Ray
129703fad1
new example: shaders_texture_drawing
6 vuotta sitten
Ray
6fc97643bf
new example: textures_background_scrolling
6 vuotta sitten
Ray
01367fcb1e
Review cubemap generation
6 vuotta sitten
Ray
a28dfd4a7b
Corrected standalone usage
6 vuotta sitten
Ray
5bfa675350
Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
6 vuotta sitten
Ray
aa8d10c48a
Update BINDINGS.md
6 vuotta sitten
Ray
c7e5585ab9
Added binding to Factor
6 vuotta sitten
Ray
1934f2a2f4
Some tweaks
6 vuotta sitten
Ray
6168a4ca37
Comments review
6 vuotta sitten
Ray
45c820eeb4
Set default white texture for diffuse mat
6 vuotta sitten
Ray
21092266b5
Check textures available before loading
6 vuotta sitten
Ray
802afe8fe5
Replaced size_t by unsigned int
6 vuotta sitten
Ray
f939f6abc2
Update Makefile
6 vuotta sitten
Ray
32ccecb8ca
Start working on glTF loading...
6 vuotta sitten
Ray
94335e30df
Avoid example on Android
6 vuotta sitten
Ray
b8ada4b877
Review creation years
6 vuotta sitten
Ray
81b63890dd
Merge pull request #793 from ChillerDragon/pr_copyright_2k19
Happy new year 2019
6 vuotta sitten
ChillerDragon
f21761fbbb
Happy new year 2019
6 vuotta sitten
Ray
c23ceec338
Added missing include -_-
6 vuotta sitten
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
Some tweaks
6 vuotta sitten
Ray
c600dd0766
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
6 vuotta sitten
Ray
0f9fe34c3a
Start setting things up for raylib 2.5
6 vuotta sitten
Ray
92733d6695
BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
6 vuotta sitten
Ray
38a13b76d1
Corrected issue with LoadMesh()
6 vuotta sitten
Ray
a728376cdf
Rename enum type
6 vuotta sitten
Ray
28b9de661d
Minor tweaks
6 vuotta sitten
Ray
a103086443
Removed trail spaces
6 vuotta sitten
Ray
3e1e7d740f
Review merged PR formatting
Removed trail spaces
6 vuotta sitten
Ray
6ecd8249bc
Merge pull request #787 from Demizdor/master
Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
6 vuotta sitten
Ray
d89d24c5e8
BIG UPDATE: Support model animations!
6 vuotta sitten
Ray
22dece2935
Animated vertex renaming
6 vuotta sitten
Ray
f1cbdd6b3a
Corrected some issues
- Support compiling for OpenGL 1.1
- Free meshes/materials memory after usage...
6 vuotta sitten
Ray
86212e8462
Support material loading from OBJ/MTL
6 vuotta sitten
Ray
e5edbb7104
Reviewed OBJ loading implementation -WIP-
One mesh files can be loaded correctly
MISSING:
- Multimesh OBJ loading
- Materials loading
6 vuotta sitten
Ray
0a492b5dea
Retarget VS2017 solution
6 vuotta sitten
Ray
fe702cd6a2
Implementing LoadOBJ() -WIP-
It seems obj loading is working ok but there is some problem with drawing...
6 vuotta sitten
Ray
3e806ad9d4
Reviewed data assignation
6 vuotta sitten
Ray
26fb2e0f3a
Update cube.obj
6 vuotta sitten
Demizdor
eda982e261
Reimplemented DrawRoundedRectLines()
6 vuotta sitten
Vlad Adrian
ecbd17910d
Added `DrawRoundedRectLines()`
6 vuotta sitten
Vlad Adrian
1415d514ba
Update raylib.h
6 vuotta sitten
Demizdor
a28023b58f
Added DrawRoundedRect()
6 vuotta sitten
Ray
2217c04ecf
Update standard_lighting.c
6 vuotta sitten
Ray
be6d237b9e
Review models examples
6 vuotta sitten
Ray
a197f40bb4
Default to white cube mesh if not loaded
6 vuotta sitten
Ray
6f371dab08
Some formatting review
6 vuotta sitten
Ray
afab8b36ab
Merge pull request #786 from Demizdor/draw_ring
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
6 vuotta sitten
Ray
19debd2b4e
Review some warnings
6 vuotta sitten
Ray
8a73c5d0b4
Replace custom OBJ/MTL implementations by tinyobj_loader -WIP-
6 vuotta sitten
Ray
a643dc4ca0
WARNING: Redesigned model struct for multi-meshes
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials.
Consequently, multiple functions have been reviewed.
LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model.
Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
6 vuotta sitten