Henrique de Lima
92e1205f40
Adding the option to change the target platform(x86/x64), Generating the .pdb file on debug builds, and correcting comments that called the script 'windows-build.bat' instead of 'build-windows.bat' ( #1133 )
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raysan5
71b06caed4
Corrected typo
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raysan5
4611406c68
REVIEWED: ImageTextEx() to support line breaks #1131
NOTE: This functionality has an important issue, line space is fixed to 1.5 font.baseSize pixels, depending on the font and how it has been generated that spacing could be too wide or too narrow...
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Doyle
427be604b9
Android: Set display.[width, height] before screen size check ( #1132 )
In `InitGraphicsDevice(...)`, the Android section has a screen security check
like other platforms- but CORE.display.width, CORE.display.height are
not set yet, so the security check sets it to 0. So ensure we query the
device's screen width and height before the screen size security check.
This also gives you the ability to run a proper full-screen application
on Android without any scaling and guess work on the target device by
setting screen width and height to 0 in `InitWindow(...)` and using
`GetScreen[Width|Height]()` to get the actual values.
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Ray
d57b5ac89a
Added note on transparent framebuffer w/o X11 on RPI
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Ray
82937e1564
Update .gitignore
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Ray
7fa12844ed
[text] TextToUpper(): Added note on diacritics
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Ray
af011bc952
ADDED Binding: FreeBasic
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Ray
4c728f0b54
Minor tweaks
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Ray
5895fb6adc
Address issue #1125
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Ahmad Fatoum
eb6f8bd0ba
Revert "Always use latest raylib version for cmake ( #1123 )" ( #1126 )
We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake.
It's ok to have a minimal version, so revert b7c0d5b6dd
.
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G3bE
b7c0d5b6dd
Always use latest raylib version for cmake ( #1123 )
* Always use latest raylib version
* Always use latest raylib version
* Always use latest raylib version
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SasLuca
680f9d5772
Changed `if` to `else if`. ( #1122 )
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Astie Teddy
20d8889a03
ADDED Bindings: raylua-lua (raylua) ( #1124 )
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Ray
c67bc02dd1
Reviewed missing include
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Ray
1b56f7917e
Update raylib version
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Ray
7639726193
ADDED Bindings: raylib-luamore, raylib-nelua, raylib-mosaic
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Ray
fb2ed693e4
Android: Support file saving to internal data storage
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Ray
966e8adcf9
Reviewed and Updated Android compilation scripts
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Ray
c3386300d3
Remove comment
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Ray
cb4c676f5d
Added BlitzMax binding
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Ray
74c486201d
ADDED: LoadFileText() and SaveFileText()
Improved file access checks
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Ray
6b8f30964d
WARNING: Corrected issue with IsKeyDown() #1119
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Ray
dc2e5c1751
Update core.c
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Ray
645a5b2507
Avoid icons in shell
Very weird... lately icons are not properly displayed on browser!
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Ray
3a073db029
REVIEWED: Mouse/Touch input system
After several reviews, now it seems everything works as expected.
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Ray
a6297a2be1
Some code tweaks
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Ray
8724cf2ea5
Support any mouse button for gesture detection
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Ray
485787059a
Review shader exaples to work on web (GLSL 100)
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Ray
08615d3247
Review some comment
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Ray
a1b2d96d9c
Support touch drawing on web
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i-right-i
3c2ee1cc75
Update raymath.h ( #1118 )
* Update raymath.h
Added Vector2Rotate Function.
* Update raymath.h
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Ray
117696a893
Update textures_mouse_painting.c
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Ray
2f5a7ddcc6
Added comment on IsMouseButtonDown() issue
IsMouseButtonDown() does not process touch state down properly, state is reseted every frame...
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Ray
18a9982126
Reviewed IsMouseButtonDown()
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Ray
41d3c47ffe
Update Makefile
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Ray
7428747ef0
REDESIGNED input system for better mouse/touch support
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Ray
1ee6290fcf
Replaced fabs() by fabsf() when required
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brankoku
572969d8b7
`LoadText()` tweak ( #1113 )
Guarantee string is zero-terminated
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Ray
f2247c6f0a
REVIEWED: LoadText()
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Ray
05992a6fce
Tweaks
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Ray
c8464bc731
Corrected return value
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Ray
b2098a2d60
REDESIGN: ExportImage()
Use new file I/O ABI
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Ray
ac73e3b5e2
REDESIGN: ExportWave()
Use new file I/O ABI
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Ray
1be68d8cfe
Tweak on variable init
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Ray
eb86d69a38
Review default config flags
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Ray
acfa967e89
Corrected issue with variable name
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Ray
5ff0776235
Remove trail spaces and some tweaks
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Ray
2a408d789c
REDESIGNED: LoadImage() -WIP-
Using new file I/O ABI
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Ray
5100cb3e7f
REDESIGNED: LoadImageRaw(), LoadAnimatedGIF()
Using new file I/O ABI
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