|  Ray | ee72654b55 | Redesigned stereo rendering mechanism Now it's easier for the user! Just init Oculus device and get stereo
rendering! | 9 years ago | 
				
					
						|  Ray | 164ead03c9 | Update README.md | 9 years ago | 
				
					
						|  Ray | f88c95ce2d | Updated examples and makefile | 9 years ago | 
				
					
						|  raysan5 | 308fcbb96c | Added eyes projection/view matrices calculation Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...) | 9 years ago | 
				
					
						|  raysan5 | be61d2f8c1 | Added missing parameter | 9 years ago | 
				
					
						|  raysan5 | 6fbf6a1c23 | Redesigned distortion shader, added chromatic aberration | 9 years ago | 
				
					
						|  raysan5 | 5a4eb34c39 | Corrected issue on distortion shader | 9 years ago | 
				
					
						|  raysan5 | c4922c9e88 | Reorganize shaders to respective folders | 9 years ago | 
				
					
						|  raysan5 | e977915577 | Review examples makefile for RPI | 9 years ago | 
				
					
						|  raysan5 | 572936ec65 | Added Oculus functions to raylib header | 9 years ago | 
				
					
						|  raysan5 | a8bed54586 | Corrected stream playing with index | 9 years ago | 
				
					
						|  raysan5 | 4b444e7cc3 | Comment glBlitFramebuffer() | 9 years ago | 
				
					
						|  raysan5 | 9127b5a57d | Enable/Disable VR experience | 9 years ago | 
				
					
						|  raysan5 | 8652e644dd | Corrected bug on stereo rendering | 9 years ago | 
				
					
						|  Ray | 4ff85c2ac2 | Added notes about chromatic aberration | 9 years ago | 
				
					
						|  raysan5 | 6981e2bffa | Get supported videomodes for fullscreen | 9 years ago | 
				
					
						|  raysan5 | 8fb84d9e63 | Updated to new rlgl | 9 years ago | 
				
					
						|  raysan5 | 71ab202295 | Removed rlglInitGraphics(), integrated into rlglInit() Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user | 9 years ago | 
				
					
						|  raysan5 | 369b8532c0 | Review rlglInitGraphics() | 9 years ago | 
				
					
						|  raysan5 | f9f33926f7 | Corrected window size to unify with other examples | 9 years ago | 
				
					
						|  raysan5 | 9ee96bea95 | Unified functions: InitGraphicsDevice() Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics() | 9 years ago | 
				
					
						|  raysan5 | 5f7ac64c44 | Removed function SetModelTexture() It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion... | 9 years ago | 
				
					
						|  raysan5 | b358402cb3 | Some code tweaks (view description) - Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function | 9 years ago | 
				
					
						|  raysan5 | a522b6e23b | Corrected issue with unclosed threads | 9 years ago | 
				
					
						|  raysan5 | 03d9583b94 | Add oculus simulator (in case device is not detected) | 9 years ago | 
				
					
						|  raysan5 | e913de58c7 | Added distortion shader for testing | 9 years ago | 
				
					
						|  raysan5 | afe033412b | Code tweak | 9 years ago | 
				
					
						|  raysan5 | c28a5fbd62 | Code tweak | 9 years ago | 
				
					
						|  Ray | 6062201e8f | Simplify Oculus example... ...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes... | 9 years ago | 
				
					
						|  raysan5 | b01f5ff6a7 | Starting work on VR simulator support If Oculus device is not available or not initialized correctly,
simulated VR view is generated using stereo-rendering and distortion | 9 years ago | 
				
					
						|  Ray | 24c9b1f717 | Improving Oculus Rift example... Under design... looking for the easiest and most comprehensive way for
the user to use VR... | 9 years ago | 
				
					
						|  Ray | 9fdf4420d5 | Corrected bugs on OpenGL 2.1 | 9 years ago | 
				
					
						|  Ray | 4df7a0f2f8 | Added support for OpenGL 2.1 | 9 years ago | 
				
					
						|  Ray | 3468af213f | Reviewing Oculus rendering... | 9 years ago | 
				
					
						|  Ray | d5d1305bc0 | Merge pull request #131 from victorfisac/develop Physac 1.0 module completed | 9 years ago | 
				
					
						|  victorfisac | 1b0996fb0b | Updated physac header documentation | 9 years ago | 
				
					
						|  victorfisac | 1879a8129e | Fixed little bug in physac example | 9 years ago | 
				
					
						|  victorfisac | 4e84ded7ef | Fixed spacing and set UpdatePhysics() function as static... and remove static from PhysicsThread(). | 9 years ago | 
				
					
						|  victorfisac | 1a8fbe5cf0 | Add pthread external library to source... and add instructions in physac examples to run it successful. | 9 years ago | 
				
					
						|  victorfisac | 5a1cbb2842 | Fix current time value | 9 years ago | 
				
					
						|  victorfisac | 54537e8f0b | Fixed bug in delta time calculation... and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen. | 9 years ago | 
				
					
						|  victorfisac | c9c1263e6f | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | 9 years ago | 
				
					
						|  raysan5 | d1a5374ac4 | raylib Oculus Rift CV1 example... IT WORKS!!! | 9 years ago | 
				
					
						|  raysan5 | c914010606 | Correct issue on Oculus drawing | 9 years ago | 
				
					
						|  raysan5 | 56bd9da07c | Update Oculus sample (will be moved soon) | 9 years ago | 
				
					
						|  raysan5 | d60dc7c2eb | Added Oculus Rift library dll | 9 years ago | 
				
					
						|  raysan5 | 97fc266ad4 | Updated raylib Oculus example | 9 years ago | 
				
					
						|  raysan5 | 3ce0228206 | Move Oculus Rift support to rlgl module | 9 years ago | 
				
					
						|  raysan5 | 0d0f306fc2 | Add Oculus SDK LibOVR library to external deps. | 9 years ago | 
				
					
						|  raysan5 | c25b4cdc69 | Move OpenGL extensions loading to rlgl | 9 years ago |