Random
4de362b405
Updated miniaudio to v0.10.13, fixes emscripten compilation error ( #1306 )
4年前
raysan5
0db0e6acd8
WARNING: REMOVED: LoadImageEx()
Reason for removal: This function forces a specific Image data format, it copies data internally (it could be confusing and lead to memory leaks), it's redundant, there is a simpler alternative and raylib promotes using structures directly
4年前
raysan5
7199dd570f
REVIEW: Pointer lock emscripten API does not work #1241
It seems some internals change recently due to web security reasons and some emscripten HTML5 funtionalities like pointerLock or fullscreen modes behave very weird or just don't work as expected
4年前
raysan5
3f4c6fee11
Correct issue when not supporting GIF format
4年前
raysan5
c57323f29c
ADDED: LoadImageAnim() to load animated sequence of images
4年前
raysan5
fa7799143e
Update miniaudio to v0.10.12, solves #1288
4年前
raysan5
57dc8a91dd
Disable FBO support on OpenGL 2.1 #1290
4年前
Random
86a8f1d5d5
Chromium needs a larger audio buffer ( #1300 )
* Chromium needs a larger audio buffer: https://github.com/dr-soft/miniaudio/issues/150
* changed PLATFORM_WEB to __EMSCRIPTEN__
4年前
raysan5
b4ff6fdde3
Review skybox shaders
4年前
raysan5
956f61cf14
Merge branch 'master' of https://github.com/raysan5/raylib
4年前
raysan5
0877019fb6
Review comment
4年前
Daniel Jour
2d4956feeb
Fix format-security error in rlgl_standalone.c ( #1305 )
See #1304
4年前
Terry Nguyen
871cd1a76a
Free leaked allocations from render objects ( #1302 )
4年前
Doyle
00fda3be65
Fix incorrect color transform to 255 space ( #1297 )
4年前
Ray
6832da5aa7
Update SPONSORS.md
4年前
Ray
5986eee6ab
Expose additional configuration options
Some internal defines have been exposed in config.h
4年前
Ray
00557df17f
Update SPONSORS.md
4年前
Vlad Adrian
4d71e9b44f
Added new function `DrawTextureTiled()` ( #1291 )
* Implemented DrawTextureTiled()
* Example added
4年前
Ray
eae6e6a828
Minor format tweak
4年前
Ray
5b294b7cff
Corrected issue with OpenGL 1.1 support
4年前
Ray
03846342bb
Update SPONSORS.md
4年前
Ray
ba39a1b304
ADDED: UpdateTextureRec()
4年前
Shylie
25fb24ba7d
[add] GetMonitorRefreshRate(int monitor); ( #1289 )
4年前
Ray
be80708d41
REVIEWED: textures_raw_data #1286
4年前
Ray
38530ebf12
REVIEWED: ToggleFullscreen(), issue #1287
4年前
Ray
bd13d4a471
Add missing include
4年前
raysan5
e18c4c1158
REVIEWED: ColorAlphaBlend(), support tint color
4年前
Reece Mackie
6b94ce2204
[UWP] Fix time query precision ( #1284 )
4年前
raysan5
7ed7116e27
REVIEWED: ColorAlphaBlend(), integers-version, optimized #1218
4年前
raysan5
5a862bce29
REVIEWED: ImageDraw(), consider negative source offset properly #1283
4年前
raysan5
da582e2eec
REVIEWED: ImageDraw() #1283
4年前
peppemas
0e26d514b8
Fix bug #1270 ( #1282 )
* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
4年前
Ray
c833644a0e
Update SPONSORS.md
4年前
raysan5
c078640fa5
Commented Fade() macro
4年前
raysan5
afcc584fb6
RE-ADDED: Fade() function to avoid multiple breaking changes
Probably there is a better way to do this but this is a temporary solution for backward compatibility
4年前
raysan5
589d606000
REDESIGNED: ImageDraw(), optimized #1218
After multiple tests and lot of redesign, current implementation is the fastest one. It also considers several fast-paths for maximum speed!
4年前
raysan5
32c0a7a135
Small code optimization
4年前
raysan5
bfa6544030
REDESIGNED: ImageResize(), optimized #1218
4年前
raysan5
691c1f9391
REDESIGNED: ImageFromImage(), optimized #1218
4年前
raysan5
ad954dc7ab
WARNING: BIG CHANGE: Move Color functions to texture module
WARNING: Some functions ADDED and some RENAMED:
- RENAMED: Fade() -> ColorAlpha() [Added #define for compatibility]
- ADDED: ColorAlphaBlend()
- ADDED: GetPixelColor()
- ADDED: SetPixelColor()
4年前
raysan5
ec09fea29a
REDESIGNED: ImageDraw(), optimization #1218
Trying a new optimization approach, some additional functions added, they will be probably exposed soon.
4年前
raysan5
15bfe44e73
REVIEWED: ImageDraw(), optimizations test #1218
Despite all the effort put on function optimization, dealing with alpha blending is complex, considering src and dst could have different pixel format...
4年前
raysan5
a6e6a99cb6
REDESIGNED: ImageAlphaClear(), optimized #1218
4年前
raysan5
4745ebeed5
REVIEWED: ImageResizeCanvas(), optimization #1218
Optimized to avoid ImageCrop() calls, now we define the source image rectangle and we just copy that data over the new canvas.
4年前
raysan5
dea0279a74
REVIEWED: ExportImage(), optimized
4年前
raysan5
7ef0fb4192
REVERTED: ExportImage() changes
Always using RGBA for now.
4年前
raysan5
82f7dd017e
REVIEWED: ImageAlphaPremultiply(), optimization
4年前
raysan5
40bc6afdbd
REVIEWED: ImageAlphaClear(), minor optimization
4年前
Chang Si Yuan
6264c4901b
Fix wrong height used when using scissor mode with render texture of different height from window ( #1272 )
4年前
Chang Si Yuan
73cc33b493
Fix extra memory allocated when updating color buffer in mesh ( #1271 )
4年前