Pārlūkot izejas kodu

Early-exit InitWindow if InitGraphicsDevice fails

Otherwise we may run into LoadDefaultFont and crash in rlLoadTexture
Also moves InitTimer() before InitGraphicsDevice(), to allow it to be
tested even if InitWindow ultimately fails.
pull/463/head
Ahmad Fatoum pirms 7 gadiem
vecāks
revīzija
468309d06c
Šim parakstam datu bāzē netika atrasta zināma atslēga GPG atslēgas ID: C3EAC3DE9321D59B
1 mainītis faili ar 4 papildinājumiem un 3 dzēšanām
  1. +4
    -3
      src/core.c

+ 4
- 3
src/core.c Parādīt failu

@ -441,12 +441,13 @@ void InitWindow(int width, int height, void *data)
uwpWindow = (EGLNativeWindowType)data;
#endif
// Init hi-res timer
InitTimer();
// Init graphics device (display device and OpenGL context)
// NOTE: returns true if window and graphic device has been initialized successfully
windowReady = InitGraphicsDevice(width, height);
// Init hi-res timer
InitTimer();
if (!windowReady) return;
#if defined(SUPPORT_DEFAULT_FONT)
// Load default font

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