raysan5
							
						 
						
							
							
							
								
							
								f9f33926f7 
								
							
								 
							
						 
						
							
							
								
								Corrected window size to unify with other examples  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								5f7ac64c44 
								
							
								 
							
						 
						
							
							
								
								Removed function SetModelTexture()  
							
							 
							
							 
							
							
								
							
							
							It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion... 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								e913de58c7 
								
							
								 
							
						 
						
							
							
								
								Added distortion shader for testing  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								c28a5fbd62 
								
							
								 
							
						 
						
							
							
								
								Code tweak  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								6062201e8f 
								
							
								 
							
						 
						
							
							
								
								Simplify Oculus example...  
							
							 
							
							 
							
							
								
							
							
							...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes... 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								24c9b1f717 
								
							
								 
							
						 
						
							
							
								
								Improving Oculus Rift example...  
							
							 
							
							 
							
							
								
							
							
							Under design... looking for the easiest and most comprehensive way for
the user to use VR... 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								3468af213f 
								
							
								 
							
						 
						
							
							
								
								Reviewing Oculus rendering...  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								1879a8129e 
								
							
								 
							
						 
						
							
							
								
								Fixed little bug in physac example  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								4e84ded7ef 
								
							
								 
							
						 
						
							
							
								
								Fixed spacing and set UpdatePhysics() function as static...  
							
							 
							
							 
							
							
								
							
							
							and remove static from PhysicsThread(). 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								1a8fbe5cf0 
								
							
								 
							
						 
						
							
							
								
								Add pthread external library to source...  
							
							 
							
							 
							
							
								
							
							
							and add instructions in physac examples to run it successful. 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								54537e8f0b 
								
							
								 
							
						 
						
							
							
								
								Fixed bug in delta time calculation...  
							
							 
							
							 
							
							
								
							
							
							and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen. 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								d1a5374ac4 
								
							
								 
							
						 
						
							
							
								
								raylib Oculus Rift CV1 example... IT WORKS!!!  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								56bd9da07c 
								
							
								 
							
						 
						
							
							
								
								Update Oculus sample (will be moved soon)  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								97fc266ad4 
								
							
								 
							
						 
						
							
							
								
								Updated raylib Oculus example  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								6a2bbae521 
								
							
								 
							
						 
						
							
							
								
								Updated physics examples with new module changes  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								4c43a40788 
								
							
								 
							
						 
						
							
							
								
								Update physac examples with fixed timestep method  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								77f599885d 
								
							
								 
							
						 
						
							
							
								
								Fixed GLSL 100 shaders  
							
							 
							
							 
							
							
								
							
							
							texture() doesn't exist in glsl 100, it must use texture2D(). 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								3c1be60c66 
								
							
								 
							
						 
						
							
							
								
								Updated examples for new physac header-only  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								374e3e7e11 
								
							
								 
							
						 
						
							
							
								
								Updated to raylib 1.5  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								904ef0d4be 
								
							
								 
							
						 
						
							
							
								
								Adjust to standard example screen size  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								2d90cc59b6 
								
							
								 
							
						 
						
							
							
								
								Update distortion.fs  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								5576dea00b 
								
							
								 
							
						 
						
							
							
								
								Rename raylib_rlgl_standalone.c to rlgl_standalone.c  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								b79ede4edb 
								
							
								 
							
						 
						
							
							
								
								Added distortion shader to render  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								79a6235811 
								
							
								 
							
						 
						
							
							
								
								Stereo rendering test  
							
							 
							
							 
							
							
								
							
							
							Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes. 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								c99fc5108e 
								
							
								 
							
						 
						
							
							
								
								Update screenshot  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								ee795150fa 
								
							
								 
							
						 
						
							
							
								
								Updated some code  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								5631f822bd 
								
							
								 
							
						 
						
							
							
								
								Reorganized device init/close  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								b574e105dd 
								
							
								 
							
						 
						
							
							
								
