Asdqwe
99cb4cbc36
Fix SetGamepadVibration() TRACELOG message ( #4615 )
1 jaar geleden
Ray
783ca612cc
Update Makefile
1 jaar geleden
Colleague Riley
58004723d8
[rcore][RGFW] Add new backend option: `PLATFORM_WEB_RGFW` and update RGFW ( #4480 )
* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
1 jaar geleden
Ray
de6c09ee7a
WARNING: REVIEWED: Use `libraylib.web.a` naming on PLATFORM_WEB
This change allows to have in same directory (currently `raylib/src`) two raylib build versions: Desktop and Web
1 jaar geleden
Ray
f76734fc50
REVIEWED: `UpdateModelAnimationBones()`, break on first mesh found and formating
1 jaar geleden
Kirandeep-Singh-Khehra
35c2408413
[rmodels] Optimized `UpdateModelAnimationBones()` function ( #4602 )
- Updating bones only once instead for each mesh.
- Updating only one `model.meshes[].boneMatrices` and then using deep copy for other meshes instead of calculating for each bone in each mesh.
**Other points:**
- Makes it a clean base/template/reference for bone updation functions. Because if using this as template then some calculations done in one mesh can affect bones in other mesh in next iteration(doubles the effect in for next mesh).
Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
1 jaar geleden
Asdqwe
cdaff163cb
Fix show, hide, focus and unfocus window/flags states for SDL2 ( #4610 )
1 jaar geleden
JupiterRider
714cd5ef5c
add SetGamepadVibration to rgfw and template ( #4612 )
1 jaar geleden
Asdqwe
bdfbd6e8cc
Fix maximizing, minimizing and restoring windows for SDL2 ( #4607 )
1 jaar geleden
Le Juez Victor
79facde353
fix `rlActiveDrawBuffers` for OpenGL ES 3 ( #4605 )
1 jaar geleden
Per Hallsmark
d0504800d2
install rcamera.h ( #4603 )
Signed-off-by: Per Hallsmark <per.hallsmark@bitjuggler.se>
1 jaar geleden
__hexmaster111
8a5a95c13a
Removed inaccurate comment about negitves not being supported with TextToFloat And TextToInt Methods ( #4596 )
1 jaar geleden
Ray
1f704be4e4
Review comments spacing for better alignment
1 jaar geleden
Ray
6b220f2798
Review formating
1 jaar geleden
Rico P
2a2acff2d5
Make sure ShaderUniformDataType matches rlShaderUniformDataType ( #4577 )
* Make sure ShaderUniformDataType matches rlShaderUniformDataType
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Ray <raysan5@gmail.com>
1 jaar geleden
Michael
d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 ( #4579 )
1 jaar geleden
Ray
1f45e7af76
REVIEWED: Coding conventions
1 jaar geleden
Caleb Heydon
5feccb1bab
[rmodels] Fixed null pointer dereference in LoadGLTF ( #4564 )
* [rmodels] Fixed null pointer dereference in LoadGLTF
* [rmodels] Add parenthesis around conditionals in LoadGLTF
1 jaar geleden
Caleb Heydon
f3f5f38c0f
[rmodels] Fix crash when NULL is passed to LoadImageFromCgltfImage ( #4563 )
1 jaar geleden
Ray
dd26df0be8
REVIEWED: Parser issue with comment #4558
1 jaar geleden
Rico P
ff71e3a513
use unused variable. Fixes #4560 ( #4561 )
1 jaar geleden
Ray
962f1c26ff
Review formatting to follow raylib conventions
1 jaar geleden
Caleb Heydon
9047630ae7
[rmodels] Fix null pointer dereference in LoadImageFromCgltfImage ( #4557 )
1 jaar geleden
Ray
503cd7ba34
Update raymath.h
1 jaar geleden
Jonathan Akaba
1b4e73cf2f
Update documentation for Vector2Angle ( #4556 )
1 jaar geleden
Caleb Heydon
58fe34d9cc
[raudio] Fixed buffer overflow when loading WAV files ( #4539 )
1 jaar geleden
Mossieur-Patate
2c4c6e6201
GetKeyName prototype ( #4544 )
* Update raylib.h: GeyKeyName prototype
Prototype for GetKeyName, which is already implemented elsewhere.
* Update raylib_to_parse.h: GetKeyName prototype
1 jaar geleden
Ray
abb3c8e9f7
Revert "[build][cmake] Improve cmake config file generation ( #4541 )"
This reverts commit c53dd8a931 .
1 jaar geleden
Leonardo Guilherme de Freitas
c53dd8a931
[build][cmake] Improve cmake config file generation ( #4541 )
* Improve cmake config file generation
This allows for finding raylib on a non-standard location (eg, not in /usr/lib{,64})
* Only have glfw as private if using internal glfw and not static
1 jaar geleden