Demizdor
f3a5a6871d
Initial unicode implementation for UTF8 encoded text
6 yıl önce
Ray
8c22f685d1
Check buffer overflow
6 yıl önce
flashjaysan
310d1d1589
Update raymath.h
Removed a useless semicolon.
6 yıl önce
Björn Wahlstrand
7cc8faf7da
Use typedef rather than #define in order to avoid issues in application code
6 yıl önce
Ray
fc5dd5d99f
FLAG not supported on web GLFW implementation
6 yıl önce
Ray
df90ba6e46
WARNING: Added GLFW hint to support hi-DPI
This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
6 yıl önce
Ray
4e58d4102c
Corrected typo
6 yıl önce
Ray
30d51ec26c
Reorganize struct
6 yıl önce
Ray
01367fcb1e
Review cubemap generation
6 yıl önce
Ray
a28dfd4a7b
Corrected standalone usage
6 yıl önce
Ray
5bfa675350
Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
6 yıl önce
Ray
1934f2a2f4
Some tweaks
6 yıl önce
Ray
6168a4ca37
Comments review
6 yıl önce
Ray
45c820eeb4
Set default white texture for diffuse mat
6 yıl önce
Ray
21092266b5
Check textures available before loading
6 yıl önce
Ray
802afe8fe5
Replaced size_t by unsigned int
6 yıl önce
myd7349
148eefb9bb
Resolve CI failure with MinGW
6 yıl önce
Ray
f939f6abc2
Update Makefile
6 yıl önce
Ray
32ccecb8ca
Start working on glTF loading...
6 yıl önce
myd7349
61181f2c49
Fix CMake support on Win32
6 yıl önce
Ray
b8ada4b877
Review creation years
6 yıl önce
ChillerDragon
f21761fbbb
Happy new year 2019
6 yıl önce
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
Some tweaks
6 yıl önce
Ray
c600dd0766
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
6 yıl önce
Ray
0f9fe34c3a
Start setting things up for raylib 2.5
6 yıl önce
Ray
92733d6695
BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
6 yıl önce
Ray
a728376cdf
Rename enum type
6 yıl önce
Ray
28b9de661d
Minor tweaks
6 yıl önce
Ray
a103086443
Removed trail spaces
6 yıl önce
Ray
3e1e7d740f
Review merged PR formatting
Removed trail spaces
6 yıl önce
Ray
d89d24c5e8
BIG UPDATE: Support model animations!
6 yıl önce
Ray
22dece2935
Animated vertex renaming
6 yıl önce
Ray
f1cbdd6b3a
Corrected some issues
- Support compiling for OpenGL 1.1
- Free meshes/materials memory after usage...
6 yıl önce
Ray
86212e8462
Support material loading from OBJ/MTL
6 yıl önce
Ray
e5edbb7104
Reviewed OBJ loading implementation -WIP-
One mesh files can be loaded correctly
MISSING:
- Multimesh OBJ loading
- Materials loading
6 yıl önce
Ray
fe702cd6a2
Implementing LoadOBJ() -WIP-
It seems obj loading is working ok but there is some problem with drawing...
6 yıl önce
Ray
3e806ad9d4
Reviewed data assignation
6 yıl önce
Demizdor
eda982e261
Reimplemented DrawRoundedRectLines()
7 yıl önce
Vlad Adrian
ecbd17910d
Added `DrawRoundedRectLines()`
7 yıl önce
Vlad Adrian
1415d514ba
Update raylib.h
7 yıl önce
Demizdor
a28023b58f
Added DrawRoundedRect()
7 yıl önce
Ray
a197f40bb4
Default to white cube mesh if not loaded
7 yıl önce
Ray
6f371dab08
Some formatting review
7 yıl önce
Ray
19debd2b4e
Review some warnings
7 yıl önce
Ray
8a73c5d0b4
Replace custom OBJ/MTL implementations by tinyobj_loader -WIP-
7 yıl önce
Ray
a643dc4ca0
WARNING: Redesigned model struct for multi-meshes
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials.
Consequently, multiple functions have been reviewed.
LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model.
Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
7 yıl önce
Demizdor
ab9c6da26f
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
7 yıl önce
Ray
876c64b1e5
WARNING: This could break something
If we have no data to update/draw, we avoid update/draw. On `DrawBuffersDefault()` if no vertes data is available nothing is drawn but some globals: vertexData, projection, modelview, draws... are reseted.
There shouldn't be any problem if we don't touch those globals in case no vertex have been processed but, just in case, I warn about it.
7 yıl önce
Ray
69656cb090
Added comment
7 yıl önce
Berni8k
ea96d0afea
Fixes compile error when SUPPORT_GESTURES_SYSTEM is undefined on RPi
7 yıl önce