Ray
2de92e3c07
Minor format tweaks
5年前
Ray
85e7856989
Update resource files
5年前
Ray
b4293edd70
Update GLFW to latest master
5年前
Ray
6c7685da3f
Update external libraries
5年前
Ray
ea40bda88c
Added func used in comments
5年前
Ray
1184db83f7
Review GetCurrentTime()
5年前
Ray
ca600b44a0
Update gestures.h
5年前
Ray
b5fe41f41a
Review libc dependencies and remove when possible
Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions:
- stdlib.h: primary dependency is for malloc() and free()
- stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI?
- string.h: just around 8 functions required
- math.h: just around 8 functions required
- others: 1-2 functions required for some other headers
5年前
Ray
3cd9e3896a
tweak
5年前
David Reid
7024628c65
Update to miniaudio 0.10 ( #1092 )
* Update to miniaudio 0.10
This replaces the old ma_pcm_converter with ma_data_converter.
At this time of this commit, miniaudio 0.10 is still in the testing
phase. To make it easier to update miniaudio.h during this period, I've
temporarily moved the @raysan5 Win32 customizations to raudio.c because
there may be quite a few updates to miniaudio.h during this time.
* Use miniaudio's built-in volume control.
5年前
Ray
d2bb6185f1
Review issue with RLGL TraceLog()
5年前
Ray
c3f06b7470
Remove all trail spaces
5年前
Ray
a7afd8de99
Update rlgl.h
5年前
Ray
cde26c743c
Replace TraceLog() function by TRACELOG macro
Added SUPPORT_TRACELOG_DEBUG config
5年前
Ray
40b73a8a91
Develop branch integration ( #1091 )
* [core] REDESIGNED: Implement global context
* [rlgl] REDESIGNED: Implement global context
* Reviewed globals for Android
* Review Android globals usage
* Update Android globals
* Bump raylib version to 3.0 !!!
* [raudio] REDESIGNED: Implement global context
* [raudio] Reorder functions
* [core] Tweaks on descriptions
* Issues with SUPPORT_MOUSE_GESTURES
* [camera] Use global context
* REDESIGN: Move shapes drawing texture/rec to RLGL context
* Review some issues on standalone mode
* Update to use global context
* [GAME] Upload RE-PAIR game from GGJ2020 -WIP-
* Update game: RE-PAIR
* [utils] TRACELOG macros proposal
* Update config.h
5年前
Ray
6f3c99a295
Update project version for release
5年前
Ray
9ce2331cc1
[build] Makefile examples modularization
Now examples can be compiled by module, that's useful when compilation fails at some point
5年前
Ray
cacd4a9d90
Some examples tweaks
5年前
Ray
be7f717a24
Update to be detected by GitHub
5年前
Ray
4992edab24
ADDED: DrawPoint3D()
5年前
Ray
af3df8bdd6
Review PHYSAC_NO_THREADS on WebAssembly
5年前
Ray
02a533768c
Review bool type check
5年前
Ray
46046bf018
Review spacing
5年前
Ray
bc29720024
Renamed Mat2 to Matrix2x2
5年前
Ray
6a2e51ec78
Added comments related to #837
5年前
Ray
e6d304cdc2
Tweak to avoid compilation warning
5年前
Ray
4663cc03f3
Removed big examples
5年前
Ray
77484cb19c
Update README.md
5年前
Ray
15345ded25
Removed big examples (models_solar_system_rlgl)
5年前
Ray
c715cae18d
Some tweaks
5年前
Ray
98a7d35bab
Corrected issue with matrix order multiplication #1054
5年前
Ray
4f7d090fb2
ADDED: DrawEllipse() and DrawEllipseLines() #1047
5年前
Ray
954f029118
Support touch/mouse indistinctly
REMOVED: IsTouchDetected()
5年前
Ray
4fa2c32906
Review touch input scaling for PLATFORM_WEB #163
Now touch inputs scale proportionally to the canvas size
5年前
Ray
7e9bed5c89
Review default font scale filter for HighDPI mode
5年前
Ray
5ec87c4c6f
ADDED: TextCopy() #1083
5年前
Ray
05443cd0c8
Corrected bug #989
5年前
Ray
b02c6127a0
Minor tweaks
5年前
Ray
46774a8167
REVIEWED: GetDirectoryPath()
5年前
Ray
f28c1ef675
ADDED: IsTouchDetected()
5年前
Ray
eee995ec3d
ADDED: GetWorldToScreenEx()
Addressing issue #1056
5年前
Ray
a3ca859db2
Allow MAX_BATCH_BUFFERING config at compile time
5年前
Ray
40d6c15798
Addressed issue #1051
Allow frustrum culling near/far distance configuration at compile time.
5年前
Ray
d41386d661
Minor tweaks to avoid warnings
5年前
Ray
7ae426c377
Redesigned TextToInteger()
5年前
Ray
fa0d5bbf9e
Remove duplicate function
5年前
Ray
d10ff78822
WARNING: Renamed Vector3Multiply() to Vector3Scale()
Renamed for consistency with Vecto2Scale()
Also renamed Vector3MultiplyV() to Vector3Multiply()
5年前
Ray
e932d23cf4
Update cgltf.h
5年前
Ray
49b723e76d
Correct issue with define
5年前
Ray
71017993ce
Remove unneeded traces
5年前