Ray
							
						 
						
							
							
								
								
							
							
								
							
								1da0176cad 
								
									
								
							
								 
							
						 
						
							
							
								
								Update README.md  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								aed0fee2ca 
								
							
								 
							
						 
						
							
							
								
								Remove trailing spaces  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								b4975619ed 
								
							
								 
							
						 
						
							
							
								
								Review comments  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								736d5920c7 
								
							
								 
							
						 
						
							
							
								
								Update core_input_gamepad.c  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								cdc3754449 
								
							
								 
							
						 
						
							
							
								
								ADDED: Support model normal matrix location  #1691  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								2488d361b6 
								
							
								 
							
						 
						
							
							
								
								Review formatting  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								c772de702b 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: DrawMeshInstanced() matrix computations  
							
							 
							
							 
							
							
								
							
							
							Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								434a3a276d 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: Define instancing API entry points for RPI  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								8e51e6d1df 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: CheckCollisionPointLine()  
							
							 
							
							 
							
							
								
							
							
							Use fabsf() instead of abs() 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								fd3e2fda00 
								
							
								 
							
						 
						
							
							
								
								RENAMED: example: shaders_mesh_instancing  
							
							 
							
							 
							
							
								
							
							
							shaders_rlgl_mesh_instanced -> shaders_mesh_instancing 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								8f1d81df0f 
								
							
								 
							
						 
						
							
							
								
								Review code formatting  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   mkupiec1
							
						 
						
							
							
								
								
							
							
								
							
								3d1a05d588 
								
									
								
							
								 
							
						 
						
							
							
								
								[shapes] CheckCollisionPointTriangle (fix), CheckCollisionPointLine (new routine)   ( #1695 )  
							
							 
							
							 
							
							
								
							
							
							* CheckCollisionPointTriangle
* New feature proposal to existing collision detection routines.
It checks if point [point] belongs to line created between two points [p1] and [p2] with defined margin in pixels[threshold].
1693 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								98a2e16d4d 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: RPI instancing checks  #1679  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								b5aaf33058 
								
							
								 
							
						 
						
							
							
								
								Review matrix multiplication  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								aaf0d8b839 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: rlgl: Stereo render is working again  
							
							 
							
							 
							
							
								
							
							
							As a bonus, stereo render is compatible with mesh instancing now! 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								00e71faed6 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: text_draw_3d, code formatting  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								6a24dd8945 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: tinyobjloader  #1568  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								b8c3b8277c 
								
							
								 
							
						 
						
							
							
								
								Reviewed UWP project  #1681  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								8f3e91ae83 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: models_gltf_model  #1684  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								23a764190e 
								
							
								 
							
						 
						
							
							
								
								ADDED: LoadShaderFromMemory()  #1690  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								bc6b16beb2 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: DrawTexturePoly()  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Vlad Adrian
							
						 
						
							
							
								
								
							
							
								
							
								668ba870e4 
								
									
								
							
								 
							
						 
						
							
							
								
								Added draw 3d text example ( #1689 )  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Carlos Hernandez Barbera
							
						 
						
							
							
								
								
							
							
								
							
								7eaeffc8d9 
								
									
								
							
								 
							
						 
						
							
							
								
								GetCollisionRayMesh makes use of triangle count ( #1688 )  
							
							 
							
							 
							
							
								
							
							
							Co-authored-by: Carlos Hernandez Barbera <carloshdezbarbera@gmail.com> 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Maksymilian Mika
							
						 
						
							
							
								
								
							
							
								
							
								f38ced15e7 
								
									
								
							
								 
							
						 
						
							
							
								
								Fixing pointer arithmetic to avoid error [-Werror=pointer-arith] ( #1685 )  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Dan Bechard
							
						 
						
							
							
								
								
							
							
								
							
								b6ca524bdd 
								
									
								
							
								 
							
						 
						
							
							
								
								Preserve floating point values in DrawRectangleLinesEx ( #1683 )  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								f9bab14fdb 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: DrawMeshInstanced()  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								c6828070dc 
								
							
								 
							
						 
						
							
							
								
								Update models_yaw_pitch_roll.c  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								fb9a437f8a 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: OpenGL 1.1 working again  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								cba412cc31 
								
							
								 
							
						 
						
							
							
								
								WARNING: BREAKING: rlgl redesign -WIP-  
							
							 
							
							 
							
							
								
							
							
							rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
 - [models] OpenGL 1.1 mesh rendering: DrawMesh()
 - [models] Mesh Instancing: DrawMeshInstanced()
 - [models] Stereo rendering: DrawMesh()
 - [models] GL_FLOAT, GL_UNSIGNED_INT exposed
 - [models] GenMeshCustom()
 - [rlgl] GenTexture*() functions removal? 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   chriscamacho
							
						 
						
							
							
								
								
							
							
								
							
								9569d6a802 
								
									
								
							
								 
							
						 
						
							
							
								
								Add DrawTexturedPoly and example ( #1677 )  
							
							 
							
							 
							
