Ray
							
						 
						
							
							
							
								
							
								688045307a 
								
							
								 
							
						 
						
							
							
								
								Reorganize folder for Android library  
							
							 
							
							 
							
							
								
							
							
							Android build system has been simplified and now is included in src
folder, like other build systems. 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								72eb2632cc 
								
							
								 
							
						 
						
							
							
								
								Corrected compilation bug on OpenGL 1.1  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								60232810d8 
								
							
								 
							
						 
						
							
							
								
								Added some comments  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								d1133ca8d3 
								
							
								 
							
						 
						
							
							
								
								Some gestures comments tweaks...  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								13bef7aa02 
								
							
								 
							
						 
						
							
							
								
								Work on Oculus functionality  
							
							 
							
							 
							
							
								
							
							
							Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user... 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								7ca6397223 
								
							
								 
							
						 
						
							
							
								
								Added support for Oculus Rift CV1  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								0bc71d84f8 
								
							
								 
							
						 
						
							
							
								
								Added functions to customize internal matrix  
							
							 
							
							 
							
							
								
							
							
							Internal modelview and projection matrices can be replaced before
drawing. 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								2168d8aa1a 
								
							
								 
							
						 
						
							
							
								
								Removed DrawPhysicObjectInfo() function  
							
							 
							
							 
							
							
								
							
							
							To avoid additional dependencies 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								cafc66a3c1 
								
							
								 
							
						 
						
							
							
								
								Rename for consistency with other functions  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								4c9d0f16a5 
								
							
								 
							
						 
						
							
							
								
								Comment to avoid warning  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								80b3c4cd2b 
								
							
								 
							
						 
						
							
							
								
								Review comments to be value-generic  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								5bcddca5e1 
								
							
								 
							
						 
						
							
							
								
								Remove useless stuff  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								c286bea8e1 
								
							
								 
							
						 
						
							
							
								
								Remove GLEW dependency  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								4fb3103dfa 
								
							
								 
							
						 
						
							
							
								
								Corrected some formatting issues  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								cf6d2e3985 
								
							
								 
							
						 
						
							
							
								
								Review coding style to match raylib style  
							
							 
							
							 
							
							
								
							
							
							Moved AudioError enum inside audio.c 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Joshua Reisenauer
							
						 
						
							
							
							
								
							
								cf2975d062 
								
							
								 
							
						 
						
							
							
								
								convenient way to combine errors  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Joshua Reisenauer
							
						 
						
							
							
							
								
							
								af1eb5453a 
								
							
								 
							
						 
						
							
							
								
								I added audio errors  
							
							 
							
							 
							
							
								
							
							
							The only thing I did not change was the _g for globals. Is there any
other way we can mark globals? 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Joshua Reisenauer
							
						 
						
							
							
							
								
							
								05f8e83ba9 
								
							
								 
							
						 
						
							
							
								
								cleanup  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Joshua Reisenauer
							
						 
						
							
							
							
								
							
								21a01ec870 
								
							
								 
							
						 
						
							
							
								
								simplified mod  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Joshua Reisenauer
							
						 
						
							
							
							
								
							
								90e1ed2b5e 
								
							
								 
							
						 
						
							
							
								
								mod player added  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								17878550b1 
								
							
								 
							
						 
						
							
							
								
								Review heades usage  
							
							 
							
							 
							
							
								
							
							
							This is a first step toward a bigger project. Some modules could be
ported to header-only to be used as standalone. 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								7afa0b09ab 
								
							
								 
							
						 
						
							
							
								
								Support raygui as standalone library  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								0a27525a4b 
								
							
								 
							
						 
						
							
							
								
								Dependencies review  
							
							 
							
							 
							
							
								
							
							
							Checking some files to be converted to header-only 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								3e88156817 
								
							
								 
							
						 
						
							
							
								
								Ignore invalid warning  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								897179a06c 
								
							
								 
							
						 
						
							
							
								
								Corrected some issues on OpenGL 1.1  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								d17a0cee1a 
								
							
								 
							
						 
						
							
							
								
								Review text formatting (spacing, tabs...)  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								302ec438dd 
								
							
								 
							
						 
						
							
							
								
								Removed colTint, tint color is colDiffuse  
							
							 
							
							 
							
							
								
							
							
							Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about... 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								cac2a66deb 
								
