Currently, every example fails linking likeso:
[ 3%] Linking C executable audio_mixed_processor
/usr/bin/ld: ../raylib/libraylib.a(raudio.c.o): undefined reference to symbol 'exp@@GLIBC_2.29'
/usr/bin/ld: /usr/lib/libm.so.6: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status
Apparently, linking libm explicitly is the solution.
* Added gamepad rumble to rcore_desktop.c and rcore_desktop_sdl.c
Still need to add to the rest of the platforms.
* Add SetGamepadVibration warnings to unimplemented platforms.
* Added MAX_GAMEPAD_VIBRATION_TIME
The rumble in SDL2 will continue for MAX_GAMEPAD_VIBRATION_TIME unless the user cancels it with a call to SetGamepadVibration(0.0f,0.0f,0.0f)
* Cast float duration value to Uint 32
* Changed defines from int to float and fixed typo
---------
Co-authored-by: Gideon Serfontein <gse@newspacesystems.com>
Fixed a grammatical error by removing "are" to change `... but some are have multiple purposes ...` to `... but some have multiple purposes ...` in `textures/textures_image_generation`
The purpose of this directory in GLFW is to provide some headers that
"mingw.org" doesn't. Raylib has long been unable to build with mingw.org
due to using certain symbols that aren't exposed in their headers.
(_ftelli64 and _access, among others.). Mingw-w64 already has the
necessary headers included, and doesn't need any of these external
implementations. For some reason, this also causes the following error
when building with Visual Studio's clang:
clang -c rglfw.c -Wall -D_GNU_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33 -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing -std=c99 -O1 -Werror=implicit-function-declaration -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
In file included from rglfw.c:61:
In file included from ./external/glfw/src/init.c:30:
In file included from ./external/glfw/src/internal.h:331:
In file included from ./external/glfw/src/platform.h:31:
In file included from ./external/glfw/src/win32_platform.h:70:
external/glfw/deps/mingw\xinput.h:227:26: error: a parameter list without types is only allowed in a function definition
227 | void WINAPI XInputEnable(WINBOOL);
|
If the last -Iexternal/glfw/deps/mingw is removed, the build works fine.
So, this workaround causes other problems, while not actually helping
raylib.
0bb605cd79/src/CMakeLists.txt (L272-L279)
GLFW's CMakeLists.txt first checks if either dinput.h or xinput.h are
provided by the toolchain, before telling the compiler to search for
headers in that directory. For EVERY compiler that can build raylib,
this is true.
In summary: This directory causes issues when building with some
compilers, and every toolchain that needs this workaround can't build
raylib anyway.
`char *txtData = (char *)RL_CALLOC(waveDataSize * 6 + 2000, sizeof(char));`
assumes every chunk being added to txtData is 6 bytes. This is not always true, sometimes a newline is involved and the data becomes 12 bytes instead, and this can cause a random segfault.
This commit changes `6` to `12`, and explains why in the comment.
* Only restore GL scale back to screen scale if we are returning to a screen, not a render texture.
* blankspace
* reset back to default screen scale when ending a render texture since we are back on the default fbo