Ray
30d51ec26c
Reorganize struct
5 years ago
Ray
75384add98
Added Crystal binding
5 years ago
Ray
8774cb3c24
Removed iqm example
Already integrated into raylib
5 years ago
Ray
e54a74f4e7
new example: shapes_rectangle_scaling_mouse
5 years ago
Ray
24f07aaf5a
new example: core_window_scale_letterbox
5 years ago
Ray
129703fad1
new example: shaders_texture_drawing
5 years ago
Ray
6fc97643bf
new example: textures_background_scrolling
5 years ago
Ray
01367fcb1e
Review cubemap generation
5 years ago
Ray
a28dfd4a7b
Corrected standalone usage
5 years ago
Ray
5bfa675350
Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
5 years ago
Ray
aa8d10c48a
Update BINDINGS.md
5 years ago
Ray
c7e5585ab9
Added binding to Factor
5 years ago
Ray
1934f2a2f4
Some tweaks
5 years ago
Ray
6168a4ca37
Comments review
5 years ago
Ray
45c820eeb4
Set default white texture for diffuse mat
5 years ago
Ray
21092266b5
Check textures available before loading
5 years ago
Ray
802afe8fe5
Replaced size_t by unsigned int
5 years ago
Ray
f939f6abc2
Update Makefile
5 years ago
Ray
32ccecb8ca
Start working on glTF loading...
5 years ago
Ray
94335e30df
Avoid example on Android
5 years ago
Ray
b8ada4b877
Review creation years
5 years ago
Ray
81b63890dd
Merge pull request #793 from ChillerDragon/pr_copyright_2k19
Happy new year 2019
5 years ago
ChillerDragon
f21761fbbb
Happy new year 2019
5 years ago
Ray
c23ceec338
Added missing include -_-
5 years ago
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
Some tweaks
5 years ago
Ray
c600dd0766
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
5 years ago
Ray
0f9fe34c3a
Start setting things up for raylib 2.5
5 years ago
Ray
92733d6695
BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
5 years ago
Ray
38a13b76d1
Corrected issue with LoadMesh()
5 years ago
Ray
a728376cdf
Rename enum type
5 years ago
Ray
28b9de661d
Minor tweaks
5 years ago
Ray
a103086443
Removed trail spaces
5 years ago
Ray
3e1e7d740f
Review merged PR formatting
Removed trail spaces
5 years ago
Ray
6ecd8249bc
Merge pull request #787 from Demizdor/master
Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
5 years ago
Ray
d89d24c5e8
BIG UPDATE: Support model animations!
5 years ago
Ray
22dece2935
Animated vertex renaming
5 years ago
Ray
f1cbdd6b3a
Corrected some issues
- Support compiling for OpenGL 1.1
- Free meshes/materials memory after usage...
5 years ago
Ray
86212e8462
Support material loading from OBJ/MTL
5 years ago
Ray
e5edbb7104
Reviewed OBJ loading implementation -WIP-
One mesh files can be loaded correctly
MISSING:
- Multimesh OBJ loading
- Materials loading
5 years ago
Ray
0a492b5dea
Retarget VS2017 solution
5 years ago
Ray
fe702cd6a2
Implementing LoadOBJ() -WIP-
It seems obj loading is working ok but there is some problem with drawing...
5 years ago
Ray
3e806ad9d4
Reviewed data assignation
5 years ago
Ray
26fb2e0f3a
Update cube.obj
5 years ago
Demizdor
eda982e261
Reimplemented DrawRoundedRectLines()
5 years ago
Vlad Adrian
ecbd17910d
Added `DrawRoundedRectLines()`
5 years ago
Vlad Adrian
1415d514ba
Update raylib.h
5 years ago
Demizdor
a28023b58f
Added DrawRoundedRect()
5 years ago
Ray
2217c04ecf
Update standard_lighting.c
5 years ago
Ray
be6d237b9e
Review models examples
5 years ago
Ray
a197f40bb4
Default to white cube mesh if not loaded
5 years ago