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Early-exit InitWindow if InitGraphicsDevice fails

Otherwise we may run into LoadDefaultFont and crash in rlLoadTexture
Also moves InitTimer() before InitGraphicsDevice(), to allow it to be
tested even if InitWindow ultimately fails.
pull/463/head
Ahmad Fatoum 7 anos atrás
pai
commit
468309d06c
Nenhuma chave conhecida encontrada para esta assinatura no banco de dados ID da chave GPG: C3EAC3DE9321D59B
1 arquivos alterados com 4 adições e 3 exclusões
  1. +4
    -3
      src/core.c

+ 4
- 3
src/core.c Ver arquivo

@ -441,12 +441,13 @@ void InitWindow(int width, int height, void *data)
uwpWindow = (EGLNativeWindowType)data;
#endif
// Init hi-res timer
InitTimer();
// Init graphics device (display device and OpenGL context)
// NOTE: returns true if window and graphic device has been initialized successfully
windowReady = InitGraphicsDevice(width, height);
// Init hi-res timer
InitTimer();
if (!windowReady) return;
#if defined(SUPPORT_DEFAULT_FONT)
// Load default font

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