								Basic raylib Oculus Rift template for reference  
							
							 
							
							 
							
							
								
							
							
							Not functional yet... 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								501ef80bed 
								
							
								 
							
						 
						
							
							
								
								Updated camera 2d example  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								e2173922f0 
								
							
								 
							
						 
						
							
							
								
								Update eye render pose with layer data  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								4bc339ea4e 
								
							
								 
							
						 
						
							
							
								
								Updated Oculus sample  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								8f91ed81c5 
								
							
								 
							
						 
						
							
							
								
								Updated Oculus sample to Oculus SDK 1.4  
							
							 
							
							 
							
							
								
							
							
							Still working on the sample but almost finished. Some rlgl internals
redesign required and it will be ready! 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								d17a0cee1a 
								
							
								 
							
						 
						
							
							
								
								Review text formatting (spacing, tabs...)  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								302ec438dd 
								
							
								 
							
						 
						
							
							
								
								Removed colTint, tint color is colDiffuse  
							
							 
							
							 
							
							
								
							
							
							Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about... 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								cac2a66deb 
								
							
								 
							
						 
						
							
							
								
								Improved library consistency  
							
							 
							
							 
							
							
								
							
							
							Functions renamed to improve library consistency 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								caa7bc366b 
								
							
								 
							
						 
						
							
							
								
								Reviewed DrawLight() function and some tweaks  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								11cf455fe0 
								
							
								 
							
						 
						
							
							
								
								Standard Lighting (3/3)  
							
							 
							
							 
							
							
								
							
							
							- Added normal and specular maps to standard shader.
- Added full tint attribute to standard shader and material data type.
- Changed point light attenuation to radius. 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								0ff26f527f 
								
							
								 
							
						 
						
							
							
								
								Added normal and specular maps logic to standard...  
							
							 
							
							 
							
							
								
							
							
							...shader and updated example. 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								5c32cf2095 
								
							
								 
							
						 
						
							
							
								
								Add 'dwarf' model normal and specular maps to resources folder  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								ae2d0d4cd8 
								
							
								 
							
						 
						
							
							
								
								Delete old example mesh resource file  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								ea5b00528b 
								
							
								 
							
						 
						
							
							
								
								Improved render to texture  
							
							 
							
							 
							
							
								
							
							
							Support render texture size different than screen size 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								48374c85dd 
								
							
								 
							
						 
						
							
							
								
								Some tweaks  
							
							 
							
							 
							
							
								
							
							
							It seems there are some problems with DrawLights() 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								dcd6942ed1 
								
							
								 
							
						 
						
							
							
								
								Fix small bug and spacing  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								c320a21f2b 
								
							
								 
							
						 
						
							
							
								
								Add standard lighting (2/3)  
							
							 
							
							 
							
							
								
							
							
							- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl. 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								80eb4f3f50 
								
							
								 
							
						 
						
							
							
								
								Remove deprecated phong lighting shaders and example  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   Gordon McShane
							
						 
						
							
							
							
								
							
								c0983f3400 
								
							
								 
							
						 
						
							
							
								
								fix example  
							
							 
							
							 
							
							
								
							
							
							- fix gamepad axis query in example broken by db4585b  Improved gamepad support 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								c9e30f7754 
								
							
								 
							
						 
						
							
							
								
								Review struct typedef to avoid pointers for users  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								bc08271da3 
								
							
								 
							
						 
						
							
							
								
								Updated shaders with comments  
							
							 
							
							
								
							
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								0e29aa2951 
								
							
								 
							
						 
						
							
							
								
								Corrected function name  
							
							 
							
							 
							
							
								
							
							
							texture2D() is deprecated on GLSL 330 
							
						 
						9 lat temu  
					 
				
					
						
							
							
								   Chris Hemingway
							
						 
						
							
							
							
								
							
								b62bbb78ed 
								
							
								 
							
						 
						
							
							
								
								Fix building examples on OSX  
							
							 
							
							
								
							
							
						 
						9 lat temu