Ray
129703fad1
new example: shaders_texture_drawing
преди 6 години
Ray
6fc97643bf
new example: textures_background_scrolling
преди 6 години
Ray
01367fcb1e
Review cubemap generation
преди 6 години
Ray
a28dfd4a7b
Corrected standalone usage
преди 6 години
Ray
5bfa675350
Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
преди 6 години
Ray
aa8d10c48a
Update BINDINGS.md
преди 6 години
Ray
c7e5585ab9
Added binding to Factor
преди 6 години
Ray
1934f2a2f4
Some tweaks
преди 6 години
Ray
6168a4ca37
Comments review
преди 6 години
Ray
45c820eeb4
Set default white texture for diffuse mat
преди 6 години
Ray
21092266b5
Check textures available before loading
преди 6 години
Ray
802afe8fe5
Replaced size_t by unsigned int
преди 6 години
Ray
f939f6abc2
Update Makefile
преди 6 години
Ray
32ccecb8ca
Start working on glTF loading...
преди 6 години
Ray
94335e30df
Avoid example on Android
преди 6 години
Ray
b8ada4b877
Review creation years
преди 6 години
Ray
81b63890dd
Merge pull request #793 from ChillerDragon/pr_copyright_2k19
Happy new year 2019
преди 6 години
ChillerDragon
f21761fbbb
Happy new year 2019
преди 6 години
Ray
c23ceec338
Added missing include -_-
преди 6 години
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
Some tweaks
преди 6 години
Ray
c600dd0766
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
преди 6 години
Ray
0f9fe34c3a
Start setting things up for raylib 2.5
преди 6 години
Ray
92733d6695
BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
преди 6 години
Ray
38a13b76d1
Corrected issue with LoadMesh()
преди 6 години
Ray
a728376cdf
Rename enum type
преди 6 години
Ray
28b9de661d
Minor tweaks
преди 6 години
Ray
a103086443
Removed trail spaces
преди 6 години
Ray
3e1e7d740f
Review merged PR formatting
Removed trail spaces
преди 6 години
Ray
6ecd8249bc
Merge pull request #787 from Demizdor/master
Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
преди 6 години
Ray
d89d24c5e8
BIG UPDATE: Support model animations!
преди 6 години
Ray
22dece2935
Animated vertex renaming
преди 6 години
Ray
f1cbdd6b3a
Corrected some issues
- Support compiling for OpenGL 1.1
- Free meshes/materials memory after usage...
преди 6 години
Ray
86212e8462
Support material loading from OBJ/MTL
преди 6 години
Ray
e5edbb7104
Reviewed OBJ loading implementation -WIP-
One mesh files can be loaded correctly
MISSING:
- Multimesh OBJ loading
- Materials loading
преди 6 години
Ray
0a492b5dea
Retarget VS2017 solution
преди 6 години
Ray
fe702cd6a2
Implementing LoadOBJ() -WIP-
It seems obj loading is working ok but there is some problem with drawing...
преди 6 години
Ray
3e806ad9d4
Reviewed data assignation
преди 6 години
Ray
26fb2e0f3a
Update cube.obj
преди 6 години
Demizdor
eda982e261
Reimplemented DrawRoundedRectLines()
преди 6 години
Vlad Adrian
ecbd17910d
Added `DrawRoundedRectLines()`
преди 6 години
Vlad Adrian
1415d514ba
Update raylib.h
преди 6 години
Demizdor
a28023b58f
Added DrawRoundedRect()
преди 6 години
Ray
2217c04ecf
Update standard_lighting.c
преди 6 години
Ray
be6d237b9e
Review models examples
преди 6 години
Ray
a197f40bb4
Default to white cube mesh if not loaded
преди 6 години
Ray
6f371dab08
Some formatting review
преди 6 години
Ray
afab8b36ab
Merge pull request #786 from Demizdor/draw_ring
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
преди 6 години
Ray
19debd2b4e
Review some warnings
преди 6 години
Ray
8a73c5d0b4
Replace custom OBJ/MTL implementations by tinyobj_loader -WIP-
преди 6 години
Ray
a643dc4ca0
WARNING: Redesigned model struct for multi-meshes
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials.
Consequently, multiple functions have been reviewed.
LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model.
Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
преди 6 години