Ray
129703fad1
new example: shaders_texture_drawing
6 anni fa
Ray
6fc97643bf
new example: textures_background_scrolling
6 anni fa
Ray
01367fcb1e
Review cubemap generation
6 anni fa
Ray
a28dfd4a7b
Corrected standalone usage
6 anni fa
Ray
5bfa675350
Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
6 anni fa
Ray
aa8d10c48a
Update BINDINGS.md
6 anni fa
Ray
c7e5585ab9
Added binding to Factor
6 anni fa
Ray
1934f2a2f4
Some tweaks
6 anni fa
Ray
6168a4ca37
Comments review
6 anni fa
Ray
45c820eeb4
Set default white texture for diffuse mat
6 anni fa
Ray
21092266b5
Check textures available before loading
6 anni fa
Ray
802afe8fe5
Replaced size_t by unsigned int
6 anni fa
Ray
f939f6abc2
Update Makefile
6 anni fa
Ray
32ccecb8ca
Start working on glTF loading...
6 anni fa
Ray
94335e30df
Avoid example on Android
6 anni fa
Ray
b8ada4b877
Review creation years
6 anni fa
Ray
81b63890dd
Merge pull request #793 from ChillerDragon/pr_copyright_2k19
Happy new year 2019
6 anni fa
ChillerDragon
f21761fbbb
Happy new year 2019
6 anni fa
Ray
c23ceec338
Added missing include -_-
6 anni fa
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
Some tweaks
6 anni fa
Ray
c600dd0766
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
6 anni fa
Ray
0f9fe34c3a
Start setting things up for raylib 2.5
6 anni fa
Ray
92733d6695
BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
6 anni fa
Ray
38a13b76d1
Corrected issue with LoadMesh()
6 anni fa
Ray
a728376cdf
Rename enum type
6 anni fa
Ray
28b9de661d
Minor tweaks
6 anni fa
Ray
a103086443
Removed trail spaces
6 anni fa
Ray
3e1e7d740f
Review merged PR formatting
Removed trail spaces
6 anni fa
Ray
6ecd8249bc
Merge pull request #787 from Demizdor/master
Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
6 anni fa
Ray
d89d24c5e8
BIG UPDATE: Support model animations!
6 anni fa
Ray
22dece2935
Animated vertex renaming
6 anni fa
Ray
f1cbdd6b3a
Corrected some issues
- Support compiling for OpenGL 1.1
- Free meshes/materials memory after usage...
6 anni fa
Ray
86212e8462
Support material loading from OBJ/MTL
6 anni fa
Ray
e5edbb7104
Reviewed OBJ loading implementation -WIP-
One mesh files can be loaded correctly
MISSING:
- Multimesh OBJ loading
- Materials loading
6 anni fa
Ray
0a492b5dea
Retarget VS2017 solution
6 anni fa
Ray
fe702cd6a2
Implementing LoadOBJ() -WIP-
It seems obj loading is working ok but there is some problem with drawing...
6 anni fa
Ray
3e806ad9d4
Reviewed data assignation
6 anni fa
Ray
26fb2e0f3a
Update cube.obj
6 anni fa
Demizdor
eda982e261
Reimplemented DrawRoundedRectLines()
6 anni fa
Vlad Adrian
ecbd17910d
Added `DrawRoundedRectLines()`
6 anni fa
Vlad Adrian
1415d514ba
Update raylib.h
6 anni fa
Demizdor
a28023b58f
Added DrawRoundedRect()
6 anni fa
Ray
2217c04ecf
Update standard_lighting.c
6 anni fa
Ray
be6d237b9e
Review models examples
6 anni fa
Ray
a197f40bb4
Default to white cube mesh if not loaded
6 anni fa
Ray
6f371dab08
Some formatting review
6 anni fa
Ray
afab8b36ab
Merge pull request #786 from Demizdor/draw_ring
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
6 anni fa
Ray
19debd2b4e
Review some warnings
6 anni fa
Ray
8a73c5d0b4
Replace custom OBJ/MTL implementations by tinyobj_loader -WIP-
6 anni fa
Ray
a643dc4ca0
WARNING: Redesigned model struct for multi-meshes
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials.
Consequently, multiple functions have been reviewed.
LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model.
Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
6 anni fa