Ray
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04a1a0293e
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Update examples_list.txt
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há 2 dias |
Hugo
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9bf7699624
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[examples] Added `shapes_kaleidoscope` (#5233)
* ADDED: example: `shapes_kaleidoscope`
* Add line reflection
* Updated with `rexm update`
* Follow raylib's conventions
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há 2 dias |
Jopestpe
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4cfae99a74
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[examples] Added `shapes_triangle_strip` (#5240)
* [examples] Add shapes_triangle_strip
* Remove functions
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há 3 dias |
Jopestpe
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b99a6cc6bd
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[examples] Added `shapes_recursive_tree` (#5229)
* ADDED: example: shapes_recursive_tree
* [examples] Added shapes_recursive_tree
* [examples] shapes_recursive_tree: adjustments
* Reduced tree depth from 12 to 10
* new shapes_recursive_tree.png
* follow the conventions
* follow the conventions 2
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há 4 dias |
Ray
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718a841cfb
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REXM: Update examples
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há 1 semana |
Ray
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78a79a8523
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Update list
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há 1 semana |
Ray
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377853bb32
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REXM: Updated new examples requried files
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há 1 semana |
Ray
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de20076d36
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Update examples_list.txt
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há 1 semana |
Jopestpe
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1cdf1dcbbe
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[examples] Add `models_geometry_textures_cube` (#5221)
* ADDED: example: models_geometry_textures_cube
* FIXED: example: models_geometry_textures_cube - removed leftover TODO and aligned title with header
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há 1 semana |
Luís Almeida
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f680776941
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feat:Added DrawLineDashed() and a new example explaining how to use this new function. (#5222)
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há 1 semana |
zero
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56e32f2c3e
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ADDED: example: `shapes_bullet_hell` (#5218)
* add shapes_bullet_hell example
* adjust example count
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há 1 semana |
Tim Little
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c551fb7118
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Add models_basic_voxel example (#5212)
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há 1 semana |
Ray
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7d780d18b5
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REVIEWED: New example format and requirements: `core_input_actions` #5211
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há 1 semana |
Ray
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068978d5b3
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REXM: RENAME: example: `models_gpu_skinning` --> `models_animation_gpu_skinning`
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há 3 semanas |
Ray
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36824b6c0a
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REXM: ADDED: example: `core_undo_redo`
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há 3 semanas |
Ray
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adac5f7770
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REXM: RENAME: example: `shaders_write_depth` --> `shaders_depth_writing`
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há 3 semanas |
Ray
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109b3b2d2e
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REXM: ADDED: example: `text_inline_styling`
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há 1 mês |
Ray
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ffe74658ab
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REXM: ADDED: example: `core_render_texture`
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há 1 mês |
Ray
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84e2cbccc4
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Update complexity level for `shapes_digital_clock`
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há 1 mês |
Ray
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c7f8843200
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REXM: RENAME: example: `shaders_eratosthenes` --> `shaders_eratosthenes_sieve`
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há 1 mês |
Ray
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851bb3120d
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REXM: RENAME: example: `shaders_view_depth` --> `shaders_depth_rendering`
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há 1 mês |
Ray
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adda398e65
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REXM: RENAME: example: `shapes_easings_rectangle_array` --> `shapes_easings_rectangles`
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há 1 mês |
Ray
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5ac0539481
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REXM: RENAME: example: `shapes_easings_box_anim` --> `shapes_easings_box`
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há 1 mês |
Ray
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84baaa6ee7
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REXM: RENAME: example: `shapes_easings_ball_anim` --> `shapes_easings_ball`
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há 1 mês |
Ray
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ede4547015
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REXM: RENAME: example: `models_draw_cube_texture` --> `models_textured_cube`
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há 1 mês |
Ray
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d8f3b51a3f
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REXM: RENAME: example: `models_animation` --> `models_animation_playing`
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há 1 mês |
Ray
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4a23ed698f
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REXM: RENAME: example: `shaders_raymarching` --> `shaders_raymarching_rendering`
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há 1 mês |
Ray
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f4f3325e1e
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REXM: RENAME: example: `shaders_spotlight` --> `shaders_spotlight_rendering`
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há 1 mês |
Ray
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11ca32493a
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REXM: RENAME: example: `shaders_lightmap` --> `shaders_lightmap_rendering`
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há 1 mês |
Ray
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07070b81e8
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REXM: RENAME: example: `shaders_shadowmap` --> `shaders_shadowmap_rendering`
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há 1 mês |
Ray
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6afc608477
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REXM: RENAME: example: `shaders_normal_map` --> `shaders_normalmap_rendering`
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há 1 mês |
Ray
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4cf4c6645e
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REXM: RENAME: example: `shaders_hybrid_render` --> `shaders_hybrid_rendering`
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há 1 mês |
Ray
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14bef50464
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REXM: RENAME: example: `shaders_deferred_render` --> `shaders_deferred_rendering`
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há 1 mês |
Ray
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ab3e99fd30
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REXM: RENAME: example: `models_cubicmap` --> `models_cubicmap_rendering`
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há 1 mês |
Ray
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463d069eff
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REXM: RENAME: example: `models_heightmap` --> `models_heightmap_rendering`
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há 1 mês |
Ray
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b67e7ffc44
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REXM: RENAME: example: `shapes_draw_circle_sector` --> `shapes_circle_sector_drawing`
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há 1 mês |
Ray
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16fbca2e8b
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REXM: RENAME: example: `shapes_draw_rectangle_rounded` --> `shapes_rounded_rectangle_drawing`
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há 1 mês |
Ray
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688cf680c0
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Update examples_list.txt
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há 1 mês |
Ray
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25f4e544d1
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REXM: UPDATED: Examples source code header info, aligned with name
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há 1 mês |
Ray
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1bbd4c3566
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REXM: RENAME: example: `shapes_draw_ring` --> `shapes_ring_drawing`
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há 1 mês |
Ray
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c0234e5e3d
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REXM: RENAME: example: `textures_sprite_anim` --> `textures_sprite_animation`
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há 1 mês |
Ray
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2d19abb2cf
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REXM: REVIEWED: Examples header info inconsistencies
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há 1 mês |
Ray
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424cdebda5
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Updated examples_list.txt to include example year created/reviewed
Reviewed star used, aligned with empty star and examples header
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há 1 mês |
Ray
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a51cb7fe30
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REXM: Updated some examples inconsistencies
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há 1 mês |
Ray
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7646d08751
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Updated some examples with inconsistencies
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há 1 mês |
Ray
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293477e2b5
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Reorganized examples list
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há 1 mês |
Ray
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e21093d434
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REXM: RENAME: example: `core_input_gestures_web` --> `core_input_gestures_testbed`
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há 1 mês |
Ray
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c17f82a78c
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REMOVED: `core_basic_window_web`
The example is not following examples conventions and it will be moved to `others` with a new name
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há 1 mês |
Ray
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d97e0a8ac7
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REXM: RENAME: example: `shaders_texture_drawing` --> `shaders_texture_rendering`
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há 1 mês |
Ray
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41dee9e9f9
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REXM: RENAME: example: `shaders_fog` --> `shaders_fog_rendering`
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há 1 mês |