							
								 
							
						 
						
							
							
								
								Improved library consistency  
							
							 
							
							 
							
							
								
							
							
							Functions renamed to improve library consistency 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								caa7bc366b 
								
							
								 
							
						 
						
							
							
								
								Reviewed DrawLight() function and some tweaks  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Joshua Reisenauer
							
						 
						
							
							
							
								
							
								9f2fc81df2 
								
							
								 
							
						 
						
							
							
								
								update to openal  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								8a4e28f81d 
								
							
								 
							
						 
						
							
							
								
								Support Android internal data storage  
							
							 
							
							 
							
							
								
							
							
							Useful to save small data files (configuration and so)
For bigger files, external data storage should be used (SDCard) 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								b0a0c5d431 
								
							
								 
							
						 
						
							
							
								
								Added tint color attribute to material data type  
							
							 
							
							 
							
							
								
							
							
							It tints all fragments, ignores lighting. Useful for some features like
feedback (damage color, ...). 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								f2d61d4043 
								
							
								 
							
						 
						
							
							
								
								Remove normal depth  
							
							 
							
							 
							
							
								
							
							
							Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute. 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								64f6c74c9a 
								
							
								 
							
						 
						
							
							
								
								Add normal and specular maps to draw model process  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								2e26ce235d 
								
							
								 
							
						 
						
							
							
								
								Add Draw3DCircle function and update raylib and rlgl header  
							
							 
							
							 
							
							
								
							
							
							Draw3DCircle is useful to draw point lights radius. 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								ea5b00528b 
								
							
								 
							
						 
						
							
							
								
								Improved render to texture  
							
							 
							
							 
							
							
								
							
							
							Support render texture size different than screen size 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								3d6696f6c9 
								
							
								 
							
						 
						
							
							
								
								Renamed shader variables (more generic names)  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								d53b6f4381 
								
							
								 
							
						 
						
							
							
								
								Renamed shader variables (more generic names)  
							
							 
							
							 
							
							
								
							
							
							Now shader maps use a generic naming convention for any kind of texture
maps (not only diffuse, normal or specular). Useful for custom shaders. 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Joshua Reisenauer
							
						 
						
							
							
							
								
							
								f74791ed7b 
								
							
								 
							
						 
						
							
							
								
								better build system  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								dcd6942ed1 
								
							
								 
							
						 
						
							
							
								
								Fix small bug and spacing  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								c320a21f2b 
								
							
								 
							
						 
						
							
							
								
								Add standard lighting (2/3)  
							
							 
							
							 
							
							
								
							
							
							- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl. 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								30941c0dd1 
								
							
								 
							
						 
						
							
							
								
								Add Draw3DLine function and fixed MLT glossiness import value  
							
							 
							
							 
							
							
								
							
							
							In standard shader, material glossiness is a value from 0 to 1000 like
in MLT files. So, it doesn't need to be normalized. 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								cf71e1242e 
								
							
								 
							
						 
						
							
							
								
								Fix some audio module compile warnings  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								30c8058fca 
								
							
								 
							
						 
						
							
							
								
								Add standard lighting (1/3)  
							
							 
							
							 
							
							
								
							
							
							- Ambient and lambert lighting added.
- Ambient and diffuse colors linked to standard shader.
- Single light linked to standard shader.
- LoadStandardMaterial() and depending functions added. 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								6dac1efefe 
								
							
								 
							
						 
						
							
							
								
								Comented buggy code to avoid problems...  
							
							 
							
							 
							
							
								
							
							
							...on model drawing 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								3fa6fdacf2 
								
							
								 
							
						 
						
							
							
								
								Improved MTL loading shininess value  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								90c62c4cc0 
								
							
								 
							
						 
						
							
							
								
								Fix small warning  
							
							 
							
							 
							
							
								
							
							
							Material glossiness is a float type value... 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								dcf5f45f68 
								
							
								 
							
						 
						
							
							
								
								Add lighting system -IN PROGRESS-  
							
							 
							
							 
							
							
								
							
							
							Improved materials 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								af890cf210 
								
							
								 
							
						 
						
							
							
								
								Updated to avoid pointers  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								c9e30f7754 
								
							
								 
							
						 
						
							
							
								
								Review struct typedef to avoid pointers for users  
							
							 
							
							
								
							
							
						 
						9 years ago