Random
4de362b405
Updated miniaudio to v0.10.13, fixes emscripten compilation error ( #1306 )
4 лет назад
raysan5
0db0e6acd8
WARNING: REMOVED: LoadImageEx()
Reason for removal: This function forces a specific Image data format, it copies data internally (it could be confusing and lead to memory leaks), it's redundant, there is a simpler alternative and raylib promotes using structures directly
4 лет назад
raysan5
7199dd570f
REVIEW: Pointer lock emscripten API does not work #1241
It seems some internals change recently due to web security reasons and some emscripten HTML5 funtionalities like pointerLock or fullscreen modes behave very weird or just don't work as expected
4 лет назад
raysan5
3f4c6fee11
Correct issue when not supporting GIF format
4 лет назад
raysan5
c57323f29c
ADDED: LoadImageAnim() to load animated sequence of images
4 лет назад
raysan5
fa7799143e
Update miniaudio to v0.10.12, solves #1288
4 лет назад
raysan5
57dc8a91dd
Disable FBO support on OpenGL 2.1 #1290
4 лет назад
Random
86a8f1d5d5
Chromium needs a larger audio buffer ( #1300 )
* Chromium needs a larger audio buffer: https://github.com/dr-soft/miniaudio/issues/150
* changed PLATFORM_WEB to __EMSCRIPTEN__
4 лет назад
raysan5
b4ff6fdde3
Review skybox shaders
4 лет назад
raysan5
956f61cf14
Merge branch 'master' of https://github.com/raysan5/raylib
4 лет назад
raysan5
0877019fb6
Review comment
4 лет назад
Daniel Jour
2d4956feeb
Fix format-security error in rlgl_standalone.c ( #1305 )
See #1304
4 лет назад
Terry Nguyen
871cd1a76a
Free leaked allocations from render objects ( #1302 )
4 лет назад
Doyle
00fda3be65
Fix incorrect color transform to 255 space ( #1297 )
4 лет назад
Ray
6832da5aa7
Update SPONSORS.md
4 лет назад
Ray
5986eee6ab
Expose additional configuration options
Some internal defines have been exposed in config.h
4 лет назад
Ray
00557df17f
Update SPONSORS.md
4 лет назад
Vlad Adrian
4d71e9b44f
Added new function `DrawTextureTiled()` ( #1291 )
* Implemented DrawTextureTiled()
* Example added
4 лет назад
Ray
eae6e6a828
Minor format tweak
4 лет назад
Ray
5b294b7cff
Corrected issue with OpenGL 1.1 support
4 лет назад
Ray
03846342bb
Update SPONSORS.md
4 лет назад
Ray
ba39a1b304
ADDED: UpdateTextureRec()
4 лет назад
Shylie
25fb24ba7d
[add] GetMonitorRefreshRate(int monitor); ( #1289 )
4 лет назад
Ray
be80708d41
REVIEWED: textures_raw_data #1286
4 лет назад
Ray
38530ebf12
REVIEWED: ToggleFullscreen(), issue #1287
4 лет назад
Ray
bd13d4a471
Add missing include
4 лет назад
raysan5
e18c4c1158
REVIEWED: ColorAlphaBlend(), support tint color
4 лет назад
Reece Mackie
6b94ce2204
[UWP] Fix time query precision ( #1284 )
4 лет назад
raysan5
7ed7116e27
REVIEWED: ColorAlphaBlend(), integers-version, optimized #1218
4 лет назад
raysan5
5a862bce29
REVIEWED: ImageDraw(), consider negative source offset properly #1283
4 лет назад
raysan5
da582e2eec
REVIEWED: ImageDraw() #1283
4 лет назад
peppemas
0e26d514b8
Fix bug #1270 ( #1282 )
* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
4 лет назад
Ray
c833644a0e
Update SPONSORS.md
4 лет назад
raysan5
c078640fa5
Commented Fade() macro
4 лет назад
raysan5
afcc584fb6
RE-ADDED: Fade() function to avoid multiple breaking changes
Probably there is a better way to do this but this is a temporary solution for backward compatibility
4 лет назад
raysan5
589d606000
REDESIGNED: ImageDraw(), optimized #1218
After multiple tests and lot of redesign, current implementation is the fastest one. It also considers several fast-paths for maximum speed!
4 лет назад
raysan5
32c0a7a135
Small code optimization
4 лет назад
raysan5
bfa6544030
REDESIGNED: ImageResize(), optimized #1218
4 лет назад
raysan5
691c1f9391
REDESIGNED: ImageFromImage(), optimized #1218
4 лет назад
raysan5
ad954dc7ab
WARNING: BIG CHANGE: Move Color functions to texture module
WARNING: Some functions ADDED and some RENAMED:
- RENAMED: Fade() -> ColorAlpha() [Added #define for compatibility]
- ADDED: ColorAlphaBlend()
- ADDED: GetPixelColor()
- ADDED: SetPixelColor()
4 лет назад
raysan5
ec09fea29a
REDESIGNED: ImageDraw(), optimization #1218
Trying a new optimization approach, some additional functions added, they will be probably exposed soon.
4 лет назад
raysan5
15bfe44e73
REVIEWED: ImageDraw(), optimizations test #1218
Despite all the effort put on function optimization, dealing with alpha blending is complex, considering src and dst could have different pixel format...
4 лет назад
raysan5
a6e6a99cb6
REDESIGNED: ImageAlphaClear(), optimized #1218
4 лет назад
raysan5
4745ebeed5
REVIEWED: ImageResizeCanvas(), optimization #1218
Optimized to avoid ImageCrop() calls, now we define the source image rectangle and we just copy that data over the new canvas.
4 лет назад
raysan5
dea0279a74
REVIEWED: ExportImage(), optimized
4 лет назад
raysan5
7ef0fb4192
REVERTED: ExportImage() changes
Always using RGBA for now.
4 лет назад
raysan5
82f7dd017e
REVIEWED: ImageAlphaPremultiply(), optimization
4 лет назад
raysan5
40bc6afdbd
REVIEWED: ImageAlphaClear(), minor optimization
4 лет назад
Chang Si Yuan
6264c4901b
Fix wrong height used when using scissor mode with render texture of different height from window ( #1272 )
4 лет назад
Chang Si Yuan
73cc33b493
Fix extra memory allocated when updating color buffer in mesh ( #1271 )
4 лет назад