Ray
163a9e1f41
ClearDirectoryFiles() corrected bug
5 years ago
Ray
9b6227688f
Corrected issue #992
5 years ago
Ray
3c2ce77b7b
ClearDirectoryFiles(): Corrected memory leak #991
5 years ago
Ray
1878a9ea01
Corrected possible memory leak #993
5 years ago
Ray
06910eedfd
Minor comment tweak
5 years ago
Ray
ca92f43c27
Review some defines
5 years ago
Ray
ea70c47a1a
Review latest PR
5 years ago
Tyler Jessilynn Bezera
3f7fa6d6e7
Add multi texture support for materials in GLTF format ( #979 )
* Initial commit of addition for GLTF materials.. should support loading more than just albedo map.
* Clean up
* fixed seg faults and leaks
* temp don't overwrite defuse colour when rendering
* undid something dumb!
* correctly mixed diffuse map color when rendering to preserve not overwrite it
5 years ago
Ray
ab52f98480
Update text.c
5 years ago
Ray
c1d282d9e8
Corrected bug on no-extension
5 years ago
raysan5
e25f4dca1f
Update external libraries
5 years ago
raysan5
68dcb55349
Corrected bug on ImageDrawRectangleLines()
5 years ago
Ray
b75511248d
Remove trailing spaces
5 years ago
Ray
e40c26dea5
REVIEWED: GetCodepoints() issue
- Improved LoadBMFont()
5 years ago
Ray
7baa2975ec
REDESIGNED: IsFileExtension()
Now it accepts a ';' separated list of extensions, useful to check multiple extensions
5 years ago
Ray
e0cb892d2d
ADDED: GetCodepoints()
Get the unicode equivalent characters (as int array) from a UTF-8 text array... maybe this function is renamed to be clearer to users...
5 years ago
Ray
12d3e21f1b
REVIEW: ImageAlphaMask()
When adding alpha mask to GRAYSCALE image, if using ImageFormat(), it could change pixel values, now we avoid that, mask is just added as an extra channel
5 years ago
Michael Vetter
596338b26a
Check whether parsing mtl file was succesful ( #982 )
5 years ago
Michael Vetter
eb772bc1e0
Check whether GLTF was loaded correctly ( #981 )
5 years ago
Michael Vetter
047f093503
Remove dead assignments ( #980 )
The result of `success` is actually never used. Either we should check
for it and return or remove it. I assume just checking the last one is
okay.
5 years ago
Ray
df84f93938
Add security checks on file writting
5 years ago
Ray
a8e63b9724
Convert default shader to const strings
5 years ago
Catalin Moldovan
99e86d180b
Const corectness for LoadShaderCode ( #977 )
* Const corectness for LoadShaderCode
* Added const for standalone variant as well.
5 years ago
AlexHCC
8adcec185e
Improve code readability ( #976 )
5 years ago
Ray
bdcb16e7bb
Review PR and comments
5 years ago
AlexHCC
acedf4a0d5
Fixed regular polygon shape rendering ( #972 )
5 years ago
Ray
1f730b3b35
Review ImageCrop() security checks
5 years ago
Ray
b331edd7a6
Let the user choose the formats
5 years ago
Ray
9d53e07883
Added preprocessor macros for GIF
5 years ago
Ray
d089e1cd34
ADDED: LoadAnimatedGIF() -WIP-
Still looking for a better way to integrate it into raylib API, maybe add a LoadImageAnim()?
5 years ago
Ray
741afde3bc
Review PR formatting
5 years ago
chriscamacho
314c4061df
fixs issue mem leak with LoadModel / OBJ and issue with -1 material index ( #969 )
5 years ago
raysan5
08165fed18
Review DecompressData() types, for consistency
5 years ago
raysan5
112874fe07
Review issue with HDR pixels loading
5 years ago
raysan5
c10348cc85
Review conditions
5 years ago
Ray
904a7ee032
Update for latest emsdk configuration
Note that latest emsdk changed paths
5 years ago
Ray
4ccf1e61be
Corect typo
5 years ago
chriscamacho
6916ff58b1
fixed some memory leaks, still issue with material index allocation leaking 4 bytes (possibly double allocation) ( #964 )
5 years ago
Ray
e5d5f6e367
Review possible memory leak with my_strndup()
5 years ago
Ray
a2fd427224
Comment tweak
5 years ago
Ray
0a2177b4bc
ADDED: GetWindowPosition()
5 years ago
Ray
ae2452d280
ADDED small compression API
- ADDED: CompressData()
- ADDED: DecompressData()
5 years ago
Ray
2d6bc1ff42
Update raudio.h
5 years ago
Ray
dec5f332ad
Revert "Update tinyobj_loader_c.h"
This reverts commit 53b32f1c20
.
5 years ago
Ray
d93f8eadf8
REVIEW: GetFileName(): Security checks
5 years ago
Ray
53b32f1c20
Update tinyobj_loader_c.h
5 years ago
Ray
861a619053
Review dr_flac usage
Replaced DEPRECATED functions
5 years ago
Ray
fc95ceadf0
Remove sampleLeft from Music struct... -WIP-
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping...
Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
5 years ago
raysan5
4e43192561
Review latest PR
5 years ago
arvyy
97101d1003
Add screen->world and world->screen functions for 2D; add extended camera2D example ( #947 )
5 years ago