							
								
							
							
							* adds DrawTexturedPoly with example
* the actual example ... ahem
* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )
Co-authored-by: codifies <you@example.com> 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								dd59350485 
								
							
								 
							
						 
						
							
							
								
								REVIEW: instancing example formating  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Max
							
						 
						
							
							
								
								
							
							
								
							
								7e58838895 
								
									
								
							
								 
							
						 
						
							
							
								
								added animation and keyboard controls to rlgl mesh Instancing example ( #1678 )  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Jeffery Myers
							
						 
						
							
							
								
								
							
							
								
							
								13f97471a2 
								
									
								
							
								 
							
						 
						
							
							
								
								Change the color of the FPS display if the FPS is low (orange for <30, red for < 15). ( #1676 )  
							
							 
							
							 
							
							
								
							
							
							Co-authored-by: Jeffery Myers <JefMyers@blizzard.com> 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								bb73a8089a 
								
							
								 
							
						 
						
							
							
								
								Reviewed DrawFPS() comment  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								9bea64b5e4 
								
							
								 
							
						 
						
							
							
								
								REMOVED: DrawGizmo()  
							
							 
							
							 
							
							
								
							
							
							This is a very simple and specific implementation that should be better addressed by the users 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								9047025ab7 
								
							
								 
							
						 
						
							
							
								
								Update textures.c  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								c2bc3d22a1 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: DrawRectangleRounded() performance  #1523  
							
							 
							
							 
							
							
								
							
							
							Function analyzed using RenderDoc. It's a complex function and could require many triangles for the corners but it seems overall it's quite optimized! 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								60bfee4a7d 
								
							
								 
							
						 
						
							
							
								
								Added security check for render batch  #1670  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Victor
							
						 
						
							
							
								
								
							
							
								
							
								c5b0a1f005 
								
									
								
							
								 
							
						 
						
							
							
								
								Fix activeTextureId to have MAX_BATCH_ACTIVE_TEXTURES elements instead of the hardcoded 4 ( #1674 )  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Chris
							
						 
						
							
							
								
								
							
							
								
							
								2532c396ed 
								
									
								
							
								 
							
						 
						
							
							
								
								Fix 90 degree bug with DrawTexturePro and DrawRectanglePro ( #1673 )  
							
							 
							
							 
							
							
								
							
							
							- The vertices did not map to where I expected causing rotation to be
off by 90 degrees. I reorganized the vertices making it easier to
reason about which fixes this.
- The order for drawing is now topLeft, bottomLeft, bottomRight,
topRight. 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								71fe0bff95 
								
							
								 
							
						 
						
							
							
								
								Update text_raylib_fonts.c  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								89278953ae 
								
							
								 
							
						 
						
							
							
								
								Update text_raylib_fonts.c  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								3e6ee028e5 
								
							
								 
							
						 
						
							
							
								
								Update rlgl.h  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								6f5a4a9351 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: rlgl_standalone usage  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Dan Bechard
							
						 
						
							
							
								
								
							
							
								
							
								5325d8d2ba 
								
									
								
							
								 
							
						 
						
							
							
								
								Don't call sqrtf when axis already normalized ( #1672 )  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Davidson Francis
							
						 
						
							
							
								
								
							
							
								
							
								81738bfa98 
								
									
								
							
								 
							
						 
						
							
							
								
								Fix PATH for other PLATFORM_OS's ( #1671 )  
							
							 
							
							 
							
							
								
							
							
							The Raylib root Makefile for PLATFORM=PLATFORM_WEB is assumed to
run in Windows environments, which makes it incorrectly set the
PATH variable, so Linux (and possibly other) environments are not
able to find binaries from EMSDK_PATH.
Fix this by checking which PLATFORM_OS and configure PATH
accordingly. 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Jeffery Myers
							
						 
						
							
							
								
								
							
							
								
							
								e48b9a6da1 
								
									
								
							
								 
							
						 
						
							
							
								
								[Examples] Warning fixes (pt 1) ( #1668 )  
							
							 
							
							 
							
							
								
							
							
							* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com> 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Jeffery Myers
							
						 
						
							
							
								
								
							
							
								
							
								c6dd41495b 
								
									
								
							
								 
							
						 
						
							
							
								
								typecast warning fixes. ( #1667 )  
							
							 
							
							 
							
							
								
							
							
							Co-authored-by: Jeffery Myers <JefMyers@blizzard.com> 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								2ce28f75ad 
								
							
								 
							
						 
						
							
							
								
								WARNING: BREAKING: REDESIGNED: rlgl module  
							
							 
							
							 
							
							
								
							
							
							- Many functions renamed to follow rl*() convention
- Some internal functions exposed in the API
- Some functionality moved to other modules
- Reorganized all functions by categories
- Make sure it keeps working with OpenGL 1.1 and 2.1 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								24dae29a03 
								
							
								 
							
						 
						
							
							
								
								Review latest PR and some formatting  
							
							 
							
							
								
							
							
						 
						4 